
[anyone|plyr,"member_question_2", [], "Care to duel?", "hero_challenge_duel",[]],
[anyone|plyr,"regular_member_talk", [], "Let's have a practice duel.", "troop_challenge_duel",[]],
[anyone|plyr,"lord_talk_ask_something_2", [], "Care to duel?", "lord_challenge_duel",[]],
[anyone,"hero_challenge_duel", [], "Ah yes, good show!", "close_window",
[(call_script, "script_change_player_relation_with_troop", "$g_talk_troop", 0),
(assign, "$g_leave_encounter", 1),
(try_begin),
(is_between, "$g_encountered_party", towns_begin, towns_end),
(party_get_slot, ":arena_scene", "$g_encountered_party", slot_town_arena),
(else_try),
(assign, ":closest_dist", 100000),
(assign, ":closest_town", -1),
(try_for_range, ":cur_town", towns_begin, towns_end),
(store_distance_to_party_from_party, ":dist", ":cur_town", "p_main_party"),
(lt, ":dist", ":closest_dist"),
(assign, ":closest_dist", ":dist"),
(assign, ":closest_town", ":cur_town"),
(try_end),
(party_get_slot, ":arena_scene", ":closest_town", slot_town_arena),
(try_end),
(modify_visitors_at_site, ":arena_scene"),
(reset_visitors),
(set_visitor, 0, "trp_player"),
(set_visitor, 1, "$g_talk_troop"),
(set_jump_mission, "mt_arena_duel_thing"),
(jump_to_scene, ":arena_scene"),
(try_begin),
#(neq, "$talk_context", tc_court_talk),
#(jump_to_menu, "mnu_arena_duel_fight"),
(change_screen_mission),
(try_end),
]],
[anyone,"lord_challenge_duel", [], "Ah yes, good show!", "close_window",
[(call_script, "script_change_player_relation_with_troop", "$g_talk_troop", 0),
(assign, "$g_leave_encounter", 1),
(try_begin),
(is_between, "$g_encountered_party", towns_begin, towns_end),
(party_get_slot, ":arena_scene", "$g_encountered_party", slot_town_arena),
(else_try),
(assign, ":closest_dist", 100000),
(assign, ":closest_town", -1),
(try_for_range, ":cur_town", towns_begin, towns_end),
(store_distance_to_party_from_party, ":dist", ":cur_town", "p_main_party"),
(lt, ":dist", ":closest_dist"),
(assign, ":closest_dist", ":dist"),
(assign, ":closest_town", ":cur_town"),
(try_end),
(party_get_slot, ":arena_scene", ":closest_town", slot_town_arena),
(try_end),
(modify_visitors_at_site, ":arena_scene"),
(reset_visitors),
(set_visitor, 0, "trp_player"),
(set_visitor, 1, "$g_talk_troop"),
(set_jump_mission, "mt_arena_duel_thing"),
(jump_to_scene, ":arena_scene"),
(try_begin),
(neq, "$talk_context", tc_court_talk),
(jump_to_menu, "mnu_arena_duel_fight"),
(try_end),
]],
[anyone,"troop_challenge_duel", [], "Ah yes, good show!", "close_window",
[(call_script, "script_change_player_relation_with_troop", "$g_talk_troop", 0),
(assign, "$g_leave_encounter", 1),
(try_begin),
(is_between, "$g_encountered_party", towns_begin, towns_end),
(party_get_slot, ":arena_scene", "$g_encountered_party", slot_town_arena),
(else_try),
(assign, ":closest_dist", 100000),
(assign, ":closest_town", -1),
(try_for_range, ":cur_town", towns_begin, towns_end),
(store_distance_to_party_from_party, ":dist", ":cur_town", "p_main_party"),
(lt, ":dist", ":closest_dist"),
(assign, ":closest_dist", ":dist"),
(assign, ":closest_town", ":cur_town"),
(try_end),
(party_get_slot, ":arena_scene", ":closest_town", slot_town_arena),
(try_end),
(modify_visitors_at_site, ":arena_scene"),
(reset_visitors),
(set_visitor, 0, "trp_player"),
(set_visitor, 1, "$g_talk_troop"),
(set_jump_mission, "mt_arena_duel_thing"),
(jump_to_scene, ":arena_scene"),
(try_begin),
(neq, "$talk_context", tc_court_talk),
(jump_to_menu, "mnu_arena_duel_fight"),
(try_end),
]],
(
"arena_duel_thing",mtf_arena_fight,-1,
"You prepare to duel.",
[
(56, mtef_visitor_source|mtef_team_0, 0, aif_start_alarmed, 1, []),
(58, mtef_visitor_source|mtef_team_2, 0, aif_start_alarmed, 1, []),
],
[
common_inventory_not_available,
(ti_tab_pressed, 0, 0, [(display_message, "@Cannot leave now.")], []),
##(ti_before_mission_start, 0, 0, [], [(call_script, "script_change_banners_and_chest")]),
(0, 0, ti_once, [],
[
(call_script, "script_music_set_situation_with_culture", mtf_sit_arena),
]),
(1, 4, ti_once, [(this_or_next|main_hero_fallen),(num_active_teams_le,1)],
[
(finish_mission),
]),
],
),

RookieR. 说:I'm looking for any sort of quick fix to make it so I can make my horse jump more frequently. Rather than once every 5-7 strides; but I don't know how to change it. D:

rb250 说:RookieR. 说:I'm looking for any sort of quick fix to make it so I can make my horse jump more frequently. Rather than once every 5-7 strides; but I don't know how to change it. D:
You want to ride a kangaroo? You know, there was no battle kangaroos in middle ages. No, there was no kangaroos in middle ages at all (except the one on Michelangelo's "Last Supper" painting, and it was a civilian non-rideable model![]()



TheMageLord 说:Sorkenlol,
The prosperity from quests is in conversation.txt, search forThat's where it calls the prosperity script to change the village's prosperity, the 4 is the amount to change it by. There should be 2 instances of it, the first is for the cattle quest and the second is for the grain quest.1 3 936748722493063465 144115188075856056 4
Update 1.010: As pointed out by Dreen, the new number for this is 144115188075856057. This is due to the added global variable in 1.010.
Update 1.011: This version moved the new variable back to the end of the list, thus the number to find in 1.011 is once again 144115188075856056.
andConversation.txt 说:144115188075856056 26 3
144115188075856056 26 -5
Whats the name of the script?TheMageLord 说:I don't know, I never played Dionisia.
Folthrik, heres the script to change the number of recruits available:The 7 is where it sets the default maximum, which is the max number you get with less than 5 relation. The 5 is the minimum relation to get additional troops. If relationship is above 5, it takes relationship and divides it by 2 and then adds 10 as the new maximum. Then at the bottom it takes a random number between 0 and the maximum set above, and saves that as the amount of troops available in the village. So with default settings a relationship of 50 would give you anywhere between 0 and 35 troops. You could change the 2 to a 1 to make it take the full relationship. Finding a random number between X and Y where X is higher than Y might cause problems too, so don't raise the 0 more than about 5 if you do change it.update_volunteer_troops_in_village -1
35 23 2 1224979098644774912 1 521 3 1224979098644774913 1224979098644774912 26 521 3 1224979098644774914 1224979098644774912 19 522 3 1224979098644774915 1224979098644774914 41 2133 2 1224979098644774916 1 2123 3 1224979098644774917 1224979098644774913 10 6 3 1224979098644774918 0 1224979098644774917 2136 3 1224979098644774919 0 100 2147483678 2 1224979098644774919 10 2136 3 1224979098644774919 0 2 1561 3 1224979098644774920 1224979098644774915 1224979098644774919 4 0 2147483680 2 1224979098644774920 0 1561 3 1224979098644774920 1224979098644774915 0 3 0 32 2 1224979098644774920 0 2105 2 1224979098644774916 1 2133 2 1224979098644774915 1224979098644774920 3 0 2133 2 1224979098644774921 7 4 0 30 2 1224979098644774913 5 2133 2 1224979098644774921 1224979098644774913 2108 2 1224979098644774921 2 2105 2 1224979098644774921 10 5 0 2147483678 2 1224979098644774913 0 2133 2 1224979098644774921 0 3 0 2107 2 1224979098644774921 3 2120 3 1224979098644774922 2 1224979098644774916 2108 2 1224979098644774921 1224979098644774922 2136 3 1224979098644774923 0 1224979098644774921 501 3 1224979098644774912 92 1224979098644774915 501 3 1224979098644774912 93 1224979098644774923
You can also edit the chances of getting higher tier troops. The first 10 divides into your relation to determine how many times to try doing an upgrade. The next 10 is the chance of upgrading the troops to the next tier. Then the 3 and 2 are the way the game lowers the total troop numbers based on what tier they are. It multiplies by the 3, then divides it by the 2+tier. You could raise them both a bit to make higher tier troops reduce the numbers less if you wanted. Note however that if you DO make changes to the chance of higher tier troops, you may have a tough time finding lower tier troops, which you need to make the troops that aren't specifically set as the tiers (for instance, tier 4 and 5 khergits are archers - if you wanted lancers you'd have to get lower tier and upgrade).
Ringwraith, requesting the fief only ALLOWS you to be considered for it. If you don't request it you aren't even considered.


rb250 说:Is it possible to add view of individual hero's morale to party menu? So you can see list of your heroes and their morale - e.g. "Borcha - 99"?