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Maybe if I rephrase: "easily" means "without needing much micromanagement or help from other troops, this troop will inflict high casualties with low losses against certain units of the same tier and quantity."Err.. they do defeat things easily. I really have no clue as to what you're talking about when you say "can't defeat things easily"
This applies to lots of different units in Bannerlord. It does not apply to most melee cavalry, despite the fact they cost more.
Overall, it does. Run some custom battles. Almost all 2h shock troops will slaughter shield+1h users. Almost all large shield users will easily soak up arrows to get into melee. Almost all braced polearm users can slaughter melee cavalry.because this game isn't some SRPG game that has neat rock-scissors-papers relationship between troop types
The unfortunate exception? Melee cavalry. There isn't anything they do really well against.
Further down you say the value you think cavalry brings, and I point out why other troop types do it better.I really don't understand why you're thinking something needs to "defeat something easily" to have tactical value, because tactics is a measure of value as part of the army group, not a DPS meter.
"The right situation," of course. Anything can be good if you tailor a situation very specifically to make its flaws irrelevant.Already, the cavalry pretty easily decimates archers when done in the right way, right numbers, right situation. Same against infantry, same against horse archers, same against any other troop type for that matter.
If, when comparing within a tier, you have:
* Unit which is good in some situations and costs a warhorse (Banner Knight),
* Unit which is extremely good in almost every single situation and costs a warhorse (Khan's Guard)
* Unit which is extremely good in many situations and does not cost a warhorse (Fian Champion)
Then which are you going to pick for your limited party size?
You don't have any basis to say this whatsoever, as I have clearly demonstrated the historical argument for devastating cavalry charges with actual evidence while you have provided none.I find most of these types of complaints where people say "A can't do B" in this game, results from either (a) misconceptions on historical battles (as clearly can be seen in this very thread about cavalry charges)
Read this.Take for example attacks against archers, as you've mentioned. In many cases I see the common mistakes of..
- (a) riding in head-on against sufficient numbers of archers from a distance without drawing their fire through other troops
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Cavalry where both rider and horse are armoured should be able to ride directly at archers in an open field and survive.
I actually said archers should go roughly even with cavalry, under equal circumstances."oh, cavalry is supposed to be good against archers"
There are historical examples of unsupported, solely cavalry parties defeating much larger infantry forces, such as the Battle of the Lake of Antioch. So where does this "EXACTLY" come from?Cavalry has a way to deal with any troop type, and if not alone, as part of a combined arms maneuver, which, is EXACTLY how they should be.
Ranged cavalry (eg Khan's Guard) is. Melee cavalry isn't.Cavalry is still the most significantly powerful and useful unit type in the game by far.
50 Khan's Guard can defeat 600 recruits alone. 50 Banner Knights can't defeat 200.
You simply ignore them because your archers are already on a hill, protected by shield infantry. Or your Khan's Guard just ride around them and shoot them till they die.Their speed alone is plenty enough to be valuable, for example, you see enemy formation in the opening phase of the battle try to move to a better spot?
Your archers shoot them, then proceed to shoot the enemy. Or your Khan's Guard just ride around them and shoot them till they die.The enemy has their own cavalry protecting the sides?
Your archers... Shoot them. Or your Khan's Guard just ride around them and shoot them till they die.The enemy has horse archers attempting a envelopment tactic?