Thank you I'll relay this internally for discussion ?
Thank you I'll relay this internally for discussion ?
I also would like the old system returned.
I think the goal was to add formation captains, which in my opinion adds a lot to the battle system. They also added pre-battle deployment to all battles instead of just sieges. Which could have been added without removing the old assignment system.
However, what @MRay said that because companions were "fluid" in their equipment, it was not possible to assign them on the Party UI then reassign them in the pre-battle deployment screen. Which is understandable.
In my opinion, they just need to expand the filters to allow tier assignment in addition to the current armor/equipment filters.
Yes good idea, please when can we get the extra card formation slot specifically for heroes? As i use heroes as my bodyguards, your recent updates to the game have remvoed the party formation interface so we now want something that can compensate this such as a specific hero card slot. We would also like to have the ability to use are strongest troops as a bodyguard (although you have said previously that migh tnot be possible) Alot of us are short on time, we work alot or have busy lives and don't have much time to read all the forums on all the games we play, suggest, vote or provide constructive criticism on continiously but I know the vast majority of M&B Bannerlord players DO WANT THIS sorted. The removal of previous party formation/trrop assignment selection in the Party screen (To move, set and adjust troops/heroes to our liking) was a huge killing and did affect the majority, of course we know about swings and roundabouts, bad comes with the good, fully understand game is still in development and all of this but please just try and find a way to sort this so we can atleast have a HERO formation card specifically for them in battle.... But just keep in mind if a hero specific selection card is brought in (Which most of us do want) we still want the ability to place our Heroes as commanders of other formations (Troops like we have now) Hopefully this can come with next update or soon as you can... Thank you!Thank you I'll relay this internally for discussion ?
If merging the old system with the new Order of Battle system is unfavourable, then there's a few additions that must be made to the new system to restore the previous system's functionality:Thank you I'll relay this internally for discussion ?
Hard disagree with this bit.And honestly, if it is an issue with the coding side, that for whatever reason they can't coexist, then retract the new system and bring back the old system.
Atleast I didn't ask for this pre-battle ordering of formations feature, I can't remember other players having specifically asked for it. I was perfectly used to order my troops quickly in the old system, before enemy units approached my position (in some cases the enemy AI was waiting and not moving, giving more time to do so). So I could live with it, if you roll back this feature, bring back the old formation management via the party screen, adapt your new, fancy pre-battle formation system, so they can work together.
We're working on some UI design changes to support "assigning lords in the encounter". This is experimental and not %100 confirmed yet. So stay tuned.- 'Hero' filter. Most players used the old system to keep non-combatants off the front lines or to assign personal bodyguards to the player. The AI seems to chuck spare heroes (who aren't leading a formation) into their own formation anyway, so seems weird we can't do that too.
We're also working on tier preference filters for formations. Prefer High Tier and Prefer Low Tier.- Tier filters. Checkboxes for each tier (maybe just underneath the slide bar?) would allow us to exclude certain tiers from a formation and would return the functionality of having a unit dedicated to training new (or quest) troops, as well as keep veterans in reserve for when they're needed (like real-life triarii).
We thought about this before implementing the feature but after some internal tests it was clear that it caused bad user experience. We had to disable filters across formations allow troops to go to at least one formation. Since hard-forcing filters would make some troops start the encounter formationless and we don't support that.- Fixing the preference filters to be more strict, rather than have some kind of RNG as they seem to now. If the players wants to make a javelin or a shield regiment, for example, then troops who don't meet those criteria should NOT be moved to the new regiment unless all those who do have been selected already.
let's hope everything works outWe're working on some UI design changes to support "assigning lords in the encounter". This is experimental and not %100 confirmed yet. So stay tuned.
Nice!We're also working on tier preference filters for formations. Prefer High Tier and Prefer Low Tier.
Totally understandable, thanks for the heads up!We thought about this before implementing the feature but after some internal tests it was clear that it caused bad user experience. We had to disable filters across formations allow troops to go to at least one formation. Since hard-forcing filters would make some troops start the encounter formationless and we don't support that.
Second, this makes sliders less useful. %50 on a slider doesn't mean %50 of the troops of that type anymore. When the filtered troop number is reached, increasing the slider doesn't move any more troops/change troop count in the formation. Which feels weird. Or the slider needs to represent "%50 of infantry that has thrown weapons and shields". Which in turn makes the OoB as a whole hard to use. "%50 of infantry that has thrown weapons and shields" + "%70 of infantry troops" is hard to understand, sum up and keep track for the player.
All in all, it results in a bad experience.
Good to hear!We're working on some UI design changes to support "assigning lords in the encounter". This is experimental and not %100 confirmed yet. So stay tuned.
Also good news, but I hope it won't work like the heavy armour one, where it works up until a point and then shoves troops in randomly regardless of their relative armour rating.We're also working on tier preference filters for formations. Prefer High Tier and Prefer Low Tier.
I wasn't advocating for that, I'll be more clear that what I suggested is similar to how the sliders work now, I was just saying that the filters are quite vague at the moment and don't work well to distinguish a particular troop type, especially when we have to negatively filter (e.g. i have a shield preference formation so the unfiltered regiment would be my shock troops, but there would still be a few non-shielded in the shielded and vice-versa). It might help this to just have a lot more filters, especially those associated with that troops role (e.g. shock infantry, skirmisher) and have corresponding tags on the troops. For example, troops with throwing knives and rocks are included in the thrown weapon formation but that's not really useful to making a skirmisher formation.We thought about this before implementing the feature but after some internal tests it was clear that it caused bad user experience. We had to disable filters across formations allow troops to go to at least one formation. Since hard-forcing filters would make some troops start the encounter formationless and we don't support that.
Yeah, I was commenting on this aspect of the suggestion. Selecting a filter and only moving troops that are applicable to that filter, messes with the slider since let's say the slider is at %50 and shield filter is active. If less than %50 of the infantry have shields, the slider now means something else. Even though the slider is at %50, the formation won't have %50 of the infantry. And that's hard to keep track.(e.g. i have a shield preference formation so the unfiltered regiment would be my shock troops, but there would still be a few non-shielded in the shielded and vice-versa)
Not quite. I'm saying in this particular example there are simultaneously both shielded troops in the non-shielded formation and unshielded troops in the shielded at the same time, as in there are still troops who fit the criteria who have not been included, in favour of those who don't. I think it mostly happens when multiple filters are active and interacting with each other, but it's making the sliders a bit more a of a chore than they should be.Yeah, I was commenting on this aspect of the suggestion. Selecting a filter and only moving troops that are applicable to that filter, messes with the slider since let's say the slider is at %50 and shield filter is active. If less than %50 of the infantry have shields, the slider now means something else. Even though the slider is at %50, the formation won't have %50 of the infantry. And that's hard to keep track.
Hope I'm understanding your point correctly.
Yep, that would be very good!It'd at least be nice to get some indication on the UI when you've run out of the preferred troops so you don't have to manually scour both formations to see if they're all there.
Yep, that would be very good!
It'd at least be nice to get some indication on the UI when you've run out of the preferred troops so you don't have to manually scour both formations to see if they're all there.
oh i didn't know that, thanks for the info!The tooltip of the number of troops, in the top right corner of the formation card, shows the preferred troop number and the formation number. If formation number is higher than preferred troop number, it means you've run out of preferred troops. This might help if you guys were not aware of it.