I'm guessing you've missed something somewhere; "kingdom management" is the point. The intent was to be able to recruit lords with whom you have a good relation but the mechanic might be broken. One of the pacing problems is that you spend a good portion of the game with too few lords. This will be addressed in the next version. If you start your own kingdom, you automatically get one warring faction. Anything beyond that is up to the faction AI.ogami_ito 说:I'm wondering...there is no kingdom management in this game. Can we recruit lords to our faction? And will everyone gang up on me if I start my own kingdom?

It's on my list of things to do. I don't personally use the autoloot feature when it's available in other mods, but I can see why people like it. I spend a lot of time juggling equipment around on cavalry to make them do what I want (they couch if they don't have shields but I ain't sendin' them up the ladder like that).Sinicter 说:This is one awesome mod!!! I´m really loving it sofar, only thing I would like to see implemented is the autoloot thingy for the companions and it would be super. Any chance of that?
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Sure! I've never been especially happy with that label. My only request is to keep in the same style of the other artifacts. Just off the top of my head:Morrowind Mod Man 说:Can I suggest a name change on the "Masterwork Sword of War"?