Compilation of 82 little tweaks to the text files to change your gameplay(links)

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Just a heads up, I was trying to do the cheatmode w/o all the updates tweak for 1.011 with the Mod Native expansion, and it seems that
Code:
31 2 144115188075856014 1
isnt in the menus.txt file at all, so if you could look into that, it would be greatly appreciated ^_^
 
Ringwraith #5 said:
No. You can either edit the text files or edit the Python source code and recompile the module.

oh well i was in hope some good soul (maybe on day) would put up some nice GUI with checkboxes and value fields to help these who are lazy or just overwhelmed by the amout of nice possible tweaks :smile:
it get's worse with various non native mods :smile: to keep track on every change
 
TheMageLord said:
Livonya,
You can turn off the thing that restricts you from attacking in the attack menu. Open up menus.txt and find
mno_encounter_attack  2 31 2 144115188075856037 0 2147485156 1 360287970189639680  Charge_the_enemy.  23 2133 2 144115188075856016 0 2133 2 144115188075856041 1 1 1 936748722493063379 1 1 936748722493063270 1691 1 72057594037927936 1020 0 4 0 31 2 144115188075856036 1 1911 1 792633534417207307 521 3 1224979098644774912 144115188075856035 10 1910 1 1224979098644774912 5 0 31 2 144115188075856036 2 1911 1 792633534417207307 521 3 1224979098644774912 144115188075856035 10 1910 1 1224979098644774912 5 0 1911 1 792633534417207305 1 1 936748722493063345 3 0 2133 2 144115188075856040 864691128455135265 2060 1 864691128455135270 2048 0  .  mno_encounter_order_attack  3 31 2 144115188075856037 0 1 2 936748722493063239 648518346341351424 30 2 72057594037927936 4  Order_your_troops_to_attack_without_you.  1 2060 1 864691128455135268
The 31 2 144115188075856037 0 is an operation checking if $encountered_party_friendly equals 0. That global variable is set to 1 (thus the option to attack isn't available) if your relation is above 0. So if you remove the blue part and then minus 1 from each of the red numbers (since you're removing an operation) it will allow you to attack even if you have positive relation.
And what things should be edited to be able to besiege friendly towns and castles and loot friendly villages?
 
Well crap, i tried to change a few settings and the only thing i got was a kick in the nuts.

Companions still ***** and moan.

Bets show up as zero amount.

Party size or moral has not changed.

Am i missing something, i know i have changed the right variables... on both native and the mod i am using. but for some reason, its just not working for me. and yes i started a new game for the changes just so we get that out of the way.

i am running 1.011, what could i be doing wrong here
 
Hello all,

I just have a simple and quick question.  I would like to turn on the foragers, prisoner trains and patrols from the various factions.  I've been told this is a quick tweak since its still nested within the game code.  Does anyone know how to do this?

Thanks,

FS
 
I don't, but Hardrada's the one that posted the tweak to turn on caravans for the player kingdom, which he said was related.  ealabor has the patrols active in his Hegemony mod, so you could ask him also
 
Check out this thread if your interested in adding the old parties back in:
http://forums.taleworlds.com/index.php/topic,54801.0.html

Also, Raowyn posted a cool module in the python script exchange that compiles just about all of these great tweaks into one module system. So, if you guys are tired of text editing, you should check it out:
http://forums.taleworlds.com/index.php/topic,8652.345.html

 
A Random Person said:
is there a tweak to adjust the amount of experience gained per kill, and adjust the amount of skill/ability points gained per level?
There's a bunch of experience multipliers in the module.ini, you should be able to adjust the experience you, your companions, and your troops gain by tweaking that.
 
Adorno said:
Just search the list on page one:
http://forums.taleworlds.com/index.php/topic,46290.msg1253488.html#msg1253488

It's the part that says:
"Gabeed,
Open up simple_triggers.txt and search for ..."

Thanks!
 
This is what I found in module.ini that had "xp" in it.. what is that?

player_xp_multiplier  = 2.0;
hero_xp_multiplier    = 2.0;
regulars_xp_multiplier = 3.0;

I didn't see anything about what TheMageLord said when he said.

You can adjust xp earned during battle and the speed of npcs leveling up with the _xp_multiplier's in module.ini.

As far as the direct after-battle xp gain, search scripts.txt for
Quote

    2108 2 1224979098644774922 100 1674

The 100 is the divisor for party XP shares. Changing it to 50 would result in double xp for after-battle xp gain.

I searched that line and im not seeing it.
 
Awesome!  Thanks a million!!!  My daughters love this game but it moved a little slow for them.  I on the other hand appreciate the open endedness of it and don't mind the Native as it is.  Okay one small one, the cows were just too hard to drive. 

But I was wondering if there is way to find out where the tournaments are held without going to each town and luck into it?  My first thought was to ask the Traveller, but he isn't in everytown either.  But if it is the easiest or only way then we are interested.

Another option might be to put up a second banner on or near the town when the tournament is there.  And then I was thinking it would be nice to know if the ransom dude is there so I was thinking a totem outside the town with the services that are there might be appropriate.  Not for the merchants because they are always there, but the Guild, Ransom, tournament, maybe even the companions but there are a lot of them.  Anyway, just thoughts.  Knowing where the tournaments are would be really nice though.

 
Garion said:
Awesome!  Thanks a million!!!  My daughters love this game but it moved a little slow for them.  I on the other hand appreciate the open endedness of it and don't mind the Native as it is.  Okay one small one, the cows were just too hard to drive. 

But I was wondering if there is way to find out where the tournaments are held without going to each town and luck into it?  My first thought was to ask the Traveller, but he isn't in everytown either.  But if it is the easiest or only way then we are interested.

Another option might be to put up a second banner on or near the town when the tournament is there.  And then I was thinking it would be nice to know if the ransom dude is there so I was thinking a totem outside the town with the services that are there might be appropriate.  Not for the merchants because they are always there, but the Guild, Ransom, tournament, maybe even the companions but there are a lot of them.  Anyway, just thoughts.  Knowing where the tournaments are would be really nice though.
Ask the arena master or whatever his name is.
 
No, he really does mean to ask the arena master.  That character in game in any town will tell you what towns are about to have tournaments
 
Your tweak for battle map size and terrain edit doesn't seem to save "copy" function does copy the settings just doesn't save them.






 
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