I’m a long time lurker and fan of the mount and blade series. I still remember begging my mom in Bestbuy and getting her to buy the original mount and blade because the warrior on the box cover looked like aragorn, when I was a kid. I’ve probably spent thousands of hours on that game and warband. I bought Bannerlord at release and have put in about 100 hours into the game over this last year. I’m trying not to burn myself out on the game and pace myself. I understand the game is in early access.
I have been monitoring development of the game regularly. I understand that 1.56 was a big update and it is nice to see significant content be added to the game. That being said, I’m not going to start another playthrough till the siege AI is significantly better. During my last playthrough I resorted to auto resolve or cheap trebuchet/catapult spam to force a breach. Because the siege AI is so terrible on offense and defense. Can anyone in touch with the development team give me a rough estimate on when the siege AI will be competent? I would prefer an answer that isn’t, “soon”.
I understand that the problem has to do with the scenes and their pathfinding and that it likely has to be done individually for each castle and town design. I also know that keep battles are a planned content update in the future. So hopefully that means their has been a shift towards fixing sieges in regards to development. I don’t mean to be crass or rude, but it would be really dumb to add something like keep battles for sieges when it is a broken feature and avoided regularly in playthroughs among the playerbase.
Can the devgods be so gracious as to give me any kind of timeline? Such as “1-3 months or 3-6months”.
I’m going to be frank, I’m not going to play or support the game till the siege AI/pathfinding is remarkably better.
Sincerely,
Longtime fan
Note: Any mod that is able to fix siege AI will be downloaded so quick by me...
I have been monitoring development of the game regularly. I understand that 1.56 was a big update and it is nice to see significant content be added to the game. That being said, I’m not going to start another playthrough till the siege AI is significantly better. During my last playthrough I resorted to auto resolve or cheap trebuchet/catapult spam to force a breach. Because the siege AI is so terrible on offense and defense. Can anyone in touch with the development team give me a rough estimate on when the siege AI will be competent? I would prefer an answer that isn’t, “soon”.
I understand that the problem has to do with the scenes and their pathfinding and that it likely has to be done individually for each castle and town design. I also know that keep battles are a planned content update in the future. So hopefully that means their has been a shift towards fixing sieges in regards to development. I don’t mean to be crass or rude, but it would be really dumb to add something like keep battles for sieges when it is a broken feature and avoided regularly in playthroughs among the playerbase.
Can the devgods be so gracious as to give me any kind of timeline? Such as “1-3 months or 3-6months”.
I’m going to be frank, I’m not going to play or support the game till the siege AI/pathfinding is remarkably better.
Sincerely,
Longtime fan
Note: Any mod that is able to fix siege AI will be downloaded so quick by me...