I haven't touched the battle AI, at least not intentionally. One of the dumb things it does is generate battle lines wider than the field of battle. The Khergit in particular have issues with this if their forces get bigger than, oh, 200 or so which happens pretty often. Wait till you start doing siege defenses. I've had some truly epic battles in the last few days (250 vs. 1000 is pretty typical for late game sieges). If only my poor machine could run the battle sizer at more than 200vadermath said:I have joined the Swadians as a mercenary, and I am keeping a small, but trained army of 30 Swadian men at arms by my side, and I help in the conquests. Quite fun. Did you do something to the battle AI? It could be just me, but now it's making proper lines and orders, not just charging in like a retard...
Thanks, man. Steppe bandits are rough if you're not an archer. For some reason the Khergit patrols don't attack them very often so they tend to rampage around. Other fun bugs include Scorchers not joining in on battles but I haven't been able to figure it out yet.TalonAquila said:just an absolutly brilliant mod, kt. i'm at day 15 and wondering if i'll see day 16... i spawned in Khergit territory so life up to now has been a hard ride, so to speak. managed to lose 3/4 of my newest Kherg recruits to steppe bandits in first skirmish... lmao.
Does GE have any performance implications? I figure it does, but don't know the game's bottlenecks well enough to say (seems like it's texture thrashing a lot). Once I finish my current game off, I'll probably see if the L&R seige ladder stuff will work (should) and give GE a shot.i have GE2.5 installed to run for all mods, and no problems have cropped up so far. the variety of equipment and horses is a definite plus... the economy is about as good as it can be i think, although i haven't yet done a quest to see what the pay-offs are.
I think I've got something for you. I'll write it up this evening and PM you.P.S. if i can help, let me know, please.
kt0 said:Does GE have any performance implications? I figure it does, but don't know the game's bottlenecks well enough to say (seems like it's texture thrashing a lot). Once I finish my current game off, I'll probably see if the L&R seige ladder stuff will work (should) and give GE a shot.
performance hits on my comp are grass and trees... big surprise, i know... but turning the grass down in game options helps kill the frame rate loss nicely. only help for trees is not use so many in one location on the map... kills the esthetics of woodlands, but there's not much to be done i don't think.
What do you mean center?kt0 said:Important safety tip: don't send companion parties to defend a center. If they stop at the center, they'll get into a bad state and you won't be able to select them. Patrolling around a center and following your main party should be fine. If people get companion parties bugged and need a fix, PM me and I'll send you a patch.
Such is the life of a programmer.
kt0 said:In this context, a center is a castle or town.
kt0 said:I haven't tested it but I suspect that the party would properly join a fight at the defending town once in the bugged state. Subsequently it would probably bug out even more adding the leader twice.
I'll either fix the bug for next version or remove the "protect a center" option. Until then: use with caution.
Actually, it isn't hardcoded. Lemme think on that.vadermath said:This is probably hard-coded, so I in no way expect you to include it, but I was always bummed about the way all the AI lords get troops. It would be cool to see them actually gathering troops, just like the player.