balancing

  1. Let's fix armor ratings

    This thread is where we give TaleWorlds a(hopefully) good discussion about what we think armor should act like. Currently it is not satisfactory, as expensive armor feels like it does little but weigh you down and only protect you from looters, which the 200 men I employ do a much better job of...
  2. SP - Battles & Sieges A simple tweak toward more realistic battles

    Cavalry (both melee and distant) is currently unrealistically dominating the battefield even with the nice addition of pike walls. This is notably due to the horses serving as second health pools with no drawbacks. To mitigate this, a simple realistic tweak could be to add fall damage when the...
  3. Pentagathoos

    Resolved 1.6.0 Balancing Issue - Discarding Crafted Weapons with Giving Hands perk

    Sorry if this is the wrong place to post this, but I tested out discarding an absurdly expensive crafted weapon with this new stewardship perk active and it gave over 20000xp. Perhaps consider a limit on how much xp any single item can give because otherwise it's just a tad unbalanced atm.
  4. the_hajji

    MP Captain Mode: Design Flaws and How to Get Around Them

    Hello everyone. I wanted to make a couple suggestions as to Captain Mode. I had about 500 hours in the beta last year and i have probably around half of that for the EA game, (I had to take a break for school). So I have a pretty good understanding of the development of the game mode so far. I’m...
  5. In Progress [e1.5.9] Balancing issue - Fully upgraded castle can't sustain food.

    Summary: Talivel Castle is fully upgraded with 1550 prosperity and can't sustain itself. Prosperity continues to grow, further driving down food production, requiring less and less garrison to break even. Currently at 130/360 garrison to break even. Parties constantly add to the garrison, making...
  6. Crypex

    Development Update 7 Duel Mod and Classes

    The Development update and duel mode is a good step but It should never have a class system in it. Duel of all game modes must not have a class system. A player that runs a (legionary) would usually win the duel against a lower cheaper class (recruit). Instead giving players the opportunity to...
  7. Pacemaker

    The worst balancing issue in skirmish? Shock Infantry.

    So, after observing a training match yesterday (or rather, the debut of GGs), I've come to understand something that should have been apparent to me after the last BEAST final. The most unbalanced aspect between factions right now is, without a shred of a doubt, the shock infantry. And by that...
  8. Crypex

    Class System and Balancing

    TLDR; If we separate perks from equipment class balancing would be easier and the developers will make the class system work and many players will be contempt with most balancing changes. This system would also make it better for giving a base for modding, developers will also be given a good...
  9. hoonii

    MP Khuzait Balance thread.

    Moved sections because there were not enough people I could reach here and I guess both sections serve the same cause. https://forums.taleworlds.com/index.php?threads/how-to-balance-khuzait.433599/ access it here
  10. Captain Balancing

    Polearms: I think it's prudent to discuss how to properly balance units, factions, and mechanics in Captain mode, and I'll get straight to the point. Menavlions and glaives need a steep nerf, if not, be removed from the game. This goes for all game mods, including single player, where using the...
  11. stefan_andrei_28

    Companions attribute balancing

    Greeting developers! In my travels in Calradia, I've found companions with skills over 100 but low governing attribute for that specific skill. I would like to see companions that have over 100 skills to have at least 3 or 4 in the attribute that governs that skills. I know that companions are...
  12. Tork789

    Matchmaking balancing question

    If I'm correct the current native version 1.4.3 includes balancing teams after arranging a match. But I've noticed it doesn't seem to affect the stacks, since they are kept in the same team regardless. Is that an intended behaviour? If yes, then wouldn't it make sense to separate the stacks or...
  13. Super Jew

    How to fix Captain balancing

    Currently in the captain landscape there are factions and units that are considerably worse than they should be. First of all, Battania is terrible when it come to well coordinated teams playing each other. Their current round win rate compiled by Brandis (in captainleague.com play) is only...
  14. the_hajji

    Pole arm heavy archers (Captain Mode)

    I initially didn't think giving heavy archers like the Khan's Guard and the Palatine Guard pole arms was a particularly bad idea. It seemed to add a bit of variety in the game play. When the Palatine Guard got a pole arm, it did so in exchange for roughly half of its arrows, which I thought was...
  15. Thistle

    Posssible Fix to Khuzait Spear Infantry

    Now, as anyone who has played skirmish, tdm or captain mode will know, khuzait spear infantry is one of the worst in the game, despite in theory having relatively good weapons, a heavy mace, throwing spears that are almost as good as the pila etc. Personally I believe it is their perks that set...
  16. 1.4.2 worth playing?

    Just curious about the community opinion. Would really love to know about things like: War Frequency Nation Balancing (steamrolling) Game Pace Perk Changes/New unintended Perk Bugs and just your overall general opinions. Might start a new game this weekend, but also should be studying. thanks...
  17. MisterDanny8

    SP - General Replace Spear With Javelins On Battanian Skirmishers

    The entire Battanian skirmisher branch should have 2 stacks of throwables instead of a spear. This would make them better at their job and separate them from the clan warrior branch. Right now there is pretty much no reason to have the Spearmen over the Wildlings. It's crazy how the raider has...
  18. Rhyuus

    SP - General Disciplinarian perk too late?

    I think the disciplinarian perk should be one of the first in the leadership skill tree, or even in another skill tree (eg. roguery) because: Leadership is hard to level at the beginning, but it's the first few days where you are actively hunting looters/bandits and eventually recruit them. At...
  19. Rhyuus

    How do you make lords stay in your kingdom?

    My case: I started my own kingdom, managed to conquer 3 Castles for myself, convinced 5 fractions to join me, gave 4 castles and 3 cities to my followers, reduced 1 kingdom to 1 person (without executions), now i focus on another kingdom. But now from time to time a random clan from my...
  20. Resolved Endless Tablut Game - AI Repeats Same Move (Hardest Difficulty)

    Hello all. Just ran into a problem with the hardest AI for Tablut. AI was defending and we got into a situation where the AI could move their king between two spots over and over again while I was only able to react and not make a single game-changing move. Being the hardest AI, it would not...
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