I'm talking about armor since this is the most affected. Thus why i was always talking about "armor calculation" or "localized damage" which all concern armor.im talking about a class
You talk about how easy it is to balance yet they can't even manage to do it. You need 2 perks (i recall there going to be a third one) and all of them have to be in perfect balance or else you would have metas.
You have right now in total 9 options to pick from in multiplayer per class. And ALL of them have to be PERFECTLY in harmony with eachother or you have a meta.
Warband prevented this by limiting how much gold you had and what you could buy. Doesn't mean some weapons were more meta but buying a class didn't mean u would have the best weapon in the game in warband from the get go.