can only wait for skins :/ (the bots already got em)It only makes sense for Captain mode. And no it doesn't give a serious vibe, medieval armies weren't uniformized at all.
can only wait for skins :/ (the bots already got em)It only makes sense for Captain mode. And no it doesn't give a serious vibe, medieval armies weren't uniformized at all.
they responded in the mp statement and said multiple times that its not going to changeGood luck with the thread, man. We've seen heaps of threads/polls and probably thousands of posts on this issue, and they don't ever get a reasoned response from TaleWorlds, assuming they ever get a response at all.
All they say is "no".
Their reasoning behind the changes has always been debunked.
- Most players play cpt mode end of story, the class system offers way more there... Cpt mode was the first mode developed
- Programming wise its litterly the same system just with locked armor and movement values (which we had before as proficiency)
- TDM, Siege, Skirmish need to be rebalanced to make all the units playable (They said they gonna nerf heavy inf)
- starting to rebalance everything from scratch would be an insane amount of work, that can be put into the existing system
- At the end it doesnt offer much more customization
- The new system enables more different playstyles, less rigid on swapping during the game, you can play heavy units from the get go
- Once skins are added people will be able to customize their units (for clan or regiments)
- Its easier to make additions
How do you think +9 armor perk works?? I dont count XML editing as programming1. No data to back this up. And yes the system fits captain mode, hence why i voted the third option since i believe strongly taleworlds system works for only a specific amount of gamemodes.
2. It is not the same programming. You would first have to port the armor calculation system and the armor value system from singleplayer to multiplayer. Then you would have to organize which factions gets what. All this kind of things take time and work. It's not simple
3. They had time and a whole community behind them, they decided to neglect them. When you're about to hit a wall and your parents are giving you 10 minutes heads up and screaming at you that you're about to hit the wall and you hit it anyway, you have to blame yourself for not listening.
4. Yep its a huge amount of work, hence why as soon as the alpha rolled people were already telling taleworlds to change it before its too late. I would kindly remind you that during the alpha from what i have heard factions were added weekly, meaning they were still very early stage in implementing the system ingame. Just check the beta board
5. This argument is completely stupid, read the threads about the amount of customization the old system offers.
6. It allows less playstyles since it forces you down a path. Warband let you decide your equipment which resulted in you having more ways of approaching the game resulting in more playstyles.
7. Skins don't fit mount and blade
8. You would think its easier to balance but look at where we're at, 9 months of beta and they couldn't balance a single perk.
Oh god the helmet argument again...sorry that you cant customize that anymoreIt works by adding 9 armor to the global armor value.
How do you think +9 armor perk works?? I dont count XML editing as programming
I had the discussion already before about the customization not gonna do it again just count it.
Idk how skins wouldnt fit but okay if you say so, the improved armor perk is already a skin. Mordhau has skins for light,medium and heavy category aswell. But the games are totally different art wise.
Helmet argument? I'm explaining to you that +9 armor means it adds +9 armor to the global armor valueOh god the helmet argument again...sorry that you cant customize that anymore
But instead of 10 values per unit you just need to change 1 if you want to rebalance something.
You have 10 values that dont have any major impact at all great. Just pick a faction (+ 1 class (inf cav archer) or we will be here tomrrow) and we will reconstruct it the way it was in warband.It works by adding 9 armor to the global armor value.
Because you know you're wrong.
Skins that can be unlocked could be fine, not MTX.
Helmet argument? I'm explaining to you that +9 armor means it adds +9 armor to the global armor value
Yeah what a shame that the system to change 10 values exists in singleplayer which would take considerable more work in singleplayer but a lot less in multiplayer
EDIT: Please don't gradually edit your message, just post it at once its terrible to reply to
You have 10 values that dont have any major impact at all great. Just pick a faction and we will reconstruct it the way it was in warband.
You are contradicting yourselfYou would never have to change 10 values without a global armor value system. You would just have to balance each individual armor piece using gold.
you got 15 pieces per class as minimum and you are trying to tell me its easier to balance 15 than 1. Not to mention that my argument still stands that it doesnt impact gameplay.No i have the feeling you believe all armor should be the same value in a set. I'm trying to tell you it wouldn't if you adapted the warband system
im talking about a classI don't recall a full armor set having 15 items.