Recruits are meant to be the guys who literally just got pulled fresh off the farm and brought whatever they had available. You aren't exactly carrying around stacks of spare equipment to give them (the implication is that they buy equipment when you pay to level them up), and even if you did they haven't been trained to use it yet.
You walk into town, ask the notable "do you know any lads who want to fight?" And any lads who do want to fight pick up whatever they have and come join you.
Yeah this is weird and can be fixed by replacing the sword with something crappier like a knife.But the silly thing is that they have an expensive sword
Tier 1 troops are meant to be bad; that's the point of tiers. Shieldless troops would be a bit less bad if armour didn't give such terrible protection - even gambeson should be doing better against bows than it does now.It makes them almost completely useless for no logical reason.
Tier 1 troops should upgrade faster. Otherwise, them dying if used as cannon fodder is not a problem.It also means you have to spend far, far longer farming experience for them and buying new ones because so many of them die at that stage.
Yes, but the people you randomly pick up in their droves in a village are probably not going to be rich for the most part."Peasant" doesn't just mean poor. As opposed to "serf", it means something like "free man" and their individual levels of wealth varied dramatically.
But who are we? In most cases we aren't the liegelord. We literally turn up in a town and say "hey, any impoverished villagers' sons without regular work want to join my warband for glory and pillage?" And the notable will point us in the direction of someone who's interested.It's not like a lord would just pull random people off the farm with nothing but farming implements. Maybe that happened rarely but it wasn't the intended norm. Militias would be organised and trained even before they were levied, and they would be sent home if they didn't have a helmet and armour or whatever the king specified.
Exactly, RBM and other mods favour this kind of solutions; more interesting than the ones proposed by Native.Well, Realistic Battle Mod gives them crappy shields and spears, which makes much more sense than their vanilla loadout.
if you read about medieval times, you will see the levies were simply farmers called for war by their lieges lords, after the Roman Empire was conquered in the west by the barbarian the idea of standing armies went along with it, in the west only by 16th century the idea of professional army would come back. In the east, the remains of the Roman empire (Byzantine) maintained their legions, but they were fewer (from 25 legions to 5, and from 6k men to 1k men per legion). But even before the standing armies, the Roman also used the levys system, only landowners were in the military. When Gaius Marius made the military reform is that professional armies, aka the Legions, fueled by the proletarii (poor people or commoners if you will) could sign for the military service.Why are level 1 troops farmers? To me it would make more sense if the lowest level troops is level 2. It doesn't make sense to me that farmers are taking their farm tools to siege a castle :/
Tier 1 troops are meant to be bad; that's the point of tiers.
But who are we? In most cases we aren't the liegelord. We literally turn up in a town and say "hey, any impoverished villagers' sons without regular work want to join my warband for glory and pillage?" And the notable will point us in the direction of someone who's interested.
The idea of tiers is a sense of progression of your capabilities and the threat the enemy presents. Going from crap to great appeals to many people. Nobody would get excited/worried for getting/fighting a shielded unit at T5 who has the same equipment as a T1 recruit and the only real difference is 10 points of armour and damage.But I just don't find the idea of tiers interesting. At the start your guys suck so much that they're useless, and by the end they're machinegunners. I wouldn't mind this power imbalance if there were ways to use skill to redress it, but you can't. Even in total war you could use flanking with peasants to beat the best units in the game, but in bannerlord they're completely useless, and a liability on the battlefield. It just adds an extra level of babysitting and makes progression more annoying.
That would be nice, perhaps to even forcibly take militia off their lands, but raises the question of whether the AI would be allowed to do the same.I wouldn't mind this if they had a different system for when you actually *are* a liege lord.
That would be nice, perhaps to even forcibly take militia off their lands, but raises the question of whether the AI would be allowed to do the same.
If we were really goint to play as a liege lord then imo each village should have a certain number of recruits you can tap into before you start causing a village's production to plummet Other lords in your faction shouldn't be able to recruit in your villages without permission and should never be able to go over the limit. Neutral or hostile factions should be able to press gang your people but they take a hit to party morale and the more they force recruit the worse the morale drops and if neutral factions do force recruit that can be a reason for a faction to declare war.To be honest i would go even further. If I had my way I would completely separate the recruitment into bandit, mercenary, companion and lord recruitment. I don't think the player should be able to just yank guys from a village without getting in trouble, and I don't think lords should have to go on a world tour just to scrounge together a few hoboes. I would like some actual unique incentives to being a bandit or lord.
Taleworlds isn't exactly setting the world on fire for new and innovative gaming. I'm having a hard time coming up with a mechanic that was in Warband that has been improved in Bannerlord.The problem with the recruitment in this gamr is that it has one universal system for everything. It has to make sense for a bandit or merchant or the king or just a random idiot, meaning jt makes sense for none of them. It also provides no variety whatsoever between playstyles. Its crazy that 10 years of development didn't compel them to change this boring system from warband.
you've answered it yourself "to give peasants some basic arms" isn't a pitchfork with ragsWhat little I know about medieval times, this was actually a bit common, right? To give peasants some basic arms and then summon them to an army.
Of course, this probably also changed during certain times in history. For example, the Romans had a standing army of soldiers.
all power to you, but you must acknowledge that you like a meme, an unfeasible thing that would never happen. The vanilla recruit's geared as witch-hunting peasants who would raise tools to kill a single woman without their lord's consent nor leadership.I think their vanilla loadout makes sense (sans swords) considering these are poor dudes who joined you on a whim, and I like it.
been delaying getting that mod for too long, I need it I think. Really getting tired of being forced to baby-sit formations because the AI behaves like suicidal imbeciles.Well, Realistic Battle Mod gives them crappy shields and spears, which makes much more sense than their vanilla loadout.