Hi to all,
now the experimental part seems do be fixed and done, a few remarks and questions about this basically great mod.
I love to play with a more or less balanced army, a bit heavy on the projectile side. Here the possibility to choose, before recruiting, faction and with that the develop line, is a reeeaaally cool feature. So I can go with my beloved Vaegir archers, accompanied by rhodok spears, swadian knights, nord huscarles and those (as enemies) hated khergit HAs. GREAT thing made here!!!
The possibility to build from scratch made me choose this mod in the first place, this too is a very dear feature of this game. Thanks for that.
The amount of heroes - got no idea what they are for, I stick with the known ones from native (being too lazy to search the stats of some 25-30 people
)...except Rawer, makes next to Deshavi a nice contrast as bodyguard
The basic problem I had, CTD at the weapon smith (which made me stop playing CS for some days) is solved. So thanks to the tips in the forum no more stress here.
What annoys me really is the unbalanced and fancycoloured stuff you get at the horse merchant and the armourer.
80% are those slowhoofed(?) warhorses and chargers, sometime half a dozen as spirited or champion (haven´t seen ONE Champion Steppe Horse in all gameplay, and only one Champion Courser), dressed up in all know and even some unknown colours definitely doesn´t suit my way of playing. Please, is there any way to get back the randomly choosen balance of native? And if, how is it done?
The same applies to the armours shown. Leather (for me) should look like leather, not like the dress of a Frankfurt whore at saturday night. Here again, any chance to "rebuild" to native balance?
Sorry if I insult anyone of the artists with this remark, it´s all about personal opinion and preferrance, not about putting down the work that is needed to make all these things - so forgive me, please
What was a positive surprise with the "+3" package was the shortened building time. Very good for my impatience
, thanks for that part as well.
... and now, cause my typing is really poor, I finish.
@Berpol: If it will be you to give the instruction for the questions above, please do it in german, okay? Thanks!
now-really-happily-playing-along greetings, DuncanIdaho
aftermath: could it be that, creating a "mega wave of bandits", there is created a mega wave of peasants, too? Had too few enemies to keep morale high - and now the peasant leaders do have much more troops than before I created megawave.
Thought I had been reading about a limit to which mercenaries gather. Have two heaps of mercs about 250-300 men. Did I misunderstand something?
And is there any way to give credit to those who worked/work on this mod in any way (I know that forum feature from "totalwar.org", for example; you can give "thanks" and "helpful" there to messages/contributions)?
greetings D.I.
...one more:What does happen if I attack a bandit village, if there´s an adventurer hero with his troops in it? Will he fight with the bandits, join my side or what?