kraggrim
Marquis
Ok guys, here's a few little tweaks for VC (some updated/compatible for 2.012, others for 2.010, 2.005, 2.0, 1.04, 1.03/beta, check first), though many should work fine on later versions, use common sense.
-Make backups, and use at your own risk (especially in story mode).
-When the game updates it will probably overwrite these things. Order your module folder files by 'Date Modified' to see which text files were changed in the update. Redoing them may or may not work.
-If you have any others post them below, as well as updates for the existing ones.
-If you need 'support' from me my advice will probably not be much more than "you must have pasted it in the wrong place" but I will try to help if I can.
-Yes I'm aware TweakMB will make most of this obsolete when it gets updated. Also the same when VC gets updated.
-This thread is your friend. It's very outdated but some of these tweaks can be adapted with a bit of concentration. Thanks to TML.
-This thread is for another mod but some can be adapted.
-If you want to try and make one from TweakMB use the Tweak Viewer with Native 1.158 template on the Native folder to see how the original tweaks were done, then adapt for VC.
-Save editor compatible with VC.
-When you report bugs to the devs please tell them what tweaks you have enabled.
NEW Tweaks on MS: the simple way
Built around 2.025, included most of the tweaks below plus some new ones, recommended.
Companions
Villages
Merchants
Sieges
Battles
Bandits
Religion / Monasteries
Visual / Audio
Dane axe and new bandit-king sword models (2.005) Original models by Gothic Knight Link is broken and I lost the files, sorry.
Easy armour appearance customisation Any
Troll or child sized characters tested in 2.005 but probably any (requires use of save-game editor)
Add or modify music by Der Kopfsammler
Alternate Crown Model probably any
World map camera zoomed-in angle adjustment 1.04
Ships / Sailing
Prisoners
Lords
Kingdom/fief management
Kingom/fief finance
Miscellaneous
TweakMB should work for these things (use Brytenwalda 1.4 template or Native 1.15
Small guide on understanding the numbers in the text files.
-Make backups, and use at your own risk (especially in story mode).
-When the game updates it will probably overwrite these things. Order your module folder files by 'Date Modified' to see which text files were changed in the update. Redoing them may or may not work.
-If you have any others post them below, as well as updates for the existing ones.
-If you need 'support' from me my advice will probably not be much more than "you must have pasted it in the wrong place" but I will try to help if I can.
-Yes I'm aware TweakMB will make most of this obsolete when it gets updated. Also the same when VC gets updated.
-This thread is your friend. It's very outdated but some of these tweaks can be adapted with a bit of concentration. Thanks to TML.
-This thread is for another mod but some can be adapted.
-If you want to try and make one from TweakMB use the Tweak Viewer with Native 1.158 template on the Native folder to see how the original tweaks were done, then adapt for VC.
-Save editor compatible with VC.
-When you report bugs to the devs please tell them what tweaks you have enabled.
NEW Tweaks on MS: the simple way
Built around 2.025, included most of the tweaks below plus some new ones, recommended.
Companions
Stop Morrigan from leaving (2.012) from QWW
Wife as companion (2.012) based on Captain_Octavius' tweak
Add Morrigan back to your party as a companion again tested in Reforged/2.0 but probably any version, (Requires use of save-editor)
Change the negative effect companions have on each other's morale Reforged/2.0/2.004
Companion camp dialogbug-fix and % chance adjustment (from kalarhan)1.04 updated
Companions: change time between attempts to leave the party(1.04 release)/reforged beta
Wife as companion (2.012) based on Captain_Octavius' tweak
Add Morrigan back to your party as a companion again tested in Reforged/2.0 but probably any version, (Requires use of save-editor)
Change the negative effect companions have on each other's morale Reforged/2.0/2.004
Companion camp dialog
Companions: change time between attempts to leave the party(1.04 release)/reforged beta
Villages
Manage village garrisons (2.021) originally by blacklimo
Village recruits type to be based on the faction currently owning the village (2.012)
Village raiding money and goods received (2.012)
Number of village recruits (2.012)
Minimum troops required to loot/enslave/convert a village (2.010 beta)
Disable "village is being raided/been destroyed" pop-up messages" (2.005)
Raiding: run away/cancel in the middle of a raid (from kalarhan) 1.04
Villages defended by faction recruits rather than generic farmers (2.005), but probably any version
Villages defended by faction spearmen and skirmishers rather than generic farmers probably any version
Village recruits type to be based on the faction currently owning the village (2.012)
Village raiding money and goods received (2.012)
Number of village recruits (2.012)
Minimum troops required to loot/enslave/convert a village (2.010 beta)
Disable "village is being raided/been destroyed" pop-up messages" (2.005)
Raiding: run away/cancel in the middle of a raid (from kalarhan) 1.04
Villages defended by faction recruits rather than generic farmers (2.005), but probably any version
Villages defended by faction spearmen and skirmishers rather than generic farmers probably any version
Merchants
Merchants: give better/worse quality goods (1.04)
Merchants have lots of money (1.04)
Point 2 in this post. NOTE: tweakMB actually works for this, choose bryt 1.4 as template.
Merchants to restock more frequently Reforged/2.0
Open scripts.txt and search for
That red 150 is the quality number. Increase it to to see more sturdy/heavy/balanced items. Can do the same for weaponsmiths and stables underneath.refresh_center_armories -1
18 1492 1 100 1490 1 150
Merchants have lots of money (1.04)
Point 2 in this post. NOTE: tweakMB actually works for this, choose bryt 1.4 as template.
Merchants to restock more frequently Reforged/2.0
Sieges
Bring your horse to sieges (2.005)
Disable automatic retreat on KO during sieges (2.005)
Change the minimum troop numbers requirement for besieging a castle/town Reforged/2.0
Change number/strength advantage sieging AI lords need to assault 1.04
Seige relation loss modification from Carsak (2.02
tweaking the food limit for towns and castles (2.025) from LordCanute
Disable automatic retreat on KO during sieges (2.005)
Change the minimum troop numbers requirement for besieging a castle/town Reforged/2.0
Change number/strength advantage sieging AI lords need to assault 1.04
Seige relation loss modification from Carsak (2.02
tweaking the food limit for towns and castles (2.025) from LordCanute
Battles
Low-level troops run away more easily (2.012)
Escape chance after battle for enemy lords (2.005)
Reinforcement waves adjustment for a standard battle (1.03 release)
Troops earn more experience from combat (not training) any
Open module.ini and look for regulars_xp_multiplier = 2.0. Change that 2 to something higher for faster combat-leveling.
Join either side in an ongoing battle Reforged/2.0 reported as broken
Escape chance after battle for enemy lords (2.005)
Reinforcement waves adjustment for a standard battle (1.03 release)
Troops earn more experience from combat (not training) any
Open module.ini and look for regulars_xp_multiplier = 2.0. Change that 2 to something higher for faster combat-leveling.
Join either side in an ongoing battle Reforged/2.0 reported as broken
Bandits
Amount of troops you take to attack bandit lairs/landings (2.021)
Reputation/morale loss for hiring bandits (2.005)
Change money held by bandit camp merchantsReforged/2.0
Bandit party spawn time tested in reforged beta, though not extensively
Make bandit lairs visible Reforged/2.0
Vikings bandits: Make all parties available for recruitment Reforged/2.0
Conditions (negative rep/renown) probably still apply, plus need space in party/fleet for troops and prisoners, and enough money.
Reputation/morale loss for hiring bandits (2.005)
Change money held by bandit camp merchantsReforged/2.0
Bandit party spawn time tested in reforged beta, though not extensively
Make bandit lairs visible Reforged/2.0
Vikings bandits: Make all parties available for recruitment Reforged/2.0
Conditions (negative rep/renown) probably still apply, plus need space in party/fleet for troops and prisoners, and enough money.
Religion / Monasteries
Frequency/thresholds for religious faction-relation decreases (2.012)
Monastery pillaging: local faction relation immediate decrease amount (2.005)
Change the minimum troop numbers requirement for pillaging a monastery tested in reforged beta
Money from pillaging monasteries (2.010) originally by kalarhan
Monastery pillaging: local faction relation immediate decrease amount (2.005)
Change the minimum troop numbers requirement for pillaging a monastery tested in reforged beta
Money from pillaging monasteries (2.010) originally by kalarhan
Visual / Audio
Easy armour appearance customisation Any
Troll or child sized characters tested in 2.005 but probably any (requires use of save-game editor)
Add or modify music by Der Kopfsammler
Alternate Crown Model probably any
World map camera zoomed-in angle adjustment 1.04
Ships / Sailing
Chance to capture a ship after a naval battle from Bpestilence
Landing Point generation button 2.012
Morale loss from sailing and spending the night at sea (2..010/2.005)
Change frequency of landing-point generation (2.005)
Busse troop capacity and speed modification (2.005)
Ship building: Remove need for tar/wool/timber when building Busse/Skieds (2.005)
Ship building: Remove the Norse-only restriction for building Busse/Skieds (2.005)
Landing Point generation button 2.012
Morale loss from sailing and spending the night at sea (2..010/2.005)
Change frequency of landing-point generation (2.005)
Busse troop capacity and speed modification (2.005)
Ship building: Remove need for tar/wool/timber when building Busse/Skieds (2.005)
Ship building: Remove the Norse-only restriction for building Busse/Skieds (2.005)
Prisoners
Refuge prison inescapable (2.025) from kalarhan
also read this post
Recruiting prisoners: no money/morale loss (2.010)
Prisoner recruitment waiting period change
Prisoner capacity change (by Dracosoara) Reforged/2.0
Crown-stealing from captured kings re-enabledreforged beta
also read this post
Recruiting prisoners: no money/morale loss (2.010)
Prisoner recruitment waiting period change
Prisoner capacity change (by Dracosoara) Reforged/2.0
Crown-stealing from captured kings re-enabledreforged beta
Lords
Change relation with lord when you let him free after fight (2.028_ from Carsak
Relation loss for attacking enemy/neutral lords in the field (2.021) by Shaxx
Recruiting lords is certain (if you can get them to consider it) 2.021
Give troops to Lords even if you're not the marshall, king or even the same faction 2.012
Modify Lord's equipment (optionally if you are their King or Marshall) (2.012) from Estebanus
Refuse quest from lord relation loss (2.005)
Relation loss for attacking enemy/neutral lords in the field (2.021) by Shaxx
Recruiting lords is certain (if you can get them to consider it) 2.021
Give troops to Lords even if you're not the marshall, king or even the same faction 2.012
Modify Lord's equipment (optionally if you are their King or Marshall) (2.012) from Estebanus
Refuse quest from lord relation loss (2.005)
Kingdom/fief management
Changing the relation gained with Lord after assigning him to a fief (2.025) from Rarilmar
Stop other kingdoms declaring war to curb your realm's power (2.021)
Give away fiefs as a vassal (2.012) from dorgus142 (requires use of save-editor)
Town/castle recruits eventually change to owning faction rather than original 2.012
Building centre improvements time (2.012)
Rebellion chance frequency (2.005)
Assigning fiefs: relation drop with your other vassals (2.005)
Marshallevying stealing troops negation (2.012) untested
Player towns/castles generate garrison automatically like AI lords 2.02 untested
Towns/castles with no lord fill with troops 2.02 untested
Stop other kingdoms declaring war to curb your realm's power (2.021)
Give away fiefs as a vassal (2.012) from dorgus142 (requires use of save-editor)
Town/castle recruits eventually change to owning faction rather than original 2.012
Building centre improvements time (2.012)
Rebellion chance frequency (2.005)
Assigning fiefs: relation drop with your other vassals (2.005)
Marshal
Player towns/castles generate garrison automatically like AI lords 2.02 untested
Towns/castles with no lord fill with troops 2.02 untested
Kingom/fief finance
Tax inefficiency modification (2.021?) from LeChuck
Base income change for village/castle/towns (2.012) update from Rarilmar
Base income change for village/castle/towns (2.012) update from Rarilmar
Miscellaneous
Stop troops from stealing your valuables/alcohol 2.021 untested
Enterprise relation requirements (2.021) by Shaxx
Recruit troops from your refuge captain (2.021)
Cheat menu expanded to show your new items 2.012
Disable stat-loss (incurable) on games over 757 days long 2.012 untested
More Pictish painted bodies (Skill-bonuses and cheat-menu access now added, updated 25/9/15) [/u] (2.012)
Stop your wife cheating (2.012)
Pictish tattooed equipment skill-bonus modification (2.012)
Refuge garrison limit removal (2.010)
Trainer can upgrade troops to max level (2.010 beta)
No item/money loss when defeated (2.005) from QWW
Mercenary contract pay increase (2.005)
Replace tournament spear tested in reforged beta, but probably any version
Morale modification (1.04 untested)
Leadership skill effect on troop wages (from kalarhan) 1.04
Food consumption: change frequency and amount 1.04
Rubik's Political Map implementation (from kalarhan) 1.04 beta
Remove gradual renown deteroration (from CrvenBear & TML) 1.04
Enterprise relation requirements (2.021) by Shaxx
Recruit troops from your refuge captain (2.021)
Cheat menu expanded to show your new items 2.012
Disable stat-loss (incurable) on games over 757 days long 2.012 untested
More Pictish painted bodies (Skill-bonuses and cheat-menu access now added, updated 25/9/15) [/u] (2.012)
Stop your wife cheating (2.012)
Pictish tattooed equipment skill-bonus modification (2.012)
Refuge garrison limit removal (2.010)
Trainer can upgrade troops to max level (2.010 beta)
No item/money loss when defeated (2.005) from QWW
Mercenary contract pay increase (2.005)
Replace tournament spear tested in reforged beta, but probably any version
Morale modification (1.04 untested)
Leadership skill effect on troop wages (from kalarhan) 1.04
Food consumption: change frequency and amount 1.04
Rubik's Political Map implementation (from kalarhan) 1.04 beta
Remove gradual renown deteroration (from CrvenBear & TML) 1.04
TweakMB should work for these things (use Brytenwalda 1.4 template or Native 1.15
-Faction colours
-Honour gain/loss
-Merchants money available
-Mercenary contract length
-Stat loss over 757 days.
-Right to rule for a few things.
-Skill base stat and max level.
-Tournament bets
-Ammo amounts, shots before reloading
-Battle map sizes (could very well cause problems)
-Enterprise:relations needed to start and setup time.
-Bandit party sizes
-Prevent companions from leaving and complaining after battles
-After battle escape chance for defeated lords
-Ransom offer chance
-Morale loss for prisoner recruitment
-Relation loss/gain for various quests/ actions with lords/ladies/towns/villages
-Bandit infestation chance
-Compensation when not awarded a fife.
-Village prosperity gain from delivering grain/cattle
-Honour gain/loss
-Merchants money available
-Mercenary contract length
-Right to rule for a few things.
-Skill base stat and max level.
-Tournament bets
-Ammo amounts, shots before reloading
-Battle map sizes (could very well cause problems)
-Enterprise:relations needed to start and setup time.
-Bandit party sizes
-Prevent companions from
-Ransom offer chance
-Relation loss/gain for various quests/ actions with lords/ladies/towns/villages
-Compensation when not awarded a fife.
-Village prosperity gain from delivering grain/cattle
Small guide on understanding the numbers in the text files.