SenorZorros said:
It's workable but tbh dagger fighting is quite boring and it would be good if they got some mechanics to get out the spammy. Maybe make the stun only affect the first time but give the users some tricks to quickly close the gap and pull back.
EDIT:
on stealth. a "fog of war" which would make people camouflaged/less conspicuous if they are far away, behave stealthy and you are in a noisy area might be a interesting feature but I think it's outside of the scope. straight invisibility/magic stealth probably isn't fun.
Yeah, I would stick with the idea, which is comeing from the reality, that has been already discussed above: Daggers are only for some special mission, where stealth is required, or only as a secondary, or third sidearm on the battlefield.
In terms of mount and blade mechanics, as I know it, daggers would be only used by weaker archers, and weaker (levy) spearmen, who only has a spear, shield, and dagger, as weapons.
The spearmen would only use the dagger if he is forced to tough, like in real life. Maybe on castle walls, where the fight is so close that a spear would be near useless (at least in warband it was, or hardly usable), or on battlefields, if he drops the spear, or it has been knocked out of his hand, so he doesn't have a better choice.
So it is not like for fun, but because you have to.
Of course if you have a choice, and money as a player, you bring the Spear as a secondary weapon beside swords, or at least you choose a more reasonable weapon insted. But Still!
It sounds realistic. A ,,knock out weapons, or larger weapons from your hand" mechanic? Like it was in the Game of Thrones mod (don't remember the name) with breaking lances.