So I guess it's my time to post some feedback.
Kicks:
Current kicks feels good and balanced. Slow down on the animation, making the window to punish someone bigger was best nerf they could possibly get. They are still viable, but not blatantly overpowered. Tho slow down on the side movement makes it harder to escape them even after nerfs.
Throwables:
In 1.4.3 throwing weapons were to overpowered and they were shining the most on the battlefield. Nerf was needed, but I don't think nerf that big. Yes, right now throwing from close distance is most of the time one way ticket to respawn and thats probably how it should be, but nerfing the focus on accuracy momentum makes them unsatisfactory and unfun to play. What I think should happen instead is tremendous nerf to dmg, for example body hit from a jareed should be around 20 and a headshot around 40. Pilas and long throwing spears should still one hit on headshot. So I'd say revoke the accuracy nerf and actually nerf the dmg on them.
Archery:
Very similiar situation to throwing weapons, right now it's unsatisfactory and unfun to play. Instead of making it like this, what should happen instead is slow down of draw/reload animation. I am not an archer main by any mean, but every DM archer is dissapointed in how it is right now.
Movement speed and swing speed:
It's horrible right now. As the 1.4.3 was definitely to fast, then 1.5.0 is definitely to slow. This major slow down on both swings and movement speed turned any infantry vs infantry into a "who is gonna be first in the right side of opponent will get almost guaranteed double hit". You either spam from right or left side, and that's bassicly it. If you try moving to sides instead of straight walking into your enemy sides, you will end up spammed, cuz your enemy will walk into your left or right side. Both swings and movement need to be speed-up to the point of meeting in beetwen 1.4.3 speed and 1.5.0 speed. Keeping it like this makes the fight simply boring and repetetive.
Little combat compilation from 1.5:
Block delay:
It feels great right now. Not sure if it's beacuse of the slow down or actuall reducing the delay itself, but it's just good. Tho as shieldless duels feels good, the very shield vs shield fight seems very poor and boring as stated above. Game is not only about duels. If this block delay was like this in 1.4.3, then 1.5.0 combat rebalance wouldn't be needed.
Shields:
As shield hp nerf was needed, cuz in 1.4.3 shields were definitely to strong, then here empire and vlandia kite shields are way to inferior compared to light Battania/Sturgia ones. There is great disproportion between them and it needs to be fixed. What I suggest is making the Vlandia and Empire ones 140 hp instead of 120 hp.
2 handed weapons:
BROKEN. Their current swing speed is way to superior compared to one hand with shields. Compare that with their movement speed which is also way to superior and bam, here we are slowly shaping the 2-handed meta on both skirmishes and competetive. What should happen? 2 handed weapons can't be faster than 1 handed ones. They either have to be same speed, or slower than 1 handed weapons. Right now it's almost pointess to play heavy-infantry, when you can do triple spawn second round as turbo fast/decent armor with a 2 hand of doom class. Also crushthrough need to go. Either remove it or limits it to 2 handed maces. If you want to keep it on everything, then you need to slow down 2 handed weapons significantly. Also beacuse of this change teamfights are way to fast, a random 2 hand running around dealing 70 dmg on hit. That's not how the teamfights should work, we are not in arcade game, it's a medieval high skill capped battlefield.
Video from DM vs RS teamfights on 1.5:
Teamfights are way to boring and fast on 1.5. It needs to be changed asap.
Cav:
Cavalry nerfs were definitely needed. Cav right now seems like a high-skill class, not a tank smashing through countless number of infantries. It's a very good change.
Good changes:
-kicks,
-block delay,
-cav.
-economy.
Bad changes
-throwables,
-archery,
-shields,
-movement and swing speed,
-2 handed weapons.
Summary: After enough testing I can tell that meta is gonna shift into heavy 2 hand focused. There were some steps made in right direction, but overall 1.5 actually feels like an unstable cluster****. Seems like 1.4.3 was better patch. I guess we traded kick throws cancer for 2 hands abuse.
Forgot to mention. Clan system is best feature, but god fix the face problem, cuz game seems to render everyone as hairless goblins x).
Kicks:
Current kicks feels good and balanced. Slow down on the animation, making the window to punish someone bigger was best nerf they could possibly get. They are still viable, but not blatantly overpowered. Tho slow down on the side movement makes it harder to escape them even after nerfs.
Throwables:
In 1.4.3 throwing weapons were to overpowered and they were shining the most on the battlefield. Nerf was needed, but I don't think nerf that big. Yes, right now throwing from close distance is most of the time one way ticket to respawn and thats probably how it should be, but nerfing the focus on accuracy momentum makes them unsatisfactory and unfun to play. What I think should happen instead is tremendous nerf to dmg, for example body hit from a jareed should be around 20 and a headshot around 40. Pilas and long throwing spears should still one hit on headshot. So I'd say revoke the accuracy nerf and actually nerf the dmg on them.
Archery:
Very similiar situation to throwing weapons, right now it's unsatisfactory and unfun to play. Instead of making it like this, what should happen instead is slow down of draw/reload animation. I am not an archer main by any mean, but every DM archer is dissapointed in how it is right now.
Movement speed and swing speed:
It's horrible right now. As the 1.4.3 was definitely to fast, then 1.5.0 is definitely to slow. This major slow down on both swings and movement speed turned any infantry vs infantry into a "who is gonna be first in the right side of opponent will get almost guaranteed double hit". You either spam from right or left side, and that's bassicly it. If you try moving to sides instead of straight walking into your enemy sides, you will end up spammed, cuz your enemy will walk into your left or right side. Both swings and movement need to be speed-up to the point of meeting in beetwen 1.4.3 speed and 1.5.0 speed. Keeping it like this makes the fight simply boring and repetetive.
Little combat compilation from 1.5:
Block delay:
It feels great right now. Not sure if it's beacuse of the slow down or actuall reducing the delay itself, but it's just good. Tho as shieldless duels feels good, the very shield vs shield fight seems very poor and boring as stated above. Game is not only about duels. If this block delay was like this in 1.4.3, then 1.5.0 combat rebalance wouldn't be needed.
Shields:
As shield hp nerf was needed, cuz in 1.4.3 shields were definitely to strong, then here empire and vlandia kite shields are way to inferior compared to light Battania/Sturgia ones. There is great disproportion between them and it needs to be fixed. What I suggest is making the Vlandia and Empire ones 140 hp instead of 120 hp.
Vlandia/Empire | Battania | Sturgia |
2 handed weapons:
BROKEN. Their current swing speed is way to superior compared to one hand with shields. Compare that with their movement speed which is also way to superior and bam, here we are slowly shaping the 2-handed meta on both skirmishes and competetive. What should happen? 2 handed weapons can't be faster than 1 handed ones. They either have to be same speed, or slower than 1 handed weapons. Right now it's almost pointess to play heavy-infantry, when you can do triple spawn second round as turbo fast/decent armor with a 2 hand of doom class. Also crushthrough need to go. Either remove it or limits it to 2 handed maces. If you want to keep it on everything, then you need to slow down 2 handed weapons significantly. Also beacuse of this change teamfights are way to fast, a random 2 hand running around dealing 70 dmg on hit. That's not how the teamfights should work, we are not in arcade game, it's a medieval high skill capped battlefield.
Video from DM vs RS teamfights on 1.5:
Teamfights are way to boring and fast on 1.5. It needs to be changed asap.
Cav:
Cavalry nerfs were definitely needed. Cav right now seems like a high-skill class, not a tank smashing through countless number of infantries. It's a very good change.
Good changes:
-kicks,
-block delay,
-cav.
-economy.
Bad changes
-throwables,
-archery,
-shields,
-movement and swing speed,
-2 handed weapons.
Summary: After enough testing I can tell that meta is gonna shift into heavy 2 hand focused. There were some steps made in right direction, but overall 1.5 actually feels like an unstable cluster****. Seems like 1.4.3 was better patch. I guess we traded kick throws cancer for 2 hands abuse.
Forgot to mention. Clan system is best feature, but god fix the face problem, cuz game seems to render everyone as hairless goblins x).
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