I'll reply to some of OP's points then add one of my own:
Kicks
Agreed they're a lot better, still quite abusable though due to how slow people are and the relative difficulty of punishing someone who misses a kick. The animation could be slowed a little bit more imo.
Throwables
Throwing weapons still seem incredibly strong, it's difficult to push them due to the slow movement speed and they're able to be thrown with good accuracy and damage.
Archery
This is mostly what I played and tbh archery feels completely fine, totally acceptable to have to wait a short time for some accuracy. The only drawback is that this makes xbows very strong since their reload is not that much slower but they have quicker accuracy. I would slowdown the reload of an xbow.
Movement speed and swing speed
Movement still definitely feels off, especially in skirmish where you have plenty of equipment. It feels sluggish and difficult to move towards opponents, which creates frustration when kiting is happening or cav are constantly pushing you around so you take hours to get anywhere. I wonder if a blanket movement speed of a small amount for every unit would be worth playing with, of course that makes the kiting archers/jav throwers quicker too, but it allows aggressive players to capitalise on mistakes quicker.
Regarding swing speed, I don't agree it overall feels slower, I think it's become one of those inconsistent areas now - quick attacks going from certain animations (blocking, feinting) are incredibly fast and clearly the best attack option, whilst other times it feels far too slow to do an attack (primarily from holding LMB). The ability to simply block and do a return right swing is stronger than any double hit/footwork right now in my opinion. I just don't see why there needs to be a quick attack and heavy attack differentiation; why not have every attack have X windup speed and Y release speed, and that's how it works, if you want to hold or not, up to you.
Block delay
It does feel better, but I'd still love to see RMB completely override LMB with a block instead of the slower block it creates. I raised this to the devs in testing but simply got a "???" feeling from them. I can go into this in more detail if people want.
2 handed weapons:
Completely agreed that they seem broken. The swing speed on some of them, like the big menavlion polearms the Empire get or others, is just insane, relative to what 1h and shield feels like.
Additional:
Cavalry
Heavy armoured horses still dominate the field and cav in general still has huge amounts of utility. The rear-up changes on collision and spear are great, but I don't think the collision change goes far enough - I was unpractised just riding around full speed and as long as I didn't hit the wall full on then I was fine. Collision should be a lot more punishing.
Similarly, I think cav are simply too fast, especially considering the slow movement speed on foot troops, which combined with their ability to double tap W and get close to top speed instantly makes the armoured horses in particular very survivable. It would be a shame to remove this ability, as I think the double tap thing is cool, but it's just very strong. I would consider slowing down their acceleration from double tapping, and perhaps removing it altogether from horses that have been reared up. Armoured horses need toned down massively.
In general, I'd love to see:
- Slight movement speed boost for all, see how it feels
- Xbow reload slightly increased (maybe get rid of the halfway spot)
- Quick attacks and heavy attacks removed and replaced with consistent attacks
- RMB fully overrides LMB for blocking
- Slight cav speed nerf
- Less armour on the field in general
Game definitely feels better on 1.5 imo but plenty of work to be done.