Bug Reports and known issues v2.3

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As far as I searched for the entire forum, I could not find the answer to my problem: not seeing the name of my faction in the notes section.

I downloaded this mod with its latest update(expanded), then I loaded my savegame from Native 1.134. I checked whether something went wrong while I was amazed by the novelty this mod brings to me. Then, I realized I could not find the name of my faction in the faction list. By the way, its name is The Kingdom of Atlantis in English.  Would anyone adept in the mechanics of the game mind helping me with this issue? Thanks for your comments!
 
I've also had the Bandit Lair Quest hangup.  The hangup occurs on the first set of text after asking for a quest, before you've been able to say yes/no to it.  The game doesn't freeze, left clicking just doesn't progress the text anymore.  I've had the problem with any lord that wants to give a bandit lair quest.

Using the Expanded ModPack 2.3 with text refreshment minimod.
 
Complementing my previus bug report and and some more.

About the wrong faction name:

Faction chart

Troop tree view


And now about the bandit lair quest bug: as you can see, it stays on the first screen. But the game do not freeze, as I can click on the NPC to check the notes pages. Although, I cant quit the game at all (must do windows tasks -> kill)

The first time I got this was with mountain bandits, with a Rhodok lord;


A new bug I found is that some troops dont level at all. Coulnt find a pattern....




Just to remember: patched vanilla native save games; steam warband; installed expanded pack and then patched with some files
 
@DarkCoiote & frukox:
The faction name business has to do with the patch to use Native Savegames...monnikje constructed that, so he'll have to look into it.

@DarkCoiote & lfish:
Thanks for the details on the Bandit Lair quest. Now I know what I'm looking for.
 
Caba`drin said:
@DarkCoiote & lfish:
Thanks for the details on the Bandit Lair quest. Now I know what I'm looking for.

I've only had this happen once (was repeatable) but in 2.2 - I held a feast in my Castle at the Sarranid Lands (As a Rhodok Vassal). While there I asked the Lords if they had any tasks for me. One was to clean out a nearby bandit lair. I figured it happened because bandit's and their lairs can't spawn in the Sarranid section of the map.
 
Aborted the "find bandit lair" quest because I heard you can't see bandit lairs. Then I asked the same lord who gave me the quests, to give another, and he gave me the same one. However this time nothing happened when I clicked to continue, and I'm stuck at the quest description box.
 
Scully said:
Aborted the "find bandit lair" quest because I heard you can't see bandit lairs. Then I asked the same lord who gave me the quests, to give another, and he gave me the same one. However this time nothing happened when I clicked to continue, and I'm stuck at the quest description box.
The lairs themselves spawn and appear fine now.

EDIT:
Could someone upload a savegame of the bandit lair quest bug and PM me a link to it? If you get the quest...or know you are about the get the quest from a lord, could you upload a savegame?

I started a new game and received the quest without an issue (with Taiga, Steppe, and Sea Raiders)...so have been unable to duplicate.


In other news, the merchant bug has been located and squashed. Thanks for assistance in nailing it down.
 
Have a good one for you guys. Updated to 1.134 (Expanded), downloaded 2.3 fresh install, started a  brand new game, got RGL errors regarding the double // as stated on the first page, played past it after a restart of M&B, and then got a weird incident where apparently I got ambushed after trying to access a marketplace after hours, but the screen just showed the town menu, and I would hear the occasional "Umph" of somebody attacking me, which I was only able to combat after an ALT+TAB out of, and back into the program. And then a few minutes later I get this crash :
Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
HERR_BUFFER_LOCK_FAILED!
556857
HERR_BUFFER_LOCK_FAILED!
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HERR_BUFFER_LOCK_FAILED!
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Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
How do I fix the double // error on certain texture paths?
And also, how do I avoid whatever has happened in the spoiler above?
Thanks in advance.
 
Caba`drin said:
Scully said:
Aborted the "find bandit lair" quest because I heard you can't see bandit lairs. Then I asked the same lord who gave me the quests, to give another, and he gave me the same one. However this time nothing happened when I clicked to continue, and I'm stuck at the quest description box.
The lairs themselves spawn and appear fine now.

EDIT:
Could someone upload a savegame of the bandit lair quest bug and PM me a link to it? If you get the quest...or know you are about the get the quest from a lord, could you upload a savegame?

I started a new game and received the quest without an issue (with Taiga, Steppe, and Sea Raiders)...so have been unable to duplicate.


In other news, the merchant bug has been located and squashed. Thanks for assistance in nailing it down.
I do believe I can replicate it. If I can I will send you my save and explain what to do.
 
Caba`drin said:
@DarkCoiote & frukox:
The faction name business has to do with the patch to use Native Savegames...monnikje constructed that, so he'll have to look into it.

@DarkCoiote & lfish:
Thanks for the details on the Bandit Lair quest. Now I know what I'm looking for.

I would like to hear from monnikje's comments on this issue as soon as possible as I cannot see my faction's name and says my kingdom is no more; therefore I will justly not be able to assign my castles and cities to my lords. Other than that, the mod is great and creates new excitement for veterans.
 
Caba`drin said:
Welcome to the forums! Have you checked out the FAQ--there are a number of recommended settings to prevent crashes (Load Textures On-Demand, etc, that might be helpful...and some specific steps to get Windows in line if you have a 32-bit OS). Since you are using Basic, those fixes really should do the trick, as there isn't any coding/scripting changes that could be messing things up.

Also, make sure you have all the recent updates to the C++ runtime library (run Windows Update and be sure there aren't any lingering C++ Runtime Library updates waiting to be installed).

Well now. I had textures on-demand the whole time, but i did change to single threading. I have two libraries (2008 and 2010) and none are listed in updates as uninstalled.

Game runs smoothly even with 400 people bashing enemies with their foreheads, but i have set the battle limit to 150 just in case. Had a Khergit siege, laid waste on them aaand.. Error.
Now this is just plain weird, as prisoner screen doesn't require any GPU  :???: (as opposed to 150 fully detailed, shadowed, rag doll + blood covered people that swing, scream and bleed at the same time on screen)

Also for some reason after i reinstalled drivers (just now) the game is ultra bright.. Daylight fight in snowy areas almost burned my eyes

Edit : And now it crashed on "I ask no rewards" again.  :eek:
Edit : Actually its not the game that is bright, as i just now lowered my overall brightness on monitor, and everything is so dark, that its impossible to see, yet the snowy areas still hurt my eyes just by looking at them, and Curaw and other names on the map are visible only at midnight :shock:
 
I dont know whether or not this is due to Polished Landscapes mod or not, but sometimes (not always) whenever I enter a battlefield it kinda freezes between two frames. Then it just keeps switching between those two frames until I alt+f4. It's a weird hangup, and maybe it's already been mentioned here, but I thought I'd bring it up anyway.
 
Hey so I've noticed the the castle doors don't lead to town. (either all castles+towns or not) and the prison guard is guarding the door to arena. When trying to enter a arena door AT a castle my game sends me to some open field where the two NPC with each other in the "Arena". I noticed this at Jayyed Castle or sumthing. :O sucky. Hit me up. This is probably for the moderators.

Monnikje.Duh.Caba ' Drin

GeneticFailer

Thanks.
 
GeneticFailer said:
Hey so I've noticed the the castle doors don't lead to town. (either all castles+towns or not) and the prison guard is guarding the door to arena. When trying to enter a arena door AT a castle my game sends me to some open field where the two NPC with each other in the "Arena". I noticed this at Jayyed Castle or sumthing. :O sucky. Hit me up. This is probably for the moderators.
I've had a chance to look at the code and test this in game and I cannot reproduce this bug with a new game using standard Floris Expanded 2.3, or an old savegame from a previous version of Floris Expanded.

And as I asked in your previous thread, are you using one of the sub-mods? Or are you using a savegame from Native...and, if so, have you used the patch to make sure the Native save works?

If you're using a submod, post in that sub-mod's thread. If you're using a savegame from Native, monnikje will need to take a look at his patch from Native (if you've used to to try and convert your save).
 
I read earlier that the villages giving their starting faction troops, instead of all swadian or whatever faction you might be in, was being looked at but I was think I could put some insight to what could be changed. After capturing a Khergit town I went to one of the villages to start refreshing my troops and the village actually gave me a Khergit  peasent. However once Harlus assigned the fief to someone it gave swadian recruits. Hope this might be useful, would make an awesome mod even better.
 
Hey all! Im new to the forum but i have to cry a bit...
I just found a mod that would suit my needs the most, and that mod is this one.
I installed a fresh torrent extended version of this mod on clean 1.134 m&bwb and it doesnt work.
Here is what happens:

Game loads fine.
Starting new game fine.
Defeating 1st opponent in the town fine.
Going to merchants home fine.
Pressing tab to go to the world map makes me crash.
Reason: trees.dds missing
I copied that texture from game textures into mod textures folder and crash again at the same place.
This time reason was c++ runtime bla bla bla dont know cus it vanished off the screen b4 i could read all.
Then i decided to copy all textures into mod textures folder and it crashed during the 1st battle. I suppose it was ram oriented or something else. But im tired of loading this game for 2 min and w8ing for it to crash again so i ask u here what to do.
I got load textures on demand on.

My pc config:
OS: Vista ultimate sp2
CPU: C2D E6400 @2.13GHz
RAM: 2x1GB Geil DDR2 (forgot how much MHz srry)
MB: P5VD2-X (my better MB got a little incident with water so i have this old one till i get the money to get a better one)
HDD: more than enough...
EDIT: lol forgot GPU: 9600GT 512MB
Help :grin:
 
@En_Dotter you should probably lower your graphics settings as I was having the same problem with C++ crash. For me telling Win 7 to let programs use more than 2GB of RAM fixed the problem. Unfortunately for you, you only have 2GB, so lowering your graphics settings or possibly in the config menu before game start to enable single threading(I believe) you should look in support for more ideas if these don't work
 
Oooook... I did do single threading and removed rag dolls, copied all textures from original textures folder to mod textures folder and now it didnt crash cus of missing trees.dds but cus of missing desert.dds. And i have that file in both folders...
WTF is happening?

EDIT: I didnt replace any existing textures in the mod textures ofc. Only added all other.
 
I have a minor bug to report.

Using version 1.134 of Warband and the full download of the 2.3 expanded version.

When I have the unit I2 Woman Militia and I want to upgrade it, I receive the option to upgrade to I3 Woman Warrior in both of the unit upgrade option panels.  The troop tree however shows it as being able to upgrade to I3 Woman Warrior AND I3 Nurse.
 
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