Lord Lukjan said:
There is a problem with equipment..when i became a Mmamluke..i had only lance-.-.....i needed to cheat my nice scimitar..but heck
(there are similiar problems with other classes too...
Not a bug, this is working as designed. Equipment works as follows:
-As a player, you are guaranteed all armors that the troop-class/level has access to, whether or not they have them guaranteed or only a chance. (With the in-process changes, shields are guaranteed in this way, too.)
-If the troop class is guaranteed a horse or ranged weapon, the player is guaranteed those as well. If not guaranteed a horse, the player will not be given a horse and will not be allowed to enter battle mounted. If not guaranteed a ranged weapon, ranged weapons follow the patterns of other weapons.
-A player has a one in three chance of getting a weapon of a certain type (one-handed, two-handed, bow, etc) so long as the troop-class the player is assigned has access to weapons of that type.
-After the 33% chances play out, the player is ensured to have at least one melee weapon.
If you'd like the equipment system to be changed, feel free to post a suggestion.
taragoth said:
Duh said:
See above. It might be related to the recent warband patches. Anybody seeing this behavior either in native or with another mod please tell us before we go on a witchhunt and there is no witch.
This has been confirmed as a 1.143 issue. I'll find the post and link it here. No witch Hunt today sorry duh.
I'd appreciate this link as well...would investigate the Native mod sys for any changes if this truly happens in Native.
I don't see this reported anywhere on the
BugTracker, so the Dev's might not know about it. Someone experiencing this with Native should report it.
Duh said:
SuperNova said:
Don't know if it's a bug, but I just had a battle in which both armies were circling around each other for about ten to twenty minutes. It made me very, very sad.
Thats native AI.
The reason you see this here and not in Native is in Native, you only see the AI completely control one side of a battle. Controlling both is bound to have effects like this some times. We could look into doing some counter measures to force a charge after X amount of time, of course.