Cavalry (both melee and distant) is currently unrealistically dominating the battefield even with the nice addition of pike walls. This is notably due to the horses serving as second health pools with no drawbacks. To mitigate this, a simple realistic tweak could be to add fall damage when the...
I can charge at full speed with my horse in heavy armor against a simple recruit, yet all I can do is get them stunned for half a second and have them say "oof!". It doesn't even matter if it's a full on charge or just a trot, it still stuns them for the same amount of time! Shouldn't a full on...
Summary: Crossbow unreloadable on horseback tooltip missing after 1.7.0 patch
How to Reproduce:
Description: "Hickory crossbow" can't be reloaded; after the 1.7.0 patch, the tooltip no longer provides this information
Steps to reproduce:
1.1. Open latest version (1.7.0) of game
1.2. Open...
Hello there!
This balance patch that went out as a hotfix today, is a continuation of this big balance patch last month. Since then the meta has changed quite a bit and also there was more time to dive into deeper balancing of some item classes, both of these things are the main component of...
One of my biggest disappointments is the lack of a truly elite infantry line in Bannerlord and Sturgia's lore suggests that it would fit them perfectly, but instead they have a heavy cavalry line extremely similar to the Imperial Factions and Vlandia. I figured I would post a poll and see if...
Good morning folks, hope you having a wonderful day!
To sumarize everything in two points, i'm gonna talk about cavalry speed and aim
Cavarly Speed
Rn i use Aserai horses that requires 60 riding to use, notnetheless it happened with 10 riding horses. It's simple, as i position my foot...
Currently each cavalry unit will need a normal horse as soon as the unit is upgraded from the infantry tier to the first cavalry tier. Additionally a war horse is needed as soon as the cavalry unit has enough experience to level up.
The current problem lies in the different tiers for the...
I wrote about this somewhere earlier, but something is suspicious and I think you should really review the hitboxes or some damage calculations on cavalry.
It seems that often I end up hitting an opposite side or do an opposite effect of what is expected. I don't have videos of this, but some...
#1: Only Cavalry, Improved Armor / Lance - No Long / Heavy Lances
#2: You may only attempt to hit your opponent, not their horse, until their shield is broken. Once their shield is broken, you may either aim for them or their horse.
#3: Swords, and Maces are NOT allowed, the only weapon you...
Due to multiple factors, Bannerlord's field battle tactics are currently very shallow.
There is an obvious best tactic: sit your archers on a hill, put a small number of infantry in front of them in a wide formation, and watch them kill everything. Or, get a party of all horse archers (Khan's...
Summary: Cavalry is couching lance too late and its performance has got seriously downgraded in 1.6.2
How to Reproduce: Just play a custom battle in 1.6.2 picking cavalry and check units behavior.
Have you used cheats and if so which: No
Scene Name (if related): All maps
Media (Screenshots &...
Summary: I was calmly killing several Vlandian cavalrymen, when one of them triggered a strange message in an error dialog box. "Method not implemented for network message. event_type: 0"
How to Reproduce: In multiplayer, stand still and let the horse charge at you.
Scene Name (if related)...
Summary: Cav is silent, you can't hear it.
How to Reproduce: Just play the game and you'll understand.
Scene Name (if related): It happens on every map.
Media (Screenshots & Video): soon
Welcome to the first Cavalry Duel Tournament in Bannerlord; ABCD!
SIGN-UPS END 15th OF AUGUST
SIGN-UPS END 15th OF AUGUST
SIGN-UPS END 15th OF AUGUST
TOURNAMENT STARTS 16th OF AUGUST
TOURNAMENT STARTS 16th OF AUGUST
TOURNAMENT STARTS 16th OF AUGUST
RULES:
Matches will be played as three...
Just so you know fellow Lords: this post is still relevant in 1.6. & 1.6.1. as no much as happened to the units or AI. i will update this page when and if some changes happen, everything said below about weapons and Cavalry is still pretty much untouched.
Another reason is, at the time i made...
How to make game balanced
1)Just delete this insta W+W for cav that gives them +10000 speed in 0,0001 sec
2) Decrease time that you lying on the ground after cav bumps - feels like my characker is summo guy 150 kg (or make that time less for light armored classes)
3)Make armored classes more...
There is a thread discussed about this issue before: https://forums.taleworlds.com/index.php?threads/fix-cavalry-charge.442262/
As we know, developers changed reorganizing range of cavalry in Beta e1.5.10, but it affects few.
Every reason you can found in codes.
For example, the Mount Charge...
Summary: One of the enemy cavalry units was stuck underneath the map
How to Reproduce: No clue. Fight enemy with cavalry; hope you get this map and see if they glitch?
Have you used cheats and if so which: no
Scene Name (if related): No clue what the scene is called. The map has a stream in it...
Hello! Game is pefect! Except heavy cavalry, its basically useless. In battles infantry 2:1 heavy cavarly, they barely can kill a single unit xD
Can you buff them? Thanks!
I suggest adding a braced or planted formation command, that would enable spear formations to brace their spears against the ground in an anti-cavalry charge spear wall. Such formations should be devastating against charging cavalry units. Especially if the braced formation could be combined...
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