betafrog310
Recruit
So far I am enjoying the game but there are aspects of it that could use improvement, namely the siege gameplay and the lack of variety when it comes to the town, city and castle designs for each faction. In Warband, each one of them was unique, and it really added to the immersion. So it was a bit disappointing that they all have one design per faction.
The lack of variety in city design leads into my criticism of the siege gameplay, because instead of each castle or city requiring a unique strategy (something that I thought was really cool about Warband), all you have to do is adopt one strategy for each faction's castles and cities (i.e, use one strategy for Sturgian castles, another for Khuzait castles, another for Imperial castles, etc.). So almost every siege ends up playing out the same way since you always attack from the same direction, siege weapons are useless since walls are indestructible (only the crenelations are), you can't place siege weapons/barricades/siege engines/troops where you want so there is almost no strategic element. Basically you just send wave after wave of troops up ladders and siege towers until you win.
My suggestions are:
-make cities and castles unique, or at least introduce more variations
-allow free placement of siege engines/weapons, barricades and troops
-give us the option to attack from different directions
-maybe give us different order options such as designate where artillery should aim/fire/cease fire
-make castle and city walls destructible, at least certain sections
Anyways, that's just my 2c, hope you all have a wonderful day.
The lack of variety in city design leads into my criticism of the siege gameplay, because instead of each castle or city requiring a unique strategy (something that I thought was really cool about Warband), all you have to do is adopt one strategy for each faction's castles and cities (i.e, use one strategy for Sturgian castles, another for Khuzait castles, another for Imperial castles, etc.). So almost every siege ends up playing out the same way since you always attack from the same direction, siege weapons are useless since walls are indestructible (only the crenelations are), you can't place siege weapons/barricades/siege engines/troops where you want so there is almost no strategic element. Basically you just send wave after wave of troops up ladders and siege towers until you win.
My suggestions are:
-make cities and castles unique, or at least introduce more variations
-allow free placement of siege engines/weapons, barricades and troops
-give us the option to attack from different directions
-maybe give us different order options such as designate where artillery should aim/fire/cease fire
-make castle and city walls destructible, at least certain sections
Anyways, that's just my 2c, hope you all have a wonderful day.