iSailor
Recruit
Warband was also guilty of this, but let me elaborate.
I spent most of my Warband gameplay in multiplayer at The Deluge mod, the one I find being the most realistic (no weird things like jumping attacks, shields crumble after 2 hits and bows are pretty inaccurate) and balanced incarnation of M&B up to this day and I think Bannerlord needs to improve.
Current class system in itself isn't that bad (it was in Warband too) but the lack of choosing equipment options is. I never use shields because I deem them unfun for killing the pace and skill of melee combat. However, now with many classes I have no way of skipping them, I have to respawn with all that gear and drop it manually. I always use one melee weapon and one ranged like javelins to be effective at close-mid ranges, but in Bannerlord you usally spawn with 3 items that not only obstruct your vision (like big shield or spear on the back) but also make it impossible to switch weapons quick enough in case you are ambushed. Also, what was wrong with choosing your armor pieces like in Warband? If somebody wants to play as a nude guy with giant sword, let him play like that because it gives him the most fun and is the most effective for him. You also had to be considerate with purchasing your gear - usually buying either better armor or better weapons.
Balance is also really bad right now. Bows were annoying in Warband, but now they are full-blown sniper rifles. It's extremely unfun as the whole gameplay revolves around two teams of archers sniping each other (and occasional troops being randomly trampled by horsemen in between). Inequalities between classes are also staggering. These starting classes are usually being taken out with one hit and archers/better warriors take all the good gear, there's no benefit to choosing the worse ones. Not only their equipment is bad but also their stats are much lower than of better soldiers and thus it is very difficult even for skilled player to outplay higher rank troop at comparable skill level. It is not about skill or tactics anymore, only mindless KDA grind.
And lastly, the biggest culprit that kills the game for me: class progression. In Warband, you would choose the class you feel most comfortable with (is most fun for you) and play it as long as you fit in the quota. If you did well you had better loadout, if you did worse you had worse loadout. You could be the richest or the poorest horseman on the battlefield. But with the current state of the game, you cannot play as the class you like. It is balanced in a way so that the class above has better equipment and stats. I would like to play as a javelin warrior but it is simply much better for me to get high armored archer, pick weapon from the ground and go melee.
Why would you implement all of these fancy handling and physics-based combat if in reality you don't get even a single chance of testing them out? You either are sniped by a bowman or trampled by horses. And even if you reach your destination, you are swarmed by a group of guys with shields who abuse the fact there's no friendly fire and spam attacks till you drop to get these sweet kill points.
I spent most of my Warband gameplay in multiplayer at The Deluge mod, the one I find being the most realistic (no weird things like jumping attacks, shields crumble after 2 hits and bows are pretty inaccurate) and balanced incarnation of M&B up to this day and I think Bannerlord needs to improve.
Current class system in itself isn't that bad (it was in Warband too) but the lack of choosing equipment options is. I never use shields because I deem them unfun for killing the pace and skill of melee combat. However, now with many classes I have no way of skipping them, I have to respawn with all that gear and drop it manually. I always use one melee weapon and one ranged like javelins to be effective at close-mid ranges, but in Bannerlord you usally spawn with 3 items that not only obstruct your vision (like big shield or spear on the back) but also make it impossible to switch weapons quick enough in case you are ambushed. Also, what was wrong with choosing your armor pieces like in Warband? If somebody wants to play as a nude guy with giant sword, let him play like that because it gives him the most fun and is the most effective for him. You also had to be considerate with purchasing your gear - usually buying either better armor or better weapons.
Balance is also really bad right now. Bows were annoying in Warband, but now they are full-blown sniper rifles. It's extremely unfun as the whole gameplay revolves around two teams of archers sniping each other (and occasional troops being randomly trampled by horsemen in between). Inequalities between classes are also staggering. These starting classes are usually being taken out with one hit and archers/better warriors take all the good gear, there's no benefit to choosing the worse ones. Not only their equipment is bad but also their stats are much lower than of better soldiers and thus it is very difficult even for skilled player to outplay higher rank troop at comparable skill level. It is not about skill or tactics anymore, only mindless KDA grind.
And lastly, the biggest culprit that kills the game for me: class progression. In Warband, you would choose the class you feel most comfortable with (is most fun for you) and play it as long as you fit in the quota. If you did well you had better loadout, if you did worse you had worse loadout. You could be the richest or the poorest horseman on the battlefield. But with the current state of the game, you cannot play as the class you like. It is balanced in a way so that the class above has better equipment and stats. I would like to play as a javelin warrior but it is simply much better for me to get high armored archer, pick weapon from the ground and go melee.
Why would you implement all of these fancy handling and physics-based combat if in reality you don't get even a single chance of testing them out? You either are sniped by a bowman or trampled by horses. And even if you reach your destination, you are swarmed by a group of guys with shields who abuse the fact there's no friendly fire and spam attacks till you drop to get these sweet kill points.
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