FC|Rumplez
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Some context before we begin....
The group I play with are competitive Mordhau players. No we aren't try-hards. Some people in our discord that we premade with come out of a single match going
28K-3D-19A. Not kidding. We excel in a competitive setting and understand the learning curves and forming meta to all weapons, classes and builds. In this post I'm going to be direct and to the point. Everything that I will mention has been done by us in multiple settings and are proven to be as mentioned below. We've played all the factions and have played against other premades and from what we've seen using the units we've been using, there are some Irrefutable FACTS about some nations and their capabilities. That being said, here's what we've seen.
Where do I even start. oh yea, NERF STURGIA. Literally EVERY infantry unit in sturgia is incredibly strong. There is no argument you can present such as terrain or strategy to kill them. They are Very strong. Warrios 2h Axe can hit over Any shield in the game and wipe out shield units. The only other "peasant" class that equals their armor is Clan Warriors (we'll get to them in a second). Brigands? Useless really. Beserkers are just Beyond OP right now. Their great Axe or Northern2H are just brutal. Improved armor just makes them devastating. Varyag? Varyag are THE best unit on the field by FAR. Literal Spartan units should you take Imp Armor and Spear. Their sheild is so big that if you are behind them and they wind up for a strike, when they wind up their shield moves and the hitbox for the shield is big enough that you will clip their shield from behind them ambushing them and striking their back but instead you will hit their shield every 2nd or 3rd hit. Sturgia is Garunteed wins EVERY time on captains.
Weakest Faction? Easily Battannia Historically speaking... I know the theme. But you have GOT to give this faction something to work with as far as utility. Their archers do well I think. Cleary cavalry are lacking but such is the balancing act of factinos and themes. Infantry are just... garbage. Clan Warriors are forced to use spear and or sword and there's just no comparison. Clan Warriors LOSE. Savages are...hit and miss. Lacking in armor makes them The fastest flanking 2h class. yes....but speed isn't everything unless it has a S*** ton. IMO pike is cool and all but it's useless until there's a "Brace" mechanic of some kind to stop cavalry or be able to overhand a friendly shield wall to strike units ahead as intended for say a poleaxe. That being said they just can't AT ALL compete against any other factions flanking class. Menavlion weapons are 177 swing damage vs 120 with 2h sword (falx) for savages. Wow. you could argue swing speed but that means nothing if you're wacking them in the back which happens a lot in captains. Wildlings? I'm sorry but Javelins are incredibly useless unless you get the right position for it. If the unit infront of you is shielded you might as well just save your javs and chances are excellent your unit will die before you get to use them. Thus the Wildlings arsenal is Also Hot Garbage. Oathsworn are on the edge of being good but not quite. Sturdia's spear does 11 points more of damage than Oaths and the Highlander Bastard just Lacks in the damage required to be called good. While the other infantry units are lacking it weighs down Oaths and holds them back from their real capabilities.
I want to touch again on Javelins. Buff them? give them an arc after thrown so they can be thrown over a line of scrimmage? Buff the damage against shields? IDK where you would want to take it but they as of now depending on most terrain and common situations you face really don't have a place on the battlefield. They just aren't good. I would also add that if you take javelins you should get a serious movement bonus so that you can position to use them and I don't mean a little movement. I'd like to see a lot. Skirmishers for Aserai rely on theirs and they just don't have the speed to move around and use them IMO.
SLINGS are so meme worthy. There's nothing funnier than everyone on your team taking slings and just pummeling a single unit to death. Also useless.
Light units all around should get more movement speed. Position is important for this flanking class and I'd like to see them utilize it.
The last thing I can think of is DeathBlobbing. Literally Taking every unit the field and blobbing them together obsorbing enemy units in Massive encirclements. This is literally a Viable strategy and I'd like to see some kind of way to stop it. Squar and Schiltron formation can utlize the right idea but just isn't strong enough to stop it. I'd like to see a way to stop blobbing because it just takes all fun out of the game.
I will try to add/edit this post and give time stamps and I'd love for the Devs to come find us in out discord and talk more should they want to pick our brains further in our experiences or other players come talk to us and banter on with their experiences. Feel free to come find us here.
Thank you Taleworlds for going above expectations with this game so far and we hope you make trillions and continue the hard work <3
And please please please do more with captain mode. This is literally the Multiplayer game me we all wanted and it is absolutely amazing. I would play a Captains Ranked mode for sure.
4/1/2020
I would also like to see a ban function between factions and you could then pick the faction you'd like to play.
The group I play with are competitive Mordhau players. No we aren't try-hards. Some people in our discord that we premade with come out of a single match going
28K-3D-19A. Not kidding. We excel in a competitive setting and understand the learning curves and forming meta to all weapons, classes and builds. In this post I'm going to be direct and to the point. Everything that I will mention has been done by us in multiple settings and are proven to be as mentioned below. We've played all the factions and have played against other premades and from what we've seen using the units we've been using, there are some Irrefutable FACTS about some nations and their capabilities. That being said, here's what we've seen.
Where do I even start. oh yea, NERF STURGIA. Literally EVERY infantry unit in sturgia is incredibly strong. There is no argument you can present such as terrain or strategy to kill them. They are Very strong. Warrios 2h Axe can hit over Any shield in the game and wipe out shield units. The only other "peasant" class that equals their armor is Clan Warriors (we'll get to them in a second). Brigands? Useless really. Beserkers are just Beyond OP right now. Their great Axe or Northern2H are just brutal. Improved armor just makes them devastating. Varyag? Varyag are THE best unit on the field by FAR. Literal Spartan units should you take Imp Armor and Spear. Their sheild is so big that if you are behind them and they wind up for a strike, when they wind up their shield moves and the hitbox for the shield is big enough that you will clip their shield from behind them ambushing them and striking their back but instead you will hit their shield every 2nd or 3rd hit. Sturgia is Garunteed wins EVERY time on captains.
Weakest Faction? Easily Battannia Historically speaking... I know the theme. But you have GOT to give this faction something to work with as far as utility. Their archers do well I think. Cleary cavalry are lacking but such is the balancing act of factinos and themes. Infantry are just... garbage. Clan Warriors are forced to use spear and or sword and there's just no comparison. Clan Warriors LOSE. Savages are...hit and miss. Lacking in armor makes them The fastest flanking 2h class. yes....but speed isn't everything unless it has a S*** ton. IMO pike is cool and all but it's useless until there's a "Brace" mechanic of some kind to stop cavalry or be able to overhand a friendly shield wall to strike units ahead as intended for say a poleaxe. That being said they just can't AT ALL compete against any other factions flanking class. Menavlion weapons are 177 swing damage vs 120 with 2h sword (falx) for savages. Wow. you could argue swing speed but that means nothing if you're wacking them in the back which happens a lot in captains. Wildlings? I'm sorry but Javelins are incredibly useless unless you get the right position for it. If the unit infront of you is shielded you might as well just save your javs and chances are excellent your unit will die before you get to use them. Thus the Wildlings arsenal is Also Hot Garbage. Oathsworn are on the edge of being good but not quite. Sturdia's spear does 11 points more of damage than Oaths and the Highlander Bastard just Lacks in the damage required to be called good. While the other infantry units are lacking it weighs down Oaths and holds them back from their real capabilities.
I want to touch again on Javelins. Buff them? give them an arc after thrown so they can be thrown over a line of scrimmage? Buff the damage against shields? IDK where you would want to take it but they as of now depending on most terrain and common situations you face really don't have a place on the battlefield. They just aren't good. I would also add that if you take javelins you should get a serious movement bonus so that you can position to use them and I don't mean a little movement. I'd like to see a lot. Skirmishers for Aserai rely on theirs and they just don't have the speed to move around and use them IMO.
SLINGS are so meme worthy. There's nothing funnier than everyone on your team taking slings and just pummeling a single unit to death. Also useless.
Light units all around should get more movement speed. Position is important for this flanking class and I'd like to see them utilize it.
The last thing I can think of is DeathBlobbing. Literally Taking every unit the field and blobbing them together obsorbing enemy units in Massive encirclements. This is literally a Viable strategy and I'd like to see some kind of way to stop it. Squar and Schiltron formation can utlize the right idea but just isn't strong enough to stop it. I'd like to see a way to stop blobbing because it just takes all fun out of the game.
I will try to add/edit this post and give time stamps and I'd love for the Devs to come find us in out discord and talk more should they want to pick our brains further in our experiences or other players come talk to us and banter on with their experiences. Feel free to come find us here.
Thank you Taleworlds for going above expectations with this game so far and we hope you make trillions and continue the hard work <3
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And please please please do more with captain mode. This is literally the Multiplayer game me we all wanted and it is absolutely amazing. I would play a Captains Ranked mode for sure.
4/1/2020
I would also like to see a ban function between factions and you could then pick the faction you'd like to play.
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