Xauna is back folks.
Yeah but it was clarified that on CAVALRY it was super strong. It was the main meta of WB comp probably on par with making sure archers would get shield drops. It was just one of those things you would always do if you had the option. I mean you know it's powerful when every scrim vs Swad turned into everyone scrambling to find long awlpikes off of corpses at the end of round and cheering if you managed to get to it in time or your entire team sighing to themselves if your cav was stupid enough to get killed with the awlpike out because now the enemy has it.
But yes, the long awlpike did not carry the same weight on foot besides giving infantry a pretty easy weapon to stop cav with and if I'm remembering right it was a good weapon to shield stun with.
I think its absurdly funny that long awlpike was the most OP thing in warband considering that nearly every cav class in bannerlord has a long awlpike that can couch
Would like to see some examples of this because this is not the intended design. Awlpike is an exclusive perk for the Voulgier. And pikes can't be used in horseback.
Also, if i recall correctly alwpike was an infantry item in Warband, you could give it to a cavalry or just mount a horse to use it on horseback.
finallyXauna is back folks.
I lost hope a while ago, I've resigned to accepting the cesspool and rivaling in it's filth. My E key will be broken from use before they fix the issues.
I lost hope a while ago, I've resigned to accepting the cesspool and rivaling in it's filth. My E key will be broken from use before they fix the issues.
I wish I could show you my hard drive, the amount of kick-xbow and gimmick clips I have is disgustingIf Beeflip would just make a highlight reel everyone watching would probably realize why a lot of changes need to be made to the game.
I lost hope a while ago, I've resigned to accepting the cesspool and rivaling in it's filth. My E key will be broken from use before they fix the issues.
Main Hot-Fix
Versions
Native: e1.4.1
SandboxCore: e1.4.1
Sandbox: e1.4.1
Storymode: e1.4.1
CustomBattle: e1.4.1
- You can now add multiplayer friends through their Bannerlord ID.
- Added in-game username system called Bannerlord ID. You can choose a username for yourself under the Social tab. Players are given a random username on login if they don't have one. Usernames should be between 5-30 characters and only letters are allowed.
- Minor serverside improvements.
- Fixed a bug that caused 6-player parties to be removed from the Siege pool if they haven't been on queue for 3 minutes.
- Fixed Custom Games not having auto team balance.
- Fixed barriers to prevent players go out of bounds or phase into objects (like walls, boxes etc.).
- Fixed a bug that makes the player able to speak to a notable with "request a meeting with someone" menu button.
- Fixed a crash that occurred when asking tavern keeper for available quests.
- Fixed a bug caused specific games to be created twice.
- Fixed an error that caused the player to be able to propose war/peace decisions while being under a mercenary contract.
- Minor bugfix with Kingdom Decision system.
There you go guys... what more did you want...?
I guess we will need to wait a little longer for the 'patch-that-was-promised'
Well i voted combat parametres as I feel thats important for MP & SP. I really think it's the biggest priority overall and to be honest IMPO talking about anything else is a bit pointless until its fixed haha! It's just so so vital for the combat to be perfect; we can worry about balances or whatever after.They also fixed the sound of footsteps and hoofbeats. Now it’s tripping me out because I got used to ignoring the sounds but they’re actually accurate. Pretty cool
Edit: heads up there’s a thread with a poll in the main section with what the devs should prioritize. Diplomacy is top of the list with 105 votes followed by combat parameters at 75. Mp is in the middle somewhere with 34 votes. Are there more than 34 mp players who frequent the forums?
Well i voted combat parametres as I feel thats important for MP & SP. I really think it's the biggest priority overall and to be honest IMPO talking about anything else is a bit pointless until its fixed haha! It's just so so vital for the combat to be perfect; we can worry about balances or whatever after.
So I imagine Forsaken honestly couldn't see or react to some of those bashes you threw at him due to these types of things going on, those bashes are really fast after all.