Here are the results of another simulation to add to the pile. 8 years. No player interference.
Final Tally:
Fiefs and Clans:
Factions | Towns | Castles | Noble Clans | Mercenary Clans |
Aserai | 6 | 5 | 8 | 7 |
Battania | 8 | 18 | 10 | 0 |
Khuzait | 13 | 19 | 15 | 0 |
Northern Empire | 0 | 0 | 1 | 4 |
Southern Empire | 11 | 11 | 15 | 0 |
Sturgia | 0 | 0 | 1 | 0 |
Vlandia | 10 | 9 | 10 | 0 |
Western Empire | 5 | 5 | 6 | 0 |
Notes:
Keep in mind this picture doesn't tell the full story, it's just a snapshot. For instance, Vostrum changed hands no fewer than 5 times to 4 different factions, but because it was eventually taken back by the S.E. you can't tell from the picture.
Sturgia fell first, followed by the Northern Empire a few years later. The western half of Sturgia was slowly conquered by Battania, then the other half quickly fell to Khuzait some time later. The fact that Tyal and Varnovapol still belong to their original owners makes me believe that they defected to Khuzait rather than being conquered.
Aserai currently employs 7 minor faction clans as mercenaries. No other faction in the realm owns any, other than the Northern Empire whom are totally wiped out.
Sanala once again proves it is the clear cut powerhouse of the realm. No other town is within 5000 prosperity of Sanala. Because Sanala has such high prosperity, its prices are greater relative to all other towns. Caravans don't buy much from Sanala when they visit, and tend to head to other high prosperity towns when they leave, because those are the only towns that can offer a profit on the high prices of goods. Most of the grain produced by surrounding villages is consumed by Sanala itself, rather than getting sold to caravans.
The 3 out of 4 of the new Daily Defaults are
really powerful, with the boost to loyalty being the only weak one (Fairgrounds). Sanala has 16k prosperity and is still growing by +27 per day. Chaikand has 800+ militia. Many villages have north of 1000 hearths (hearths even continue to grow dispite being raided when 'Irrigation' is active).
Because the 'Housing' daily default is percentage based it compounds over time and higher prosperity towns grow faster than low prosperity towns. Here's an example of what I mean:
I have a feeling this will cause problems down the line. Also, because the Loyalty daily default is so underwhelming compared to the other 3, towns that are "stuck" on Fairgrounds are essentially wasting their bonus. The AI doesn't seem to know how to properly factor this in.