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  1. The Mercenary

    So... preliminary assessment about NE for Warband

    eMen said:
    I wonder what C4 is named after.

    Composition 4.

    Pellagus said:
    Harlaus became Kaitilus because he was always a woman - inside. Swadian gender reassignment surgery was very advanced for the 13th century.

    Indeed, it was quite common for the Nords. Ah, Shield Maidens...

    JohnnyG said:
    Pellagus said:
    Not sure why you would prefer wandering round a sparsely populated map with less to do, but it takes all sorts.

    Harlaus became Kaitilus because he was always a woman - inside. Swadian gender reassignment surgery was very advanced for the 13th century.

    Its just my opinion old chap, nothing personal against your mod.  Congratulations for making a mod by the way.

    :neutral:
  2. The Mercenary

    Khergits

    Khergits (Cur-gits): A faction which, in Native Expansion, everyone insults the developers for one of two reasons: A) THE KHERGITS ARE SO UNDERPOWERED OMG GIVE THEM SOME LOVE THEY GET SLAUGHTERED BY EVERYTHING. B) THE KHERGITS ARE SO OVERPOWERED OMG TONE THEM DOWN I CAN'T BEAT THEM EVER.

    Rhodoks (Roe-docks): A faction which, in Native Expansion, everyone insults the developers for one of two reasons: A) Omg lol the Rhodiks are so easy to kill they suck give them some bakbone lol. B) Omg lol the Rhodiks are too hard to kill, theyre archers are like goddamn snipers despite the name of one of their soldiers actually being sniper their too accurate and i get headshooted too much.

    Vaegirs (Vay-gehrs): A faction, which, in Native Expansion, everyone insults the developers for one of two reasons: A) wtf is the point of all the cavarly lol they have like fifty branches lol that do the same thing. B) wtf why do their archers hurt so much? my head hurts bc i got shot in the face.

    Swadians (Sway-dee-ahns): A faction, which, in Native Expansion, everyone insults the developers for one of one reasons: A) Swadian cavalry is too awersome and butchers everything despite it being totally possible to curbstomp a Swadian army with the right tactics. Too hard, overpowered!

    Nords (Nords): A faction, which, in Native Expansion, everyone insults the developers for one of two reasons: A) Dude why's the Nords got cavalry? Lol they suk. B) Dude why's the Nords get no shield high-tier soliders lol.

    Dark Knights (Dahr-k Nye-tssss): A faction which, in Native Expansion, everyone insults the developers for one of two reasons: A) LOL THEYRE NEKKID B) I appear to have a sword in my cranium.

    Recommended Response 1: I do not care.
    Recommended Response 2: I still don't care.

    Last Resort Response 1: Sometimes, it's possible that your traditional approach doesn't work against a given foe. Try again with a different army.
    Last Resort Response 2: I really, really don't care.
  3. The Mercenary

    arbalest

    Captain_Octavius said:
    Merc's explanation always was that the player deserves to know when the hardest hitting ranged weapon in the game is on the battlefield. Download Morgh's tools if you want to remove it, pretty easy to do.

    Erm, I'm right here?
  4. The Mercenary

    arbalest

    Because I made a boo-boo ~2 years? ago and I pretended that it was intended.
  5. The Mercenary

    cofused about village

    Sort of, sir. They focus on spearwall with a crossbow line. They're designed to receive cavalry charges and defend castles very effectively. So yes, their crossbows are very effective (especially the arbalestiers), but their infantry is no joke either, at higher tiers. A halberdier can hold off enemies both on the walls and on the field easily, due to the long range and power of their weapon. Try a siege with a few dozen halberdiers around the ladders or siege tower. It's hard for enemies to get through. Granted, they were still grossly underpowered when I stopped working on this and handed it over to other people, but they were still pretty effective. Back in the last version I played/created, I saw Graveth, using a halberd, crush the skulls of four paladins, a blademaster, and a lady knight who were on foot before a knight slammed a lance into his back, and I used to hear stories about sieges where people were unexpectedly stabbed to death with halberds and tossed off the siege ladder/tower as they attempted to breach the walls.

    EDIT: I should have clarified. Graveth was fighting them all at the same time, with the rest of his army dead.
  6. The Mercenary

    cofused about village

    Nordic infantry is specifically designed to be the best heavy infantry in the game, with Rhodok infantry designed to be the best spear infantry. Ever seen a dismounted Knight-Lord attempt to fight against an Einherjar or a Halberdier? They almost always lose. Crusaders and up are a little more even, but that's only if they have their longswords drawn, and even then they lose pretty often.
  7. The Mercenary

    So... preliminary assessment about NE for Warband

    Josef_the_Pretender said:
    The Mercenary said:
    And I must say, I disapprove of the changes to the troop trees. :sad:

    Ha ha! I agree, but people just don't seem to be able to cope with choice. Hope you're well, Merc.

    I am not doing anywhere remotely close to well, to be honest. Haven't had time for entertainment in months. But, I'm getting through life. Same as everyone else, I guess.

    And yes, I was sad to see half the troops I put loving time into vanish. :sad:
  8. The Mercenary

    So... preliminary assessment about NE for Warband

    Pellagus said:
    Hey Merc! I seem to have appropriated your modship in your absence. Let me know if you want it back.

    No sir, if I wanted this headache, I would have continued to develop this mod on me lonesome. And I must say, I disapprove of the changes to the troop trees. :sad:

    Also, claymores are mines packed with explosives, technically speaking.

    Anyway, I'm out for a year again in a couple days.
  9. The Mercenary

    this or....

    Duh said:
    Pellagus said:
    Thanks. Your horse is amazing.

    Thank you good sir. You may give it a lick.

    @Effemb:
    While Jason certainly didnt display FMP correctly and i do appreciate you pointing that out, you shouldnt make the same mistake Jason did, just because you have already taken a liking to one of the mods. Thats why stating this

    effemb said:
    apparently the one single gimmick that native expansion has that others dont.

    is quite incorrect and you might want to take a look at the Download Details.

    Sphere of Influence is an amazing feature, new quests are exciting and many new buildings as well as gameplay functions do add a lot of depth and make this stand out from other mods.

    Mm! Don't forget the spearwall! That took forever!
  10. The Mercenary

    quite disappointed

    Peasants aren't known for their courage and combat ability.
  11. The Mercenary

    So... preliminary assessment about NE for Warband

    :lol:

    Considering that Jinnai and I basically just picked whatever stats we felt like per unit and didn't really plan ahead, I can't believe how popular this has gotten. I'm quite proud that all the "good" was stuff we in the old guard added.

    EDIT: Oh, and FYI, changing the skill limit to 12 from 10 took some serious work. Hex editing and all.
  12. The Mercenary

    a silent scream

    Leprechaun said:
    Whoah, when did you start posting again?

    Once in a blue moon. Semi-busy most of the time.
  13. The Mercenary

    Favourite Historical Medieval Hero???

    chazix said:
    so what if all the nobles spock french.i hate them as well for thining they to good for english.

    My friend, you appear to be "thining" yourself too good to "spock" English as well.
  14. The Mercenary

    a silent scream

    Pretty much. I think most of the other lackwits were also people who'd been banned from TWF, so they had a lot in common. Unless that was a different person who started his own forums. Anyway, Dimos used to ban anyone who had any connection to OT in his forums, after sending them a nasty PM about how they weren't going to "ruin" his forums, as I recall.
  15. The Mercenary

    Lever Action Rifles.

    :razz: We were taught that the reason you keep your feet flat is not to create a solid support but because if they're up (on the balls of your feet) it's really easy (and common) for a bullet whizzing past to shatter every bone in your foot, crippling your squad (and probably you, for life) cuz now you're wounded and can't walk, and another squad member has to carry you. Plus, you know, you're crippled for life.
  16. The Mercenary

    Lever Action Rifles.

    Austupaio said:
    However, you can't use an AK-47 conveniently while prone either, which leads to training involving shoot it sideways.

    Why not? Never fired an AK-47, myself, but I imagine it'd be similar to using an M4 while prone, and it's not hard to do that at all, even without sandbags. I mean, the average accuracy for a bunch of high school juniors who came in and did a warfighting simulation was like 10%, using M4s or M16s and without sandbags at like 150 meters, and most had never handled a rifle in their life. Lying down also doesn't make reloading the rifle any more difficult. I mean, as long as you were using the semi firing mode, I'd imagine you'd be as effective as in any other firing stance.

    Plus, I feel like firing a rifle sideways while lying down would complicate everything a lot more. Aside from making sighting awkward, you'd have to use one hand, wouldn't you? If you used your left hand to steady the barrel, you'd block your sights, or if you flipped it the other way, your arm would be bent really awkwardly underneath you, no? Reloading would be a little more awkward too. Maybe it's just because I'm used to the normal mag release-reload-bolt release, but I just feel like there'd be a lot of inessential steps in it as well. Something like flip gun upright, mag release, reload, hit the bolt release, flip it sideways, then reaim at your target, since the sight's no longer zeroed on your target. And then the butt of the rifle wouldn't be planted against your shoulder...I'm not even sure how you'd have the rifle planted. I guess you could brace it against your upper arm, but it'd be really easy for the gun to slip off your bicep, throwing your aim off really badly. And I would think changing targets would be even more frustrating than it is while upright. I don't know, taking everything into account, I think you'd be a lot more accurate and efficient if you had the rifle just resting on the ground on the mag. But I've never fired an AK, so I have no idea how it feels.
  17. The Mercenary

    The Greek/Latin Gods

    Athene was the goddess of wisdom, owls, and strategic warfare. She's portrayed with a helm, raised on her head, a sarissa, and a hoplon, as I recall. She was apparently born from Zeus' head in full armor after Hephaestus cracked Zeus' head open with his hammer.

    Ares was the god of carnage, accompanied by Phobos and Deimos, Fear and Terror (and the only people who liked him were Aphrodite, a twiddle-headed bimbo, and the Spartans). Generally portrayed with a sword and stark raving mad. Except when he stubbed his toe.

    Artemis was the goddess of the hunt, archery, the moon, chastity, wilderness, mythical women warriors from Scythia, and probably some other stuff. Always has a bow and arrows, likes to run around and shoot stuff. I think she was normally shown in a half-tunic as well, baring one of her breasts, and most of her legs. Which I never got, since she was supposed to be chaste.

    Like most goddesses, Artemis was not a happy camper when she was insulted. It is a generally good rule to follow, that one should not insult the gods by calling them names or even by comparing oneself to their beauty, skill, or anything else. The same rule applies with most nymphs. One idiot, for example, named Chione, bore the penalty for daring to compare herself to Artemis. She asked Apollo to tell her she was more beautiful than the goddess. This he would not do (smart man), but Artemis found out, and shot Chione. She also killed Ethemea for not sacrificing to her. Another example was when some dude forgot to sacrifice to her and she sent the Calydonian Boar to ravage everything. A girl named Gerana was turned into a crane for talking smack.

    Between Artemis and her twin brother Apollo, they reigned over like 99% of the different subjects out there. Most gods had like one or two dominions, then you hit Apollo who has like 58543893489 and Artemis, who has like the other 7843178.
  18. The Mercenary

    Real life teamkill :p

    Graylord said:
    Kalnia said:
    In some cases, like the Scottish war of independance against Longshanks and the various other conflicts like it, the uniform dress and cultural difference relevant in weaponry/armour would make a clear deffinition between friend and foe.

    A Scottish infantryman would look different to an Englishman, just like how two horsemen will have differences in armour and steed.

    This being said, there would be many battles where the differences between uniforms of each side wouldnt be too noticable.

    This has always kinda irked me.
    In most games, when you for instance take off the emblems names in warband, or when the teams arent colored, I always have problems telling who's on which side.

    I just thinking of how nasty the same thing would be real life.
    Think of when big riots of hooligans or whatever hit eachothers in real life.
    Or knights responsible for their own equipment.

    I'd just like to point out that even when you have distinct uniform differences, people often completely ignore them. Ever played AA3? Apparently, ACUPAT with American flags looks almost identical to black camo with lion armbands.

    However, also, in real life, soldiers would get a LOT more training for fire discipline and such. Although FF still happens all the time.

    Lueii said:
    I don't know about you but in the middle of a battle, when you're a peasant, shoved against whoever's in front of you, I wouldn't be looking at their coats of arms and going:  "Okay, this guy is from exeter, that guys from Shrewsbury..."

    No, I am just randoming slashing. 

    I'd conjecture that that's about the way it went for most medieval conscripts. Professional warriors would most likely have heraldry (and didn't subservient lords quarter their arms with that of their overlord's?). But some random peasant guy who just wants to stay alive? Probably not so much. On one exception though, I doubt that there were too many unintentional fratricides during the Crusades, since everybody either had crosses sewn on or no crosses sewn on, and the equipment was so different. Plenty of intentional fratricide, though.
  19. The Mercenary

    Addons to Native Expansion.

    Well, this is strictly speculation because I haven't even downloaded the module system for Warband, but they have a toggle for throwing weapons to melee weapons. If they implemented it the way I think they did (and the way I would've, although I do only have access to a module system), they have the keybinding defined in the module system and it's for if the character is using an item of type throwing. And some code elsewhere that handles the whole conversion process. Anyway, if it's not hardcoded, it's entirely possible to extend that to bows with a little editing.

    Unless you mean a historical precedent. In which case, no, I just think it'd be fun to smack people upside the head with a longbow.
  20. The Mercenary

    Addons to Native Expansion.

    I haven't looked at the module system for Warband yet, but I feel like we might be able to make bows toggleable like the javelins. I'm not sure if it's hardcoded (and it seems reasonable that it would be), but if it's not, we should be able to include bows into that.
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