Caba`drin said:I'm stumped by the merchant dialog bug and the problem with getting the bandit lair quest. I'm not seeing any problem with the code...could I get a bit more information?
There aren't any errors at all? How far do you get when talking to the merchant in town, or to the lord for the bandit quest? (For instance, do you accept the quest from the lord and then it hangs, or is it before that? Does the merchant/trade screen show up at all?)
IICRASHII said:I installed the new version 2.3 from few minutes ago and i get this error in the loading screen ( ERROR: Unable to open texture file Textures\itm_armor_early_transitional_blue.dds) so what that mean ?!! I'm using M&B warband v1.134 and no other mods.
anussBK said:IICRASHII said:I installed the new version 2.3 from few minutes ago and i get this error in the loading screen ( ERROR: Unable to open texture file Textures\itm_armor_early_transitional_blue.dds) so what that mean ?!! I'm using M&B warband v1.134 and no other mods.
i have the same problem but im using 1.1 version
Laryakan said:Got a missin' texture: "itm_armor_early_transitional_blue" or something like that.
I cannot launch the game
EDIT: I'd forgotten to said I'm usin the 2.3 trought the patch.
EDIT2: I made my own "itm_armor_early_transitional_blue", but apparently its all "itm_armor_early_xxxxx_xxxxxx" wich are missing
Stworca said:Laryakan said:Got a missin' texture: "itm_armor_early_transitional_blue" or something like that.
I cannot launch the game
EDIT: I'd forgotten to said I'm usin the 2.3 trought the patch.
EDIT2: I made my own "itm_armor_early_transitional_blue", but apparently its all "itm_armor_early_xxxxx_xxxxxx" wich are missing
Read the post above you. You have to download the expanded version of Floris, and copy all itm_armor_early..bla to modules/floris/textures.
Laryakan said:Stworca said:Laryakan said:Got a missin' texture: "itm_armor_early_transitional_blue" or something like that.
I cannot launch the game
EDIT: I'd forgotten to said I'm usin the 2.3 trought the patch.
EDIT2: I made my own "itm_armor_early_transitional_blue", but apparently its all "itm_armor_early_xxxxx_xxxxxx" wich are missing
Read the post above you. You have to download the expanded version of Floris, and copy all itm_armor_early..bla to modules/floris/textures.
Rolf ... sorry
EDIT : Or just download the Narf's armour pack http://forums.taleworlds.com/index.php/topic,119352.0.html
Stworca said:Yes, but you have to rename all files from Narf pack, because they don't have the itm_armor prefix.
Tomazz said:Updated: Apparently, itm_materials.brf contains several texture files (at least 4 related to early transitional armor), which cannot be found in "Textures" folder.
SirElric said:Using the Expanded Modpack V2.3 on a clean fully patched game I currently get stuck in the quest dialog when the quest-giver sends me away to get rid of a bandit lair. It says "leftclick to continue" as always, but there is no way to exit the screen. Worked in Expanded V2.2 though.
PS: the 2.2 to 2.3 upgrade patch did not work properly, there were lots errors during loading
Thanks for that detail. Looking into it more...still stumped...but this is quite helpful.NoKnight said:I get to the: Good Day. What can I do for you?- part
Of the three choices there:
-Only the one initiating the Buying doesn't work.
Welcome to the forums! Have you checked out the FAQ--there are a number of recommended settings to prevent crashes (Load Textures On-Demand, etc, that might be helpful...and some specific steps to get Windows in line if you have a 32-bit OS). Since you are using Basic, those fixes really should do the trick, as there isn't any coding/scripting changes that could be messing things up.Stworca said:I worked my way around the Siege crash, by using (heavens) Directx 7... Don't ask, i have no idea!
At any rate, i keep getting C++ runtime errors at random points. While it's not a big deal when i travel around, getting a runtime error after 5 stages battle is a buzzkill. Can anyone point me into right direction as to how to fix this?
Is anyone who doesn't use Lazeras' addon (so just uses Expanded 2.3) having this issue with in-town doors being linked to the wrong place? With a new game and standard Expanded 2.3, I cannot duplicate this bug.LordBill said:Not sure if this is because of the Lazeras addon that i put in but maybe you should check this out.
Had a prisoner break-out request, went to Asugan (spelling?) Castle in the KK and when I went to the door to the dungeon it said "arena." Killed the guard, gave me no key, so I killed everyone yet no key, so I could not get into dungeon OR leave the castle. Only way to go was "door to castle" and when I went in I tried to leave and the door I came in from said "door to dungeon" and I couldn't leave the keep. Had to force quit lol.
SirElric said:Using the Expanded Modpack V2.3 on a clean fully patched game I currently get stuck in the quest dialog when the quest-giver sends me away to get rid of a bandit lair. It says "leftclick to continue" as always, but there is no way to exit the screen. Worked in Expanded V2.2 though.
PS: the 2.2 to 2.3 upgrade patch did not work properly, there were lots errors during loading
The "same error" bit is good and all to have confirmation, but be sure to glance through the thread...I need more details as to where this error crops up in the dialog? At the end? Somewhere before the end?buzznfl62 said:Get the same error too.
When I finish a battle their is no choice for my companions to go thru the loot to upgrade. Only to let them take the remaining loot.
Receiving a lot of crashes when saving the game especially after battles.