Right now, in TDM you start with 120 gold.
You get 10 gold for first melee/ranged kill and first 3 assists (dealing 40+ damage to an enemy someone else killed).
You get 2 gold for each kill, and 1 gold for each assist after first 3.
If you kill higher cost enemy, you earn half the cost difference bonus (so your first kill with 100 cost infantry against 150 cost troop is earning you 2+10+25=37 gold).
You get 20 gold for 5th, 10th and 15th kill.
Once you respawn, you get 100 gold (so you always have option to spawn). There is some gold cap, but i don't remember it outright.
What i suggest:
You start with 120 gold, this one is fine to not see only peasants at the start, but also some archers and storm infantry.
You get 8 gold for every odd kill except the first (you still get additional first melee and first ranged rewards that are worth 10 gold).
Assists have lower treshold (you only need to deal 34 damage), but they decrease in quality (10, 8, 6, 4, 2, 2, 2 and so on).
You get 2 gold for each kill, except you get 3 gold instead if enemy is 10 gold cheaper than you and 4 gold instead if enemy is on your level.
If you kill higher cost enemy, for each 5 cost difference you get 4 gold.
Those changes would smooth out curve, and make people target equal enemies instead of going peasant hunting.
You get 10 gold for first melee/ranged kill and first 3 assists (dealing 40+ damage to an enemy someone else killed).
You get 2 gold for each kill, and 1 gold for each assist after first 3.
If you kill higher cost enemy, you earn half the cost difference bonus (so your first kill with 100 cost infantry against 150 cost troop is earning you 2+10+25=37 gold).
You get 20 gold for 5th, 10th and 15th kill.
Once you respawn, you get 100 gold (so you always have option to spawn). There is some gold cap, but i don't remember it outright.
What i suggest:
You start with 120 gold, this one is fine to not see only peasants at the start, but also some archers and storm infantry.
You get 8 gold for every odd kill except the first (you still get additional first melee and first ranged rewards that are worth 10 gold).
Assists have lower treshold (you only need to deal 34 damage), but they decrease in quality (10, 8, 6, 4, 2, 2, 2 and so on).
You get 2 gold for each kill, except you get 3 gold instead if enemy is 10 gold cheaper than you and 4 gold instead if enemy is on your level.
If you kill higher cost enemy, for each 5 cost difference you get 4 gold.
Those changes would smooth out curve, and make people target equal enemies instead of going peasant hunting.