Beta and "Silent" Hotfix Patch Notes

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Dejan

Community Manager
This sticky contains patch notes for hotfixes to the Beta game version that incremented the game version as well as those that did not increment the game version / introduce a new branch to Steam (or other platforms). These types of updates are sometimes necessary to address critical issues without going through additional certification processes that may cause a delay. They will usually be reserved for urgent Singleplayer and Multiplayer stability fixes or logging adjustments that provide us with additional information on such issues.

This will happen more commonly on active Beta branches, but may also occur for the current Live/main branch.
 

v1.0.3 (18/01/23)​

  • Fixed a server crash that occurred due to a wrong state calculation for missile position sending.
  • Fixed a bug that caused the Khuzait Conscript perk to reduce damage by 50% instead of 5%.
  • MP Logging Improvements
For Modders - This affects the following classes:
  • HandleMissileCollisionReaction.cs
  • Mission.cs
  • MissionNetworkComponent.cs
 

Beta v1.1.0 (20/01/23)​

Singleplayer​

Crashes
  • Fixed a crash that occurred during sally out if the besiegers were attacked by another friendly party.
  • Fixed a crash that occurred on the banner editor screen if the player had armour equipped that can take banner tableaus.
  • Fixed a crash that occurred if a party had no leader starting a siege.
  • Fixed a crash that occurred due to a bug related to notables not being in a settlement.
  • Fixed a crash that occurred due to an issue with the scene empire_village_h.

Fixes
  • Fixed a bug that prevented renown and influence from being gained in battles.
  • Fixed a bug that caused troops that were replaced with banner bearers to be counted as routed troops.
  • Fixed a bug that caused heroes' names to only display titles in non-English languages.
  • Fixed a bug that prevented agents from throwing boulders at the enemy in the gatehouse.
  • Fixed a bug that caused heroes to not appear correctly in the Order of Battle's hero assignment pool.
  • Fixed a bug that allowed the player to enter the lord’s hall fight without selecting all of the required troops.
  • Fixed a bug that caused troops to spawn in buildings at Pen Cannoc.
  • Fixed a bug that caused armours to not take banner tableaus in missions.
  • Fixed an issue with slow-motion animation and recurring sounds during mounted training.
  • Fixed stability issues that occurred during longer gameplay sessions.
  • [PS5 & Xbox Series S/X] Fixed a bug that prevented sounds from playing in combat after a while.

Changes
  • Added support for armour piece banners in the save load screen. This will cause your save character to not appear until you save again.
  • Re-enabled the campaign.multiply_campaign_speed cheat but capped its maximum value to 15 and changed its name to set_campaign_speed_multiplier.

Multiplayer​

Crashes
  • Fixed a server crash that occurred due to a wrong state calculation for missile position sending.

Fixes
  • Fixed a bug that caused the Khuzait Conscript perk to reduce damage by 50% instead of 5%.

Changes
  • MP Logging Improvements.

Modding​

  • Fixed the Items.xsd to again allow the addition of multiple weapon components to an item.
 

Beta v1.1.0 (26/01/23)​

Singleplayer​

Crashes
  • Fixed a crash that could occur in the crafting screen when using the confirm shortcut.
  • Fixed a crash that happened after peace was declared while the player is in an army.

Fixes
  • Fixed another set of renown & influence gain related bugs that occurred in defensive fights and when assisting another party in their encounter.
  • Fixed a bug which caused the leading parties to not show up on the sally out battle menu.
  • Fixed a bug which caused the scroll bar handle to not be resized correctly, making it appear much smaller than intended.
 

Beta v1.1.0 (02/02/23)​

Singleplayer​

Crashes
  • Fixed a crash that occurred when player initiated an alley fight right after clearing and occupying one.
  • Fixed a crash that occurred while loading the game.
  • Fixed a crash that occurred when player sallies out while besiegers are being attacked by a friendly party.
Fixes
  • Fixed a bug where athletics perk "Mighty Blow" rewarded more hit points than intended.
  • Fixed a bug that was causing Radagos to disappear in the hideout tutorial quest.
  • Fixed a bug in the Order of Battle UI where siege engines are not interactable.
  • Fixed a bug in the Order of Battle UI where heroes do not show up in the commander pool if their assigned formations are removed.
  • Fixed a bug in the Order of Battle UI where companions are not assignable to formations.
  • Fixed formation weight and troop count display issues in the Order of Battle UI.
  • Fixed visual issues in the Order of Battle UI where some shortcuts do not appear after selecting orders.
  • Fixed an issue in the Order of Battle UI where selecting siege engines while the Order Menu is open also causes orders to be issues.

Multiplayer​

Crashes

  • Fixed a client-side crash that could happen when someone picked up a weapon from a corpse.
 

Beta v1.1.0 (10/02/23)​

Singleplayer​

Crashes
  • Fixed a crash that occurred while saving the game.
  • Fixed a crash that occurred when clearing a rival alley in a civilian mission while an alley attack event was ongoing.
Fixes
  • Fixed a set of bugs that were causing the renown & influence gains to show incorrect values on the scoreboard (in map events that had multiple parties/armies on the winning side).

For modders, this affects the following classes:
  • MobileParty.cs
  • MapEventSide.cs
  • AlleyCampaignBehavior.cs
 

Beta v1.1.0 (16/02/23)​

Singleplayer​

Crashes
  • Fixed a crash that occurred when the player encountered a settlement under siege by an allied army.
  • Fixed a crash that occurred when leaving an alley empty and claiming another alley.
  • Fixed a crash that occurred while playing certain animations with certain blend values.
Fixes
  • Fixed a bug that caused the weight of crafted items to double when loading a saved game.
  • Fixed a bug that caused the player to get wounded in simulation battles.
  • Fixed memory leaks that occurred after a new sandbox/campaign game or when loading an old one.
 

Beta v1.1.0 (23/02/23)​

Singleplayer​

Fixes
  • Chinese localization fix.

Multiplayer​

Changes
  • Added logging improvements for the lobby.
 
patchnotes-v1.2.1.png

Beta v1.2.1 (06/07/23)​


Please note: Minor updates made to the Beta version of the game will from now on also increment minor versions. If you opted into Beta v1.2.0, you will automatically download the new Beta v1.2.1. This means that you will only be able to access the latest Beta version and cannot revert to an earlier version of an active beta. This was effectively already the case before this point. The versioning will simply serve to communicate a change more clearly.

Singleplayer​

Crashes
  • Fixed a crash that occurred when entering Custom Battle.
  • Fixed a crash that occurred while loading a save if the player was involved in an encounter that had ended.
  • Fixed a crash that occurred during a conversation with a shop worker.
  • Fixed a crash that occurred when joining an army after a conversation about joining the kingdom.
  • Fixed a crash that occurred when clicking on an ownerless party in the settlement menu.
  • Fixed a crash that occurred during the launch on Windows 7.
  • Fixed a crash that occurred when the Support Kingdom or Create Kingdom quests timed out.

Fixes
  • Fixed a bug that caused the party roles to be removed when moving companions on the party screen.
  • Fixed a bug that prevented the "forcing villagers or notables to give the player goods or troops" actions from starting a fight.
  • Fixed a bug that caused the formations to widen and get placed incorrectly when the player was assigned as their captain.
  • Fixed a bug that caused besiegers to be displayed as defenders on the settlement tooltip.
  • Fixed a bug that prevented all weapon racks from being highlighted in the training field.
  • Fixed a bug that caused settlement militia parties to stand around settlements instead of residing in them.
 
patchnotes-b-v-1.2.2.png

Beta v1.2.2 (21/07/23)​

Singleplayer​

Crashes
  • Fixed a crash that occurred when buying the fourth workshop.

Fixes
  • Fixed a bug that caused AI cavalry attacks to be less accurate.
  • Fixed a bug that caused party animation-related issues on the campaign map, such as parties having a moving animation while standing still.
  • Fixed a bug that allowed you to assign party leader heroes to alleys.
  • Fixed a bug that caused the battle simulation type to be "Siege Battle" instead of "Field Battle" when sallying out or attacking the besieging army.
  • Fixed a bug that caused companion’s party roles to be removed when moving them on the party screen.
  • Fixed a bug that prevented the player from selecting any conversation options in the map conversation menu.
  • Fixed a bug that caused difficulty options to be reset when opening the Campaign Options menu.
  • Fixed a bug that caused parts of dialogue lines to disappear.
  • Fixed a bug that prevented attacker parties from donating troops and prisoners to a newly conquered settlement.
  • Fixed a bug that caused nobles to disappear if they changed their AI behavior while besieging a settlement.
  • Fixed a bug that prevented kingdoms without settlements from being destroyed on old saves.
  • Fixed a bug that prevented bandit troops from consuming food in your party.
  • Fixed a bug that caused the “Beast Whisperer” perk to give unobtainable horses to the player.
  • Fixed a bug that caused an incorrect army cohesion boost value to be displayed.
  • Fixed a bug that caused the “Wind Winder” perk to apply its bonuses to all ranged troops instead of just those that use crossbows.

Changes
  • All banners that provide damage bonuses against mounted troops now include "melee damage" in their description. This includes “Pike Wall”, “Boar”, “Horse Bane” banners, and alike.
  • Changed the Firebrand’s perk effect which reduces the influence cost to initiate kingdom decisions from -50% to -25%.
  • Reduced the memory usage of longer gameplay sessions.

Multiplayer​

Crashes
  • Fixed a client crash that occurred due to a siege ladder cache corruption.


Modding​

Crashes
  • Fixed a crash that occurred when entering a town of a modded custom culture.
 
BetaHotfix1.2.3.png

Beta v1.2.3 (04/08/23)​

Singleplayer​

Crashes
  • Fixed a crash that occurred randomly while entering missions.
  • Fixed a crash that occurred when quitting during the Order of Battle phase.
  • Fixed a crash that occurred when loading a save that contained crafting orders which used deleted crafting pieces.
  • Fixed a crash that occurred in old saves due to the kingdom destruction mechanic.
  • Fixed a crash that occurred when loading older saves.
  • Fixed a crash that occurred when the "Need help with outlaws" quest was active.
  • Fixed a crash that occurred when entering a hideout while having the game language set to Chinese.
Fixes
  • Fixed a bug that caused agents to stand still and not interact with the environment and enemy agents at the beginning of missions.
  • Fixed a bug that caused the agents` melee combat ability to be significantly reduced and thus not be able to defend themselves properly due to their inability to correctly identify if they are within the opponents' attack range.
  • Fixed a bug that caused the Circle Formation arrangement drawn and shown in the order UI to be executed incorrectly, preventing tighter Circle Formation with more inwards depth/ranks.
  • Fixed a bug that caused agents to randomly change blocking direction during melee fights.
  • Fixed a bug that caused notables and governors to leave their settlements.
  • Fixed a bug that caused disbanded parties to join armies instead of disbanding.
  • Fixed a bug that caused dialogue errors due to the usage of misplaced and duplicate animation tags.
  • Fixed a bug that caused the castle owner's name to change in the menu when entering another noble's encyclopedia entry.
  • Fixed a bug that caused the last seen entry to be broken in the Russian language.
  • Fixed a bug that caused bandit prisoners to vanish if you chose to fight them but they surrendered.
  • Fixed a bug that caused tavern keepers to suggest characters without appropriate skills when asked about caravan leader candidates.
  • Fixed a bug that caused the "Mounted Archery" perk to remove the "can't be used on horseback" icon from items in the inventory UI.
  • Fixed a bug that caused dialogue to be stuck for "Purchase Stolen Goods" and "Lord Wants Rival Captured" quests.
  • Fixed a bug that caused the rival gang henchman to be recruitable after the fight in the "Rival Gang Moving In" quest.
  • Fixed a bug that caused all companions to have the quest target markers in the mission.
  • Fixed a bug that caused the Ironman mode to not affect the game.
  • Fixed a bug that caused the party speed change to appear positive instead of negative in the popup when recruiting troops.
  • Fixed a bug that caused the barter offer bar to not be filled properly.
  • Fixed a bug that caused the same popup query to appear more than once.
  • Fixed a bug that caused multiple conversations to be initiated between the player party and the enemy parties if they were all in the same location.
  • Fixed a bug that caused the enemy parties to encounter the player party again after the enemy agents fled from the battle mission.
  • Fixed a bug that caused duplicate notifications when the player abdicated the throne
  • Fixed a bug that caused crafted item weight and handling parameters to be displayed incorrectly on the crafting popup screen.
  • Fixed a bug that caused heroes to be assigned to the wrong formations.
  • Fixed a bug that caused the "Experienced Smith" perk to give an incorrect chance boost for crafting a "Fine" quality item.
  • Fixed a bug that caused the banner-bearing agents to spawn without a one-handed weapon equipped.
  • Fixed a bug that caused rain to pass through roofs.
Changes
  • Changed "Legendary" and "Masterwork" crafting requirements:
    • "Legendary" items can only be crafted from crafting parts with a combined average tier of 4.5 and higher.
    • "Masterwork" items can only be crafted from crafting parts with a combined average tier of 3.5 and higher.
    • Slightly increased crafting chances for "Fine", "Masterwork", and "Legendary" items if the crafting difficulty requirements are met.
    • Lowered the "Master Smith" perk effect to 7.5% chance to craft a "Masterwork" quality.
  • Breaking out from siege will now always be available instead of being available only for the commander of the siege.
    • If the player is in an army upon breaking out from a siege, the player will lose relations with the army leader and army members.
  • Reduced spacing of troops in the Square Formation to improve its effectiveness against cavalry charges.
  • Agents that follow another agent now consider their target's velocity and decide to run instead of walking more often.
  • Mounted and on-foot captains are now by default auto-assigned to mounted and on-foot formations, respectively. They can still be manually switched to any formation.
  • It is now required to confirm unsaved changes in the party screen before starting a conversation with a companion.
  • Bandits that are inside a nearby hideout will now be counted as quest progress for the "Landowner Needs Help with Brigands" quest.
  • Changed the Arcor`s weapons in Custom Battle.
  • Removed references of obsolete kingdom policies.
  • Improved and fixed various translations.

Multiplayer​

Crashes
  • Fixed a client crash that occurred while joining the Siege mode.
  • Fixed a client crash that occurred when saving or loading taunts.
Fixes
  • Fixed a bug that caused miscalculations of gained/lost MMR after ranked games.
  • Fixed a bug that caused unintended colors to be used for morale stars.
  • Fixed a bug that caused the morale arrow to not have an animation.
  • Fixed a bug that caused the player to be stuck on the "Please Wait" screen when logging out and in quickly.
  • Fixed a bug that caused some Taunts to not play the correct preview animations.
  • Fixed a bug that allowed a non-leader party member to cancel the matchmaking queue.
  • Fixed a bug that prevented items from being unequipped in the armoury.
  • Fixed a bug that blocked the player movement input when opening the Taunt radial menu.
  • Fixed a bug that caused the loadout screen to be locked if dying while having the Taunt radial menu open.
Changes
  • Players that have a throwable weapon can now block with a shield without getting staggered. Trying to throw the weapon will, however, still stagger you.
  • Increased the stagger arc for archers, making it easier to be triggered.
  • Added a tooltip to the Taunt radial menu explaining why specific Taunts cannot be used.
  • Added previous default cheers as free Taunts.

Both​

Fixes
  • Fixed a bug that caused combat shouts to be unusually loud and their volume unchangeable.
Changes
  • Increased the animation speed of pushing the ladders.
  • Changed the threshold value which determines if the ladder is pushable when there are troops climbing on it (according to the ladder length) - giving players and AI more time to push the ladders.

Modding​

  • Fixed a crash that occurred on modded scenes due to a limit on the number of entities used.
 
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