Lord Lukjan
Knight
There is a problem with equipment..when i became a Mmamluke..i had only lance-.-.....i needed to cheat my nice scimitar..but heck(there are similiar problems with other classes too...
manekemaan said:didn't read trough the entire thing but
when sieging, winning the first battle of a town siege
going to the second siege stage into the streets,
everyone starts at my enemies. Note: there are three teams, me, the siegers, and the besieged.
kinda hard to win.
Swordyke said:Original:
Had same issue
I'm a rhodok sergeant with a bow, how ironic
Me, my boss King graveth and some other Rhodok fellah's were besieging Uxkhal.
In the streets everybody was my enemy, but the Swadian and Rhodok also killed each other.
I almost had won But this has to be a bug Or my team was full of traitors and assins ;O
EDIT:
Had another siege, I killed all those bastards, only to end up in a castle, full with more traitors XP Only 3 enemies left when I fell under their sword, what an end :/
Between the streets and the castles, I saw my injured people: I had none, my allies had none and the enemies were Rhodok AND Swadian :/ So I guess it really were traitors, but not enough because they were hitting each others ;o
EDIT 2:
My king and his kindom are bound by a truce to the swadian and sarranid, but still everybody is attacking everybody...
Duh said:See above. It might be related to the recent warband patches. Anybody seeing this behavior either in native or with another mod please tell us before we go on a witchhunt and there is no witch.
taragoth said:Duh said:See above. It might be related to the recent warband patches. Anybody seeing this behavior either in native or with another mod please tell us before we go on a witchhunt and there is no witch.
This has been confirmed as a 1.143 issue. I'll find the post and link it here. No witch Hunt today sorry duh.
cmpxchg8b said:If you're still getting crashes open module.ini and change
toCode:disable_moveable_flag_optimization = 0
Code:disable_moveable_flag_optimization = 1
SuperNova said:Don't know if it's a bug, but I just had a battle in which both armies were circling around each other for about ten to twenty minutes. It made me very, very sad.
Thats native AI.SuperNova said:Don't know if it's a bug, but I just had a battle in which both armies were circling around each other for about ten to twenty minutes. It made me very, very sad.
Duh said:Thats native AI.SuperNova said:Don't know if it's a bug, but I just had a battle in which both armies were circling around each other for about ten to twenty minutes. It made me very, very sad.
FTFYtaragoth said:so it's yet another Nativeissuefeature
I Lol´dkenoxite said:FTFYtaragoth said:so it's yet another Nativeissuefeature
It was an attempt to enhance the AI. So now apart from charging blindly they can also spin for several minutes and then charge blindly.