• Please note that we've updated the Mount & Blade II: Bannerlord save file system which requires you to take certain steps in order for your save files to be compatible with e1.7.1 and any later updates. You can find the instructions here.

towns

  1. Lornloth00

    Feasting rather than armies

    It seems that lords ought to start feasts instead of forming so many armies during peace time. I notice quite a few armies being formed during peace time even though there is no one for them to fight. Peace time seems more ideal for feasts and weddings rather than forming armies which is like a...
  2. Lornloth00

    Market and Workshop

    In towns it would be easier to see where workshops are if their headers had a different color from other locations when hitting 'alt'. Its some time very difficult to find their locations.
  3. DennyWiseau

    TW you have made many great scenes(towns etc), please give us more incentive to visit them

    I rarely spent my time actually visiting town/castle/village scenes during my playthroughs, insted I use the quicktalk/menus to settle any buisness I might have. Now there isent anything wrong with this, I for one welcome the convenience that the quicktalk/menus bring. However, scenes in...
  4. Lucian was right

    Give Begggars money for a increase in your local reputation

    Note this should not be a small amount. Something like perhaps 100-250 gold pieces however would both make the player consider whether it was worth it while perhaps the money increasing the players reputation with all local dignified people by 2. Also it increases the Roleplaying potential...
  5. Higgs007

    Loot Castles and Towns

    I think it would be a cool game mechanic if once an army conquers a town or castle they have the option to plunder it the same way we can raid small settlements. I don't like that I am forced to occupy or own a town or castle once I take it as sometimes it may be strategically undefendable being...
  6. Resolved Workshops can randomly produce copies of weapons crafted by player

    Summary: Workshops can randomly produce copies of weapons crafted by player, even if player never sold those weapons anywhere, eventually flooding the markets with them if the player crafted a lot of different weapon patterns. The problem is caused by the logic in WorkshopsCampaignBehavior.cs...
  7. Unique towns/cities/castles + Siege gameplay

    So far I am enjoying the game but there are aspects of it that could use improvement, namely the siege gameplay and the lack of variety when it comes to the town, city and castle designs for each faction. In Warband, each one of them was unique, and it really added to the immersion. So it was a...
  8. limier

    Spend less time baybysitting towns

    Could be great to spend less time babysitting towns, cities that are producing foods stuff are starving when you increase the number of caravans because they buy all the food. example : Argoron with the fish. you constantly need to buy and inject food into the market to prevent the garrison to...
  9. SilverLeaf

    Need More Info Buying your own mercenaries to duplicate them

    If you place Mercenaries within the Garrison of a Town or Castle you can Talk to them. In the Dungeon, town/castle or keep, and hire them again. Duplicating them and allowing the player to hire a high tier mercenary army in under and in game hour should they repeat the process over and over.
  10. Patrols sent out by towns should be mainly/only mounted units

    1. It fits the theme of them being a patrol. 2. It would make them more effective at running down and clearing out bandits, which are way too numerous after the first year or so of gameplay. Towns that are 'too poor' to support their own higher tier cavalry can fill in with mercenary...
  11. Need More Info Doors - Size control

    There is an extreme range of doors. Some freakishly huge, others are hobbit sized. In 100+ hours of playtest this is an issue in most places I visit. For the reason I haven’t listed names of and locations, because it is a problem almost everywhere. Attached are pictures of various doors for...
  12. In Progress Bugs in Towns

    ALL issues found in most recent beta branch E1.3.0 beta I will add more as I see them Revyl / Varcheg many lighting issues especially near arena: floater: floating window cover near rear buildings of walled workshop area, backside of town. Look up (bear lift window in rear) snow under...
  13. Siege AI Needs Help (Feedback)

    The snowballing has thankfully been slowed, but I have noticed an overall problem with the AI when it comes to defending things. The problem is that the AI does not defend anything, ever. I have not once fought a siege battle as a defender in 30 plus hours because I never know anything is...
Top Bottom