Kipsta
Well at least the engine is way better this time around and way more moddable which is still the most important change to me.Its becoming more and more clear that this is a warband reboot/remaster rather than an actual sequel.
Well at least the engine is way better this time around and way more moddable which is still the most important change to me.Its becoming more and more clear that this is a warband reboot/remaster rather than an actual sequel.
I think that's actually a generous view, Bannerlord in many ways has gone backward from Warband and is hardly a remaster. If you count VC as an official M&B game, then it is a step back in almost every way except graphical quality.Its becoming more and more clear that this is a warband reboot/remaster rather than an actual sequel.
Most of these issues would be fixed by having the AI in different formations that they almost never break off from. The idea of a charge command where people pick their own individual targets is ridiculous. Formations should only be commanded to attack other formations directly, not run around like lunatics with a thirst for death. It's so stupid when you see a guy running at you when he's completely surrounded and bound to die. Only looters should attack out of formation, and if your army is big enough they should just surrender the moment you touch their army.
The game leans more on the action RPG side, with just elements of strategy sprinkled in here and there. The video in the OP is great, and I think that it is awesome that people are making these types of mods and that the game supports them, even at this early stage, but I think that something along those lines would be too complex to use as a player and draw the game out too much, ultimately detracting from the fast-paced action and gameplay.
"Too complex", "not fun for the player"... every time I read this kind of comment I think if you (Taleworlds) really know what your target/customer/fan wants.
The game leans more on the action RPG side, with just elements of strategy sprinkled in here and there. The video in the OP is great, and I think that it is awesome that people are making these types of mods and that the game supports them, even at this early stage, but I think that something along those lines would be too complex to use as a player and draw the game out too much, ultimately detracting from the fast-paced action and gameplay.
Yeah this is what has basically ruined Total War games.You would be dead wrong on that. The old "lets keep the game accessible.." is an affront to every gamer everywhere wanting to see the advancement of AI and strategy. The player you speak of would always have access to the f3 and f6 keys.
I think everyone on this forum would want that, medieval games should have medieval features, even if it is complex or not. Bannerlord's battles are fun but a complete mess, I'm trying to use historical battle formations but it doesn't work the way it should work.would be too complex to use as a player and draw the game out too much
The game leans more on the action RPG side, with just elements of strategy sprinkled in here and there. The video in the OP is great, and I think that it is awesome that people are making these types of mods and that the game supports them, even at this early stage, but I think that something along those lines would be too complex to use as a player and draw the game out too much, ultimately detracting from the fast-paced action and gameplay.
Agreed. Not to mention that there is already the "autoresolve battle" function for those that don't want to micromanage the battle, or they can simply f1 f3 every time, that option will always be there.The game would "drag" a lot less if the individual battles were more involved.
This post is a little disheartening to read. Bannerlord would definitely benefit from the use of tactics being more effective for both player and AI commanders, even fairly small changes to current mechanics could improve this.The game leans more on the action RPG side, with just elements of strategy sprinkled in here and there. The video in the OP is great, and I think that it is awesome that people are making these types of mods and that the game supports them, even at this early stage, but I think that something along those lines would be too complex to use as a player and draw the game out too much, ultimately detracting from the fast-paced action and gameplay.
It shouldn't play like an RTS, but melee combat in formation should be supported better for the benefit of both the vanilla game and the people who want Total War: Bannerlord.The game leans more on the action RPG side, with just elements of strategy sprinkled in here and there. The video in the OP is great, and I think that it is awesome that people are making these types of mods and that the game supports them, even at this early stage, but I think that something along those lines would be too complex to use as a player and draw the game out too much, ultimately detracting from the fast-paced action and gameplay.
The game leans more on the action RPG side, with just elements of strategy sprinkled in here and there. The video in the OP is great, and I think that it is awesome that people are making these types of mods and that the game supports them, even at this early stage, but I think that something along those lines would be too complex to use as a player and draw the game out too much, ultimately detracting from the fast-paced action and gameplay.
Bannerlord battles look great on the surface level, until you get past the surface level and you realize how garbage everything is and how nothing works the way it should.
I totally agree. Something halfway between what was achieved in VC and the formation boxes of the typical rts style game.
Why don't we have this behavior on Bannerlord as a natural evolution?
"Too complex", "not fun for the player"... every time I read this kind of comment I think if you (Taleworlds) really know what your target/customer/fan wants.
, but I think that something along those lines would be too complex to use as a player and draw the game out too much, ultimately detracting from the fast-paced action and gameplay.
The three commands you are actually using are:
Follow me!
Build a shieldwall!
And: Charge!
And depending on your unit: Hold your Fire.
Formations like the Square or the Circle are pointless with cav being so weak.
The Column and Skein don't have any benefits either because any form of tacticl advance get's lost after ordering charge.
I personally think that the AI should really be the core piece, the crown jewel of Mount and Blade.
There are other games, where you, yourself can fight as a knight like Chivalry, Mordhau or Kingdom Come.
There are other games, where you have armies pitched against each other in large scale battles like Total War.
But there is no game, where both of these things are combined.
Of course there are other things you can do, that are unique to Mount and Blade, but most people enjoy Mount and Blade because of the battles.
The battles in Warband were great because they were clunky, but unique. But now after hundreds of hours in those battles, we really need the upgrade. We need the new depth, because everybody has seen the same battles again and again in Warband.
I would be happy, if Bannerlord gets remembered for the Ai and awesome battles above everything else.
The game leans more on the action RPG side, with just elements of strategy sprinkled in here and there. The video in the OP is great, and I think that it is awesome that people are making these types of mods and that the game supports them, even at this early stage, but I think that something along those lines would be too complex to use as a player and draw the game out too much, ultimately detracting from the fast-paced action and gameplay.
Its becoming more and more clear that this is a warband reboot/remaster rather than an actual sequel.