Resolved [BUG][Beta Patch 1.1.0 - v.] - Crafted weapons change their stats (probably reverting to default parts size)

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Yes, I used mods.
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Summary: It seems the weight issue on the crafted weapons is resolved, but another problem is still present, which I did not report: The stats of the weapon change after a load. I mean the Swing Cut Damage, Handling, Length, etc. It changes only once, I believe it might keep the crafting mastery bonuses, but all the sizes of the parts are reverted to default including the size of the weapon.

How to Reproduce: Craft weapon (at least it happens for 2handed swords, maybe for all) max out the size on all parts of the weapon - blade, handle, pommel, etc. Save the game and exit. Load the save game - the stats have changed.

Have you used cheats and if so which: No
Scene Name (if related): n/a
Media (Screenshots & Video):
Newly crafted 2handed sword:
The same 2handed sword, after load:

Computer Specs:
GPU Driver Version:
Storage Device (HDD/SSD):
I've been informed that this bug is fixed and the fix will be sent to the game with future patches. Thanks for reporting and sorry for any inconvenience!
It is June and with game version 1.1.4. This bug still exists. Please give us an explanation why a bug that you stated to have been fixed 3 months ago is still present.
1.2 still exists, especially after changing the weapon name, the weapon length will be restored
It seems that this is true for weapons kept in the inventory, however I have some weapons equipped by my character/companions that kept the "original" crafted length even upon reload.

All crafted weapons that were stored in my inventory reverted to the "default" weapon lengths, so this bug should not be considered "resolved".
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