I hope you'll give them some muscle and a little bit of fat, and not revert them back to being tiny little sticksHey, thanks for the feedback.
This will be fixed as soon as possible
I hope you'll give them some muscle and a little bit of fat, and not revert them back to being tiny little sticksHey, thanks for the feedback.
This will be fixed as soon as possible
Anyone else feels like combat is... easier?
And I don't mean the blocking, I still suck at that, but when doing tournament, shield+sword vs shield+sword, I feel like hitting the opponents is easier than it was before.
Two days ago it was a tense back and forth I wouldn't necessarily win. Now I feel like the opponent are all considerably slower, enough that I can breeze through melee tournament with a two handed.
I'm not complaining, but I would like to see if other people have noticed this.
Did I get that good in two days?
Yep looks like they try to make more diverse NPC but ended with all fat.
There seems to be a bug where AI doesn't really block anymore. I imagine they will fix that.
After several hours of playing I'm kinda stuck in a loop of trying to level up my recruits, but have lost more high tier men than I could level up recruits. Warband didn't have this problem because of the training perk and because exp got devided to all units. Right now that seems to not happen, thus no one that didn't earn a kill gets exp.
Besides that I have found the prices for several objects to be much higher now, like javelins and other melee weapons.
Also I see way more small bands of bandits and looters. A single hideout will spawn small parties constantly to the point of saturated a single corner of the map.
2: Can we get a damage threshold before chambered attacks are interrupted? I am really tired of having to redo the attack animation because some sniper looter hit me with a rock for less than 10 damage.
@alieser I made a new character and tested the new beta version for around 3 hours. Here are my findings:
-You still experience lag when a new map loads, but this only lasts up to 5 seconds (With the exception of cities and forts, which cause heavy stuttering for almost a minute)
-You can still get the occasional stutter during battle, but the memory leaks have been for the most part eliminated. I can actually fight now (just killed 8 looters by myself. Something that was impossible before)
-For some reason every single NPC is now overweight/fat. It's kinda funny, but yeah, you folks gotta look into that =P
-Your face turns into a low quality (almost younger looking) model of yourself when you die. This bug was already present before the beta patch.
-The stabbing sounds sometimes lag during battle, but this is very rare.
-Textures load faster, though still not instantly
-the game can handle large battle better. I ran a 300 vs 300 (horsemen and horse archers) in custom battle and it didn't any more than it would have if i was fighting an army of 10.
What? That branch is optional and it is the first time they break compatibility.I am sick of starting over and over again
Maybe, mine worked fine but others are reporting crashes, so you will find out I guess.Is this save game compatible with the last version?