I feel the new system is better for mid to late. Currently a multi front war against all empire factions. Means 1000vs1000 battles all the time and attrition rates are high and bodies need to plug holes. And that is how big wars in end game mostly run. So that all imo makes sense with a few tweaks and is much preferable to the old system.
What imo would be nice is a visual connection between the formations in the deployment screen and the party screen. If I could see which formations are currently filled by what unit types and what numbers I could make educated decisions on what I need to bolster so I am not surprised that my archer line is suddenly only a couple of guys because their former buddies stopped a cataphract charge with their faces.
To me the bigger issue is that the party screen becomes a confused list of bodies with no visualization where they would roughly go (I obviously know where my elite goes, but all the reinforcements will be all over the shop in the party screen without mods). Some grouping and representation where which troops would go by my default deployment would help in that.
What imo would be nice is a visual connection between the formations in the deployment screen and the party screen. If I could see which formations are currently filled by what unit types and what numbers I could make educated decisions on what I need to bolster so I am not surprised that my archer line is suddenly only a couple of guys because their former buddies stopped a cataphract charge with their faces.
To me the bigger issue is that the party screen becomes a confused list of bodies with no visualization where they would roughly go (I obviously know where my elite goes, but all the reinforcements will be all over the shop in the party screen without mods). Some grouping and representation where which troops would go by my default deployment would help in that.