I was taking a look at the files of Bannerlord, trying to find a action specific and see what triggers.
I know simple mod by CK just change value and weight or number from the file. And saw this one:
<string id="str_add_contraband_news" text="{=!}Trading of {ITEM} is forbidden by the {FACTION_NAME_1}." />
<string id="str_responsible_of_death_news" text="{=ZQ0bn7l7}{HERO_1} is responsible for the death of {HERO_2}" />
<string id="str_responsible_of_death_link_news" text="{=Jo3Lux3w}{HERO_1.LINK} is responsible for the death of {HERO_2.LINK}" />
<string id="str_murdered_news" text="{=AQK4ADS5}{HERO_1.LINK} murdered {HERO_2.LINK}" />
<string id="str_murdered_passive_news" text="{=6q9sb18u}{HERO_2.LINK} is murdered." />
<string id="str_fugitive_news" text="{=XRTcnnR2}{HERO.LINK} is fugitive." />
So, it seens they intend to put murdering on the game, anyone could shed light on this? Or any Dev?
I know simple mod by CK just change value and weight or number from the file. And saw this one:
<string id="str_add_contraband_news" text="{=!}Trading of {ITEM} is forbidden by the {FACTION_NAME_1}." />
<string id="str_responsible_of_death_news" text="{=ZQ0bn7l7}{HERO_1} is responsible for the death of {HERO_2}" />
<string id="str_responsible_of_death_link_news" text="{=Jo3Lux3w}{HERO_1.LINK} is responsible for the death of {HERO_2.LINK}" />
<string id="str_murdered_news" text="{=AQK4ADS5}{HERO_1.LINK} murdered {HERO_2.LINK}" />
<string id="str_murdered_passive_news" text="{=6q9sb18u}{HERO_2.LINK} is murdered." />
<string id="str_fugitive_news" text="{=XRTcnnR2}{HERO.LINK} is fugitive." />
So, it seens they intend to put murdering on the game, anyone could shed light on this? Or any Dev?