Nerius
Sergeant
I just wanted to make a little compilation for fixes for different types of scenarios that have been afflicting me and I thought I'd share.
Re: Core 2 Duo vs Core 2 Quad
Too much, my eyes hurt(graphics problem)
Clear your page files!
Lagfix
Source: http://forums.taleworlds.com/index.php/topic,126729.0.html
Abnormal stuttering/hitching
Personally, I'm going to try out the one for quadruple cores, since I have a new i3, and also the lagfix.
M&B:Warband runs horribly bad on my computer, and I have a new Asus U30JC-B1 with a veyr solid build, which should be more than enough, but apparently it isn't.
Discuss.
Re: Core 2 Duo vs Core 2 Quad
Source: http://forums.taleworlds.com/index.php/topic,132785.msg3236303.html#msg3236303I had a dual core CPU and upgraded to a quad core.
The dual core had some problems when new enemies arrived.
But the quad core didn't make any performance improvements.
I then found out that Warband only used one of the available cores.
To fix this problem
Start Warband
Go to Task manager, click on the Processes tab
Right click on warband
chose set affinity... and remove CPU 0 from the list chose OK
Restart warband
Go to Task manager, click on the Processes tab
Right click on warband
chose set affinity... and select all cores chose OK
And WB will now use all cores.
This was a great improvement on my computer I do not notice when new enemies arrive now.
I can't see any performance difference between my quad core and dual core after the core problem was fixed.
I think a new GFX would be a better upgrade in my computer
Too much, my eyes hurt(graphics problem)
Source: http://forums.taleworlds.com/index.php/topic,136962.msg3295550.html#msg3295550Check if you dont have HDR put to max.
In video options. A rather handicapping and worthless feature in pretty much any game that has a competitive element in my opinion.
Clear your page files!
Source: http://forums.taleworlds.com/index.php/topic,136573.0.htmlIf you get strange bugs like messages not showing clear your page files!
because all the corrupted memory gets loaded right back in!
press Fix It! and then restart and shut down once(not sure if it works with restart,you have to do it twice as the first restart is to make necessary changes!)
http://support.microsoft.com/kb/314834
Lagfix
Kazhul Doran said:My game was laggy till i changed the rgl config manualy
Code:first_time = 0 texture_detail = 100 render_buffer_size = 500 max_framerate = 120 start_windowed = 0 use_pixel_shaders = 1 use_vertex_shaders = 0 fake_reflections = 1 show_framerate = 0 use_ondemand_textures = 1 use_ondemand_textures_mt = 0 disable_music = 0 disable_sound = 0 disable_frequency_variation = 0 cheat_mode = 0 enable_blood = 1 enable_edit_mode = 0 force_single_threading = 0 debug_mode = 0 display_width = 1680 display_height = 1050 display_bits = 32 antialiasing = 2 sample_quality = 0 alpha2coverage = 1 force_vsync = 0 shadowmap_quality = 0 shader_quality = 0 postfx_dof = 0 postfx_hdr = 0 postfx_autoexp = 0 flora_degrade_distance = 75.0000 flora_lod_detail = 2 use_instancing = 0 use_secure_connection = 0 max_number_of_connections = 40 look_for_server_on_this_machine = 0 music_volume = 0.2160 sound_volume = 0.5515 mouse_sensitivity = 0.5894 invert_mouse = 0 enable_lighting = 1 enable_particles = 1 enable_blood = 1 enable_character_shadows = 0 enable_accurate_shadows = 0 number_of_corpses = 5 grass_density = 45 combat_speed = 2 friend_combat_difficulty = 2 adapter_format = 0 reduce_combat_ai = 1 reduce_campaign_ai = 1 combat_difficulty = 2 display_labels = 0 display_targeting_reticule = 1 display_attack_direction = 0 turn_camera_with_horse_in_first_person = 2 verbose_damage = 1 verbose_shot_difficulty = 0 battle_size = 1.9000 attack_direction_control = 2 defend_direction_control = 0 lance_control = 0 anisotropic_filtering = 1 enable_environment_shadows = 0 verbose_casualties = 1 verbose_experience = 0 realistic_shadows_on_plants = 0 number_of_ragdolls = 5 gamma = 2.2000 character_detail = 1.0000 character_shadow_detail = 0.0000 control_mouse_movement_y_scale = 1.5000 blood_stains = 2 use_winmm_audio = 0 enable_version_check = 1 enable_aspect_ratio_control = 1 realistic_headshots = 1 auto_gfx_quality = 0
My system
Pentium 4 3,21 Ghz
2000 mb RAM
GeForce 8400 GS
to point the effect out, well my game was laggin really bad with like 50 npcs on a forest area.
NOW i can play with up to 300/400 npcs depending on the landscape with no lag at all.
I can use polished landscapes now i dont know who think buffersize for the renders should me 16 by default but he should stop sniffing glue for sure...
Ive no clue what other settings may helped
Abnormal stuttering/hitching
Source: http://forums.taleworlds.com/index.php/topic,126869.msg3062360.html#msg3062360Yep, you have to go to the control panel, click on the icon named "folder options" and find the option that lets you see hidden folders first.
Then you go to "Users -> You -> Appdata -> Roaming" and delete the warband files. I'm not sure why deleting them has worked for some people, but be warned that your multiplayer profile is stored there, so you'll have to create a new face, unless you don't want to delete it.
You might also want to try deleting your .ini file in your "My Documents -> Mount & Blade Warband" It's recreated when you next open mount and blade. It determines your graphics setting.
Another fix could be to go into that same folder and edit a line in the Rgl_config.ini instead. Try increasing the "render_buffer_size = " to like 100 and see if it helps any on the stuttering.
If none of this works I'd guess that it has something to do with buggy graphics drivers or corrupted DirectX files. Try reinstalling either
Personally, I'm going to try out the one for quadruple cores, since I have a new i3, and also the lagfix.
M&B:Warband runs horribly bad on my computer, and I have a new Asus U30JC-B1 with a veyr solid build, which should be more than enough, but apparently it isn't.
Discuss.