I like that a few stray skill points doesn't bloat your level too much. However, the growing amount of skill exp each higher skill level requires means you still get leveled up (and thus slowed down) pretty darn fast. I'm still trying to figure out if this new system can net me a stronger MC.
Here's what I've got at 260ish day on 1.4.3 I a 'little' smithing because I haven't done it since April and it really blasted my level through the roof. I think I can still get my main skills of riding and bow to 275+ but it really comes down to if the skill exp TNL and skill exp to next skill level and worked out well enough to have equilibrium at a higher skill level. Or will it still start to drop off more and more as I close in on 275. Now I've just popped in some medicine points and started to grind it up and it really illustrates to problem with the -skill speed/level system. Even though I have plenty of FP (and even 2 spare attributes) that growth rate is very low compared to what it would have been if I did medicine at a low level, which would have been almost twice as fast.
Now for comparison here's my 1.4.2 char at a whopping 1260+ days in campaign, also at level 23. I've maxed out riding and bow and have gotten very high in several other good skills.
I don't know but I think the new leveling feels better and I think if I would have not done a little smithing I might have had an easier time maxing more skills.
Ultimately I would rather drop the learning speed reduction/level thing and (if we must) just have a level cap.
I would rather just be capped at 24 and know I could make full use out of all the FP and attributes I get in whatever skills I choose.
Here's what I've got at 260ish day on 1.4.3 I a 'little' smithing because I haven't done it since April and it really blasted my level through the roof. I think I can still get my main skills of riding and bow to 275+ but it really comes down to if the skill exp TNL and skill exp to next skill level and worked out well enough to have equilibrium at a higher skill level. Or will it still start to drop off more and more as I close in on 275. Now I've just popped in some medicine points and started to grind it up and it really illustrates to problem with the -skill speed/level system. Even though I have plenty of FP (and even 2 spare attributes) that growth rate is very low compared to what it would have been if I did medicine at a low level, which would have been almost twice as fast.
Now for comparison here's my 1.4.2 char at a whopping 1260+ days in campaign, also at level 23. I've maxed out riding and bow and have gotten very high in several other good skills.
I don't know but I think the new leveling feels better and I think if I would have not done a little smithing I might have had an easier time maxing more skills.
Ultimately I would rather drop the learning speed reduction/level thing and (if we must) just have a level cap.
I would rather just be capped at 24 and know I could make full use out of all the FP and attributes I get in whatever skills I choose.