Tweaks for Viking Conquest (one for 2.028, others for 2.021, 2.012, 2.010 etc)

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I don't know if this could be considered a tweak or not, but I tried changing the map.txt file with one I edited with the Map Editor.
When I start a new game it freezes. If I LOAD a previously saved game the map loads correctly, but the materials look extremely weird compared to what they look like in the original map:

http://postimg.org/image/7toprtzff/

UPDATE: It hit me today like a kick in the groin. The LaGrandmaster shaders apply winter effects based on height and my map was higher than the original, just enough to cover the whole area with 100% snow.

So if you ever think about changing the V.C. map pay attention to the its height!  :grin:
 
Phalnax811, I wasn't able to find that relation decrease bit so I'm afraid you'll have to wait for the official patch.


Dorgus, that's a bit too complicated to do without the source code I think.


Wayfarer, not that I know off, but if you have a backed up pre-2.0 version it shouldn't be too hard, use OpenBRF and Morgh's Editor.


Ulfrsson, glad to hear you figured it out. Editing the actual map isn't soemting I've ever tried. What changes are you making?
 
kraggrim said:
Ulfrsson, glad to hear you figured it out. Editing the actual map isn't someting I've ever tried. What changes are you making?

Thanks, I'm slowly working on a mod for Warband and I'm also trying to see how some of the things would work in V.C., in this case, a whole new map.  :grin:
 
kraggrim, can you tell us please, how to modify siege waves and treshholds for attackers and defenders now in VC? And, as far as you know, does tweak for ordinal battles from this thread work for 2.012?
 
I want to "test" different troops, for instance 100 Huscarls vs 100 Hersir.

Is there any easy way to do that?

I thought that it may be possible by editing each party with MnBSaveGame, but I'm not sure.

Is there any application to do this kind of things?

EDIT: It works.

EDIT 2: just for the records, these were the results:
http://puu.sh/lKgPC/a5aaaeb649.png

I was in doubt whether to invest on Huscarls or Hersir. Not anymore.
 
Yeah, somthing seems off. Were you using formations or did you just tell your guys to charge? Was the enemy using formations?
 
Ulfrsson said:
Wow, those results seem exaggerated. Are you sure you had damage to your troops set to full?

Yep, double checked. Combat AI at good too.

kraggrim said:
Yeah, somthing seems off. Were you using formations or did you just tell your guys to charge? Was the enemy using formations?

Weird, I didn't made any other changes.

I tried two times, one the enemy was charging and I formed a line, then charged when the enemy hit us. For some reason I couldn't make a shieldwall, so I discarded it since it seemed to be a bug. In this case I think no huscarl died before the enemy fled.

Second time both of us were on shieldwall and I was moving toward the enemy formation. I wanted to recreate some kind of bottleneck, so no one would flank and such.

I just made a new try to make sure, and ordered my guys to charge a shieldwall... similar results.


You guys got me a little worried now :sad:

EDIT: If by any chance you want to check it out... here is the save file:
https://goo.gl/q7EMXV

EDIT 2: I went out and edited again the enemy party. I even removed the lord, and put 100 huscarls there too. These were the results: http://puu.sh/lKlLC/257414e964.png

Both parties charging.

It doesn't seem exaggerated... it really does seem huscarls are a bit OP.
 
kraggrim said:
Wayfarer, not that I know off, but if you have a backed up pre-2.0 version it shouldn't be too hard, use OpenBRF and Morgh's Editor.

Yeah that's how I thought to do it, too.  I do still (luckily) have the installers for the older versions kicking around.  Without knowing if I could get 'em again, that's a good thing of having a cluttered downloads directory :wink:

At some point I'll have a go, post up whatever I can for dl.  That Godelic Axe from .02 was cool.
 
dorgus142 said:
It doesn't seem exaggerated... it really does seem huscarls are a bit OP.

Well, in that case, let's hope they stay that way.  :lol: I'm curious as to how they would manage against 100 Irish elite skirmishers. With all the stamina/heavy gear settings.
 
Ulfrsson said:
dorgus142 said:
It doesn't seem exaggerated... it really does seem huscarls are a bit OP.

Well, in that case, let's hope they stay that way.  :lol: I'm curious as to how they would manage against 100 Irish elite skirmishers. With all the stamina/heavy gear settings.

I've set up the save so I can easily modify =P

Test incoming! Will edit with a screenshot in a bit. But I can't set individual gear.

EDIT: well I expected the results: http://puu.sh/lKVNz/7f3f4fec44.png

Both parties charging, no special orders.

Slightly different results when they stood ground to use the javelins until the enemy hit the wall :razz:: http://puu.sh/lKW3f/34a1c14d9f.png
 
Cheat menu expanded to show your new items 2.012

Ok, so you've added new items and want to try them out, backup menus.txt and then find this bit:

menu_cheat_find_item 0 {!}Current_item_range:_{reg5}_to_{reg6} none 4 2133 2 72057594037927941 144115188075856210 2120 3 72057594037927942 144115188075856210 96 2110 2 72057594037927942 288230376151712875 2106 2 72057594037927942 1 3
mno_cheat_find_item_next_range  0  {!}Move_to_next_item_range.  6 2105 2 144115188075856210 96 4 0 30 2 144115188075856210 288230376151712875 2133 2 144115188075856210 0 3 0 2060 1 864691128455135262  .  mno_cheat_find_item_choose_this  0  {!}Choose_from_this_range.  9 1532 1 360287970189639684 2120 3 1224979098644774912 144115188075856210 96 2110 2 1224979098644774912 288230376151712875 2121 3 1224979098644774913 1224979098644774912 144115188075856210 6 3 1224979098644774914 0 1224979098644774913 2120 3 1224979098644774915 144115188075856210 1224979098644774914 1535 3 360287970189639684 1224979098644774915 1 3 0 2042 1 360287970189639684  .  mno_camp_action_4  0  {!}Back_to_camp_menu.  1 2060 1 864691128455135255  .

So add 435 + the number of items you are adding to those instances of 288230376151712875. I think that's it anyway. For my pict mod that added 16 items I appear to have changed it to 288230376151713026.  The 435 is the stab-only version of weapons that are used for some game-mechanic I don't understand, they're in the game but don't show in the item list, so your new items will be after them in the list.

You should know that these newly added items won't have the equipment modifiers for heavy/medium stuff. There is potentially a way to add this too, so try to have your items in blocks of types. So have all your heavy armour next to each other in the list (after all the existing items, dont put them in the midle of the list). Should make it easier to implement the skill modifiers if I get round to working it out.


Edit: for 2.021 it appears to now be 135 + the number of items you are adding, though I've not tested this yet.
 
Phalnax811 said:
Laizenbh said:
Its possible to change troop type to norse based on religion composition of the fief(like pagans are the majority here=norse troops) instead of owning faction based?
Also there is any tweak to decrease STR requeriment for troll axe(21 is too much)?


Truth for that troll axe.

16 or so would be better.

funny this was brought up. I used Cealwin for the axe because no one else could equip it :razz:

Making it usable fro the player is just too OP. The fact that it is in the game is kind of silly to begin with.
 
Request:  Is there any way to change the chances of being awarded with a ship after a successful naval battle? 

I have looked through the files and can't seem to find anything that generates the event.

Secondary would be a way to change what you get awarded with and how broke it is. It does seem to be fairly random and exceedingly rare. 
 
Open menus.txt, and find this section:

menu_ship_capture 0 You_are_able_to_capture_one_of_the_enemy's_ships._It's_a_{s2},_but_due_to_the_fight,_the_'{s1}'_is_in_a_bad_condition._Do_you_want_to_add_this_ship_to_your_fleet_nevertheless? none 44 2133 2 1224979098644774912 0 4 0 31 2 144115188075856230 1 2133 2 1224979098644774912 1 5 0 2170 3 1224979098644774913 1369094286720630822 360287970189639680 2107 2 1224979098644774913 2 2110 2 1224979098644774913 7 2106 2 1224979098644774913 1 2120 3 1224979098644774914 301 1224979098644774913 521 3 1224979098644774915 648518346341351424 1224979098644774914 2147483679 2 1224979098644774915 0 2133 2 1224979098644774912 1 5 0 1685 3 1224979098644774916 648518346341351424 1369094286720630806 2120 3 1224979098644774917 10 1224979098644774916 4 0 31 2 144115188075857407 1 2107 2 1224979098644774917 140 2108 2 1224979098644774917 100 3 0 2136 3 1224979098644774918 1 101 32 2 1224979098644774918 1224979098644774917 2133 2 1224979098644774912 1 3 0 4 0 2147483679 2 1224979098644774912 0 2060 1 864691128455135282 5 0 4 0 31 2 144115188075857341 0 2133 2 1224979098644774919 504403158265495652 5 0 2133 2 1224979098644774919 504403158265495651 3 0 526 3 144115188075857092 1224979098644774919 31 2136 3 144115188075857093 216172782113787101 216172782113787124 2136 3 144115188075857094 5 15 526 3 144115188075857095 1224979098644774919 51 2031 1 1441151880758558799 2320 2 1 144115188075857093 1 2 936748722493063965 144115188075857092 2320 2 2 72057594037927943 3 0 2

That ten floating there by itself are the base odds of getting a ship. Although looting skill supposedly increases this chance, changing it to a 99 didn't cause any errors. I now capture a ship after each battle. 

The green "5 15" has to do with how damaged the ships are. Change it to 5 100 to get a chance of ANY condition ship, or 100 100 to ONLY get "very good" condition ships.

The TYPE of ship you get after battle will be whatever the largest ship is in the final stage of battle.  If you fight a lord or outlaw (a combatant) you will get a Busse, Skeid or Snekkja, depending on the numbers in the final battle and your selected battle size. Turn battle size up greater than 300 will maximize your chances of getting a Busse when fighting groups larger than 100.  Lords are more likely to bring Busse into battle, Vikings Skeid, and Sea Kings usually fight with Karvi and Snekkja.


There is one bug that I have found, probably in the base code and not the tweak:  If you choose to "have your men board the enemy without you", you will be awarded an exact copy of whatever the last boat you were awarded in a legitimate battle. So... If you fight a lord and win a sweet oak Busse?  Now go and fight a couple of fishers, merchants or priests, and you will win more sweet oak Busse.  They will have different names, however.  That appears to come from some other part of the code.

I have reported this bug, though, so it may be fixed soon.
 
Nice one, will link on the front page. Can you edit your post to add a wee descriptive title and the VC version (number) you did this for?

For the damage to the ship, it will hopefully be in that same section somewhere, I'll have a quick look now. I think I have a note somewhere of what the numbers for min/max ship health are, depends if I can find it...

Edit:
menu_ship_capture 0 You_are_able_to_capture_one_of_the_enemy's_ships._It's_a_{s2}._But_due_to_the_fight_the_'{s1}'_is_in_a_bad_condition._Do_you_want_to_add_this_ship_to_your_fleet? none 39 2133 2 1224979098644774912 0 4 0 31 2 144115188075856230 1 2133 2 1224979098644774912 1 5 0 2170 3 1224979098644774913 1369094286720630822 360287970189639680 2107 2 1224979098644774913 2 2110 2 1224979098644774913 7 2106 2 1224979098644774913 1 2120 3 1224979098644774914 301 1224979098644774913 521 3 1224979098644774915 648518346341351424 1224979098644774914 2147483679 2 1224979098644774915 0 2133 2 1224979098644774912 1 5 0 1685 3 1224979098644774916 648518346341351424 1369094286720630806 2120 3 1224979098644774917 10 1224979098644774916 2136 3 1224979098644774918 1 101 32 2 1224979098644774918 1224979098644774917 2133 2 1224979098644774912 1 3 0 4 0 2147483679 2 1224979098644774912 0 2060 1 864691128455135278 5 0 4 0 39 0 2133 2 1224979098644774919 504403158265495652 5 0 2133 2 1224979098644774919 504403158265495651 3 0 526 3 144115188075857092 1224979098644774919 31 2136 3 144115188075857093 216172782113787098 216172782113787121 2136 3 144115188075857094 5 15 526 3 144115188075857095 1224979098644774919 51 2031 1 1441151880758558799 2320 2 1 144115188075857093 1 2 936748722493063227 144115188075857092 2320 2 2 72057594037927943 3 0 2
mno_capture  0  Add_the_ship_to_your_fleet.  16 2133 2 1224979098644774912 0 6 3 1224979098644774913 301 308 31 2 1224979098644774912 0 521 3 1224979098644774914 648518346341351424 1224979098644774913 2147483681 3 1224979098644774914 1 10 501 3 648518346341351424 1224979098644774913 144115188075857092 2121 3 1224979098644774915 1224979098644774913 301 2120 3 1224979098644774916 311 1224979098644774915 501 3 648518346341351424 1224979098644774916 144115188075857093 2120 3 1224979098644774917 321 1224979098644774915 501 3 648518346341351424 1224979098644774917 144115188075857094 2120 3 1224979098644774918 331 1224979098644774915 501 3 648518346341351424 1224979098644774918 144115188075857095 2133 2 1224979098644774912 1 3 0 2060 1 864691128455135278  .  mno_leave  0  Leave_the_ship_behind.  1 2060 1 864691128455135278

Ok, this is a quick guess but that 5 to 15 might be the % health of the acquired ship. 

I don't even know about fixing the other problem (ship type gained is from last phase of battle), might be like that for balance reasons. You could ask in the support forum maybe.
 
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