Hope this is the right spot... Got lots of bugs/glitches to report here for multiplayer maps:
BUG EXPLOIT:
Castle 4 of Multiplayer maps: FRONT GATE can be opened by enemy from the outside if they snuggle in the side and face outward.
Ruined Fort Map: Top of hill, near round structure (that has stairs in back) there is a spot a person can hide inside the wall and not be seen until its too late. Im talking INSIDE the wall... this is located in between the round center structure on that hill and the stairs to its left if facing it... the stairs that wrap around.. not the deck to the right.
Ruins Map: Similiar to above, round structure to the left if you start at the area with the houses... if you look towards the enemy's spawn, turn view left and find the very center ruins... ok.. turn left again to the big round building... go under the archway. and there is a spot simialr to the above mentioned bug where a person can hide with weapon poised (like a great axe) and not be seen. Inside the wall itself..
Place to get stuck
Desert Village: Assuming you spawn outside the town, go straight ahead, turn left slightly and make for ladder... raise it, go up and over wall, hang a right... go raise ladder to get on buildings.... turn right abruptly... there is a wooden roof over a patio area... in between THAT roof and the building next to it is a place to get stuck where you cannot escape.
Place that has an invisible barrier which shouldnt be there
Nord Town: I believe the second team spawn site is the start point... go up the stairs to a walkway which splits into two directions that go around a building in a square... going right allows you to go completely around with no problem.. going left around the building you will find you cannot continue any further at the midway point. This spot has no visible obstruction yet you cannot pass. However, a person can pass from the right going left through it.
A Castle Gate/Doorway not working properly
Castle 4: The gateway/double doors by the flag cannot seem to be opened by ALLIED forces from the outside... only the inside. This doesn't seem intentional or have a rational reason as to why it is unopenable by the castle's troops.
Light shown in an area where there is no sunlight... yet
I believe its castle 2... I hope Im right. This is the one castle with the single siege tower, a single gate, sally door, cat-walk with doors protecting main room and gate house, and a final door going to a tower that has two ladders going to it.
Focus on the Sally door which is near the flag. When this door is CLOSED.. there is light coming from it as if it were opened. To put this into perspective... the door inside does not show the same light when it is closed, only when it opens does the light get inside .. which is proper.
The sally door was once messed up a couple patches ago.. and didnt always have this problem. I remember once when it was dark when it was closed.. and now we got light when its closed and open.
Small bug, but one nonetheless.
This latest patch I got... 1.112 also has some "Check: Invalid Entity Error"s crop up on some maps or when I start it up.
It also crashes me a LOT more than any of the other patches did previously.
Ive crashed more times on this patch than ALL of the beta patches I tested (which was only once I believe)
They are "straight to desktop crahes" with "send error report" messages popping up.
More later as I find them