siege defence

  1. Consul_Kaiser

    How to Command a Siege Defense

    I've been playing a new playthrough and i cant seem to actually be able to command the siege defense of a town/castle. It automatically starts the battle without a pre-deployment. What do I need to do? Anyone else have this problem?
  2. Cant build siege engines as defenders, but the AI can.

    I can't build siege Engines as the Defender, but the AI does that automatically. Is there any possibility that i doing a mistake here, or is there some setting for this behaviour ?
  3. Woopzilla

    In Progress Siege engines are visually misplaced when moving in and out of reserve.

    Summary: If you are defending in a siege and move a siege engine into the reserves, they will not be placed on the walls correctly when brought back out of the reserves. They will be placed on the ground and clip with the walls/gates/towers. How to Reproduce: Build a siege engine as a defender...
  4. SP - General [FR/EN] Sieges suggestions

    Salut ceci a pour but de regrouper un petit tas des choses, features que j'aimerais voir dans bannerlord en siège. - Rajouter de l'eau / Huile bouillante en défense, avec un temps de rechargement long, un coût en projet d'amélioration dans le fief (pas possible sans un bâtiment ou niveau...
  5. Can not Build Defensive Siege Engines

    I am the sole lord in the castle or in the city but I can not choose which defensive siege engines to be build. I cant choose even that castle or city is mine. I really think that's not a hard code to add. If the player is the sole lord in the castle/city player choose what to build. If the...
  6. siege in waves?

    is the game designed in such a way that if you defend successfully during sieges, you should fend off further attacks? "attack" and "leave it to the others" continue to appear after sieges are won. after the first siege attack, the ram and siege towers were destroyed in battle and the ki...
  7. Viranimorum

    Resolved Player army ejected from settlement when another faction declares war

    Summary: Player army automatically ejected from settlements when another faction declares war on the player owned faction during a siege. This is comparable to another scenario in the forums: https://forums.taleworlds.com/index.php?threads/booted-from-town-during-siege.455006/ Looks like a patch...
  8. Resolved [BUG] when defending in a castle i get bumped out if i vote on makling peace with different faction

    Summary: When defending a castle i got a vote to make peace with different empire than the one sieging the castle, after i vote i get thrown out of the siege. I play vanilla. How to Reproduce: i just loaded the save again and the same thing happened as is desplayed in the video Have you used...
  9. Zensalin

    Need More Info Siege defense and attack issues

    Summary: Part of this old bug from 1.7.0 is back in 1.8.0 again. See old thread: https://forums.taleworlds.com/index.php?threads/siege-defense-issues.448852/ 1) Manual troop setup for all formations gets automatically overwritten with F6 command when starting battle, no matter if F6 was enabled...
  10. Resolved Kicked out of settlement during active siege

    Summary: During a defensive siege, if a fief is taken the players party will get kicked out of the settlement. No longer being a part of the defense. How to Reproduce: Be active in defense of a settlement (In this case the town was Pen Cannoc) while another settlement is taken by players faction...
  11. Ramazon

    Resolved Beta [1.8.0] Feedback and bug reports

    Summary: Hello, After some time playing in beta branch 1.8.0 I wanted to share my observations and possible bug reports. My save was started in 1.6.0 apparently, when trying to launch beta I was reminded of that. Had to rollback my game version to 1.7.0 and make new saves before launching...
  12. sh1ny4

    SP - Battles & Sieges Arrow Barrels improvements for sieges and crossbows

    Siege battle realy need some small improvement that would make some playthroughs much more viable: Arrow Barrels should also provides bolts and javelin/throwing axes (the last two could be discussed). I went for a crossbow playthrough, and their only advantages against bows is precision, while...
  13. Resolved An invisible wall on Veron castle

    Summary: While in a defense siege in Veron Castle I noticed my troops were getting stuck on the stairs to the right of the gatehouse. Walking there I found that I could stand on top of something invisible likely caused by the wall clipping through the ground where those stairs are. How to...
  14. Tweaking siege engines and settlement defences values

    Does anyone know where to tweak gate health, wall health, siege engine health, siege engine damage, etc in both the campaign map and siege battle scenarios? I could not find the xml file except for siegeengines.xml. The only tweak-able values there are the ones that affect only some aspects of...
  15. Orakan

    Resolved Amprela City Balista İssue

    Summary:In Amprela there are 2 spots of balistas with some kind of short walls. These walls are preventing ai to reach them but your character can jump over them and can access the balistas. Only posible way to reach them is jumping over the short wall. Also there are not any arrow buckets in...
  16. Zensalin

    Resolved Siege defense issues

    Summary: 1) Manual troop setup for all formations gets automatically overwritten with F6 command when starting battle, no matter if F6 was enabled or disabled during deployment phase. 2) During siege defence setup, cavalry and horse archers are put into infantry and ranged groups respectively...
  17. Consul_Kaiser

    Commanding troops in Siege (Defense)

    Can anyone else tell there troops to defend certain aspects of the wall or the streets? Was trying to form a last stand at a castle but my troops kept wanting to go to the walls when all hope was lost. TW, is this going to be updated to where we can command/deploy our troops and have them...
  18. Indecisive AI armies

    I've been seeing some strange behaviour which must be linked to how the AI calculates their risk. Noticing this on version 1.6.4. Situation: Atrion castle is under attack. One AI army (1) is close to Rhesos castle and the other (2) near Saneopa. I'm on the Calradia expanded map so there is a...
  19. Siege retreat - dead realism

    Do you think it is normal for a player to retreat an infinite number of times while defending a castle? I simulated a situation where I with 100 archers pushed back 1.5k army, just shooting while they approached the walls, and then retreated and did it again and again until victory! From my...
  20. niekdegrijze

    SP - Scenes Destructible tower doors

    For new siege scenes I would like to suggest destructible doors from the walls to the inside of the towers. Combine this with acces to the walls restricted through staircases inside the towers. This will leave the attacking force vulnerable and exposed on top of the wall. See other...
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