Dev Blog 28/02/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_79_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Bannerlord has many dynamic systems for maintaining most gameplay mechanisms. Horses are a case in point. They are produced in certain villages so there is a steady supply being created each day. These are then purchased (or sometimes looted) by passing armies or carried to town markets to change hands. Horses are also regularly removed from the game when cavalry troops eventually die or desperate parties slaughter them for food.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/99
 
LAST_ACTION_HERO said:

Do we have any News how Big the map will be or how big we can mod it? Are they any Size Limits?

The campaign map is now generated in Bannerlord’s scene editor. The old engine power blog showed 225 sq kms of mountaineous terrain. However, 15km x 15km of scene detail would be any size you want for a campaign map. Bannerlord’s battle scenes are approx. 4km x 4km human/troop scale (as opposed to map scale). The biggest constraint on Warband map size was limited processing power - it could only access 4Gb of RAM and computations for all the active parties is CPU/RAM intensive. Given Bannerlord’s engine can access all the power your PC has, this shouldn’t be such a constraint any more.
 
Asbo said:
For god's sake please release this game before I die, I'm 63 now and who knows how much time I have left!!! Another year closer to my end than you guys seem to be. These blogs show nothing in fact they are a complete waste of time. Most of this information you could show in one go rather than splitting it into 20 blogs. :ohdear:
You will be long dead and buried before this game comes out even if you make it to 80.
 
NPC99 said:
LAST_ACTION_HERO said:

Do we have any News how Big the map will be or how big we can mod it? Are they any Size Limits?

The campaign map is now generated in Bannerlord’s scene editor. The old engine power blog showed 225 sq kms of mountaineous terrain. However, 15km x 15km of scene detail would be any size you want for a campaign map. Bannerlord’s battle scenes are approx. 4km x 4km human/troop scale (as opposed to map scale). The biggest constraint on Warband map size was limited processing power - it could only access 4Gb of RAM and computations for all the active parties is CPU/RAM intensive. Given Bannerlord’s engine can access all the power your PC has, this shouldn’t be such a constraint any more.

+1

This is going to be really good. Such Size is excellent News.

Also if the Battle map itself is so large no battle should be the same if thought on the same map, I imagine we can just deploy on different Entry points and have each time a Battle that unfolds totally different even if the map is the same all the time.

Cant wait to unleash my 32 Gigs of Ram on the Game  :fruity:

Thanks again for the Answer NPC99. 
 
BIGGER Kentucky James XXL said:
xdj1nn said:
What? Then you need to learn more about 3d modelling bro... No games need any specific program, you can make 3d models out of any of them...

Plenty of games do require specific workflows meaning you can only use one specific modelling software when making or editing models. The newer total war games are a good example.

xdj1nn said:
Anyway, don't try to talk people down or call misinformation when you yourself doesn't have such information.

I can prove you wrong, I could model something for Total War right now and it would work no matter the software used... There are add-ons that make that, if not one can program his own add-on and make it work anyway  :lol:


EDIT: Went on to read about it, it seems they've not handed tools to make models with other software that isn't max, it's okay it's okay, if you know how to program add-ons/plug-ins you can make'em in blender, cinema4d, maya, no problema what-so-ever. But one needs to know how to code the thingy, and that's tricky  :shifty:
 
I mean yes, you could try and code your own tools to replicate the CA workflow, but that would be like the equivalent of doing warband modding in .txt. It also may or may not be illegal depending on what their EULA is and whether the addon uses code they acquired by license fron 3DS Max. There's a reason nobody's managed to do this despite basically 5 separate total war games using the same system. I mean if you think you can do it, go ahead and become the hero of the total war community for the next 10 years. The 3DS Max exclusivity is the main bottleneck to visual overhaul mods at the moment. I'm being serious. Please, please prove me wrong.
 
BIGGER Kentucky James XXL said:
I mean yes, you could try and code your own tools to replicate the CA workflow, but that would be like the equivalent of doing warband modding in .txt. It also may or may not be illegal depending on what their EULA is and whether the addon uses code they acquired by license fron 3DS Max. There's a reason nobody's managed to do this despite basically 5 separate total war games using the same system. I mean if you think you can do it, go ahead and become the hero of the total war community for the next 10 years. The 3DS Max exclusivity is the main bottleneck to visual overhaul mods at the moment. I'm being serious. Please, please prove me wrong.

You're serious for real? Let's go and be heroes then please, please I'm begging you
 
BIGGER Kentucky James XXL said:
I mean yes, you could try and code your own tools to replicate the CA workflow, but that would be like the equivalent of doing warband modding in .txt. It also may or may not be illegal depending on what their EULA is and whether the addon uses code they acquired by license fron 3DS Max. There's a reason nobody's managed to do this despite basically 5 separate total war games using the same system. I mean if you think you can do it, go ahead and become the hero of the total war community for the next 10 years. The 3DS Max exclusivity is the main bottleneck to visual overhaul mods at the moment. I'm being serious. Please, please prove me wrong.
who cares if it's legal or not? If you are doing it for personal use without any profits, no one can sue you for doing it, at most t they could whine about it, but that's just about it. Never seen any "professional ring of modders", nor indiscriminately profiting modders anywhere ever. Except maybe for that sham Bethesda pulled some years ago, but then again it went downhill fast and was killed off... And btw, making it tied to Max exclusively will only endorse and encourage piracy of the 3d software, it's just dumb...
 
When getting ambushed by bandits will it be made so they dont spawn 10 miles away when the battle starts? It was always kinda funny to get "ambushed" they get close enough to threaten you the run back 10 miles so you can charge at each other?
 
xdj1nn said:
it seems they've not handed tools to make models with other software that isn't max

Studios typically only use one program, so when games use proprietary formats, as they very often do, there's not really a reason to make tools for software other than what the studio uses. A lot of games require specific software for this reason.
 
Stronghold: Crusader said:
xdj1nn said:
it seems they've not handed tools to make models with other software that isn't max

Studios typically only use one program, so when games use proprietary formats, as they very often do, there's not really a reason to make tools for software other than what the studio uses. A lot of games require specific software for this reason.
Yeah, sure, trouble is if they want to pitch for modding... But then again, I don't think Total War focus on modding what-so-ever. It was a captain obvious statement from my part, pretty much, yeah...
 
There are more official modding tools for the newer total war games than for Warband or even Minecraft. They have better modding support than most titles released today, but the lack of mods is part of a wider problem with how games are too complex for a handful of people to do overhauls for in their spare time.
 
BIGGER Kentucky James XXL said:
than for Warband or even Warband.
gmagik.gif
 
Rungsted93 said:
What's the biggest a battle/city scene can be? Like would 10x10 km be posible for instance?

The legacy engine blog showed a mountain scene that was 225 square kms (15km x 15km). Even though the scene editor can cope with that size there’s no evidence that this size would be practical in game with 500x500 agents pressuring your CPU. Bannerlord battle scenes average 4km x 4km.
 
NPC99 said:
Rungsted93 said:
What's the biggest a battle/city scene can be? Like would 10x10 km be posible for instance?

The legacy engine blog showed a mountain scene that was 225 square kms (15km x 15km). Even though the scene editor can cope with that size there’s no evidence that this size would be practical in game with 500x500 agents pressuring your CPU. Bannerlord battle scenes average 4km x 4km.

Thank you for the answer, it was really only if it would be posible to make some sort of fun RPG / Co-op campaign lite mod. But I guess if 4km x 4km is the average something like 6 x 6 is posible, which is quite big!
 
Callum_TaleWorlds said:
fadohacolu said:
So please do not pardon or ignore these sentiments. Perhaps these feelings are completely exclusive to me and no other potential players, but that would come as a surprise.
We know that quite a lot of people are frustrated by the lack of a release date, and honestly, all we can do at this point is apologies for getting your hopes up in the past, and crack on and finish the game.
I disagree that apologizing is all you can do. You can be more engaging and interactive. You can release limited game play videos every now and then with interesting commentary. You can do brief 5-6 minute interviews with some staff talking about cool features. You can do blogs on any of the following topics listed and discussed in this thread: https://forums.taleworlds.com/index.php/topic,380443.0.html
You can do a studio tour
You can do a live twitch events with the boss
You can be doing so much more in my opinion.

Cracking on with the game goes without saying of course. But any of these would help boost morale and keep us engaged while we power through this period. I'm not really annoyed with you specifically btw. It's the organization as a whole. I know it can't be easy and you do the best with what you have.

Alright my *****ing is over. I'm going back to bed.
 
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