Ringwraith #5 said:No. You can either edit the text files or edit the Python source code and recompile the module.
And what things should be edited to be able to besiege friendly towns and castles and loot friendly villages?TheMageLord said:Livonya,
You can turn off the thing that restricts you from attacking in the attack menu. Open up menus.txt and findThe 31 2 144115188075856037 0 is an operation checking if $encountered_party_friendly equals 0. That global variable is set to 1 (thus the option to attack isn't available) if your relation is above 0. So if you remove the blue part and then minus 1 from each of the red numbers (since you're removing an operation) it will allow you to attack even if you have positive relation.mno_encounter_attack 2 31 2 144115188075856037 0 2147485156 1 360287970189639680 Charge_the_enemy. 23 2133 2 144115188075856016 0 2133 2 144115188075856041 1 1 1 936748722493063379 1 1 936748722493063270 1691 1 72057594037927936 1020 0 4 0 31 2 144115188075856036 1 1911 1 792633534417207307 521 3 1224979098644774912 144115188075856035 10 1910 1 1224979098644774912 5 0 31 2 144115188075856036 2 1911 1 792633534417207307 521 3 1224979098644774912 144115188075856035 10 1910 1 1224979098644774912 5 0 1911 1 792633534417207305 1 1 936748722493063345 3 0 2133 2 144115188075856040 864691128455135265 2060 1 864691128455135270 2048 0 . mno_encounter_order_attack 3 31 2 144115188075856037 0 1 2 936748722493063239 648518346341351424 30 2 72057594037927936 4 Order_your_troops_to_attack_without_you. 1 2060 1 864691128455135268
There's a bunch of experience multipliers in the module.ini, you should be able to adjust the experience you, your companions, and your troops gain by tweaking that.A Random Person said:is there a tweak to adjust the amount of experience gained per kill, and adjust the amount of skill/ability points gained per level?
Adorno said:Just search the list on page one:
http://forums.taleworlds.com/index.php/topic,46290.msg1253488.html#msg1253488
It's the part that says:
"Gabeed,
Open up simple_triggers.txt and search for ..."
player_xp_multiplier = 2.0;
hero_xp_multiplier = 2.0;
regulars_xp_multiplier = 3.0;
You can adjust xp earned during battle and the speed of npcs leveling up with the _xp_multiplier's in module.ini.
As far as the direct after-battle xp gain, search scripts.txt for
Quote
2108 2 1224979098644774922 100 1674
The 100 is the divisor for party XP shares. Changing it to 50 would result in double xp for after-battle xp gain.
Ask the arena master or whatever his name is.Garion said:Awesome! Thanks a million!!! My daughters love this game but it moved a little slow for them. I on the other hand appreciate the open endedness of it and don't mind the Native as it is. Okay one small one, the cows were just too hard to drive.
But I was wondering if there is way to find out where the tournaments are held without going to each town and luck into it? My first thought was to ask the Traveller, but he isn't in everytown either. But if it is the easiest or only way then we are interested.
Another option might be to put up a second banner on or near the town when the tournament is there. And then I was thinking it would be nice to know if the ransom dude is there so I was thinking a totem outside the town with the services that are there might be appropriate. Not for the merchants because they are always there, but the Guild, Ransom, tournament, maybe even the companions but there are a lot of them. Anyway, just thoughts. Knowing where the tournaments are would be really nice though.