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  • Users: othr
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  1. othr

    Balancing Suggestions & Update Wish List

    Good points there.  I'll look into it when my system is rebuilt.  Experimenting with UEFI boot proved disastrous to my system :sad:
  2. othr

    The new Subversion.

    Thank you, still busy but will get back to it over this weekend!
  3. othr

    The new Subversion.

    stevehoos said:
    Othr: I hope nothing is messed up with my Saphet scene or something of that nature, I have not seen it included yet. I suspect you are busy with other things, which is fine; I am in no rush to play that particular scene. Game mechanics are certainly a higher priority than scenes. I just have wondered if you got it, I have not heard anything? It's my best scene I have concluded. :mrgreen: And by the way, thanks for changing the faces of the women, now you won't have to hear us complain like women, at least about that.  :cool:

    Busy IRL, sorry.
  4. othr

    Titanium shields

    Maybe that should give you a clue then.
  5. othr

    Damage Bug?

    hit mod preferences for fixes to be applied, if it's a really old save game then you're out of luck.
  6. othr

    The new Subversion.

    I'm not going to add vanilla recruitment.

    The music is there and was not deleted nor was it replaced with anything else.
  7. othr

    The new Subversion.

    Garrisons replenish once a week.

    Cool music you mean the vanilla music?

    Also attacking with an axe or mace, you have to hit with the tip of the weapon for full damage, I guess that messes up staff damage, hmm.
  8. othr

    The new Subversion.

    Is that the last revision?
  9. othr

    Where are the standard-bearers in SVN?

    Yeah, still reeling from the pbod integration.  Not sure if it was worth it.
  10. othr

    The new Subversion.

    And makeup, that looks like an expensive medieval whore.
  11. othr

    Updated, now too hard?

    Let the AI control your troops and focus on survival and don't get separated from the pack :smile:
  12. othr

    The new Subversion.

    http://forums.taleworlds.com/index.php?topic=211729.0

    Knock yourself out.
  13. othr

    The new Subversion.

    So you married an ape.  How is that my problem?
  14. othr

    The new Subversion.

    Thanks for playing and good luck elsewhere.
  15. othr

    possible to kill captives

    Either way, it's not going to happen.  Only way to do something like that would be to have replacement lords and some logic behind all of it.  Not much of a benefit to the mod and a lot of work, in my opinion.
  16. othr

    possible to kill captives

    Maybe there should be an option to behead the player should the AI captures him/her.

    hmmmm
  17. othr

    Charging power of cavalry vs Infantry

    Rhade said:
    Courtney said:
    The horse charge in the game is far from realistic. In real life, this 1000+ pound pure muscle of a beast, at max speed, can easily charge through lines and lines of infantryman without any means of stopping them. People can get killed or heavily injured from horse charges, unlike the minor lost of hp in the game. Of course, this would be way too OP if implemented in the game.

    As mentioned already, how easily you get knocked down and how much hp you lose depends on type of horse and how fast it is going when you get hit.

    You also don't respawn in real life.

    The more you know.

    LIES!
  18. othr

    The new Subversion.

    Tor7171 said:
    Ну, если никто не понимает перевод гугла, буду писать на родном языке, переводите сами :lol:
    Вопрос остался без изменений: вернуться ли старые скрипты?

    нет :sad:

    Last time I spoke russian was 20 years ago and reading cyrillic is difficult.  But no the old scripts will not come back, sorry.
  19. othr

    The new Subversion.

    I'm afraid I have to agree with DrTomas.

    Almost every single texture in the mod is kuauik's work, it would not be right for me to change it.  You should try and convince kuauik instead.
  20. othr

    Anera I cant hurt these bots

    It's OK.  The problem is that those practice weapons do blunt damage and the game thinks they're maces and expects you to hit with the tip of the weapon.  It will be fixed.
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