I think I figured it out, the profitable venture thing only appears if I have cheatmenu on. Has it worked for anyone without cheatmenu?
DrowningFish said:I think I figured it out, the profitable venture thing only appears if I have cheatmenu on. Has it worked for anyone without cheatmenu?
ramonb said:I reverted back to 1.122 due to constant crashes with 1.124+
I will give it a try, when 1.126+ comes out.
Testes | Testes2 | Testes3 | Testes4 |
Test tickle 1 | Test tickle 2 | Test tickle 3 | Test tickle 4 |
HitMoose said:Nice
Have you noticed if the prices for each workshop change from city to city?
And how much do they cost?
Falcon Critical said:Is the cost affected by your relationship with the town (like goods are)?
Is the construction cost/time be reduced by engineering (like village/town enhancements)?
Will certainly try this out, have been working on my relationship with Tulga for some time now, up to 45 from doing guild missions and winning tourneys.
Velax said:Would it be possible to work out by watching where the villagers from the castle villages go on the world map? Could just wait around next to the village until a group appears, then follow them to see where they go.
try_for_range ":cur_village" villages_begin villages_end
store_faction_of_party ":village_faction" ":cur_village"
assign ":min_dist" 999999
assign ":min_dist_town" -1
try_for_range ":cur_town" towns_begin towns_end
store_faction_of_party ":town_faction" ":cur_town"
eq ":town_faction" ":village_faction"
store_distance_to_party_from_party ":cur_dist" ":cur_village" ":cur_town"
lt ":cur_dist" ":min_dist"
assign ":min_dist" ":cur_dist"
assign ":min_dist_town" ":cur_town"
try_end
try_begin
gt ":min_dist_town" -1
party_set_slot ":cur_village" slot_village_market_town ":min_dist_town"
else_try
assign ":min_dist" 999999
assign ":min_dist_town" -1
try_for_range ":cur_town" towns_begin towns_end
store_faction_of_party ":town_faction" ":cur_town"
store_relation ":relation" ":town_faction" ":village_faction"
ge ":relation" 0
store_distance_to_party_from_party ":cur_dist" ":cur_village" ":cur_town"
lt ":cur_dist" ":min_dist"
assign ":min_dist" ":cur_dist"
assign ":min_dist_town" ":cur_town"
try_end
gt ":min_dist_town" -1
party_set_slot ":cur_village" slot_village_market_town ":min_dist_town"
try_end
try_end
[anyone,"mayor_investment_possible",[
(ge, "$cheat_mode", 3)
], "{!}CHEAT: Yes, we're playtesting this feature, and you're in cheat mode. Go right ahead.", "mayor_investment_advice",[
]]