Bannerlord supposedly forces you to be jack of all trades? That doesn't make sense, it actually strongly incentivizes you to pick a certain build and stick to it.
Umm, no.
Leveling gives you Focus Points, which raises the multiplier for experience earned in that skill. It also raises that skill's soft cap by 30 points, which, after hitting, tanks the experience gain for that skill. Focus Points are good.
At present, leveling is achieved by attaining a number of SP. That number goes up by 5 with every level.
SP literally stands for Skill Point. Every time you level a skill, a point goes towards leveling your character.
As you level your skills via experience derived from use, the amount of experience needed for the next level also goes up, requiring more and more effort to level that skill. Hence the reason Focus Points are so nice.
However, as stated, leveling a
skill is what counts towards the SP level requirement. Any skill. Of
any level.
Just leveled Stewardship from 211 to 212? 1 SP towards your level.
Polearm just went up from 156 to 157? 1 SP towards your level.
Killed your first Looter with a Crossbow? Skill went up from 15 to 16? 1 SP towards your level.
So yes I
could, "pick a certain build and stick to it." Or instead of grinding out the 28k xp I need to level up Throwing, I can go level two-handed with a single swipe from a claymore.
So, as I previously stated:
(...) At later levels you find yourself grinding skills you wouldn't otherwise use in order to gain levels for extra focus points for the skills that you do want to use. It all feels a bit... MMO-ish. It forces you into playing as a jack-of-all trades.
I still stand by that.
I much prefer Bannerlords "Do it to level it" theme, as opposed to the very grindy "Just keep exponentially killing more and more people to level".
That said, Bannerlords leveling system could use tweaks and adjustments, but Id would absolutely hate to see it return to a Combat only XP based leveling system.
Yeah, I'm a big fan of "do it to level it" systems myself. Even if they are a bugger to balance in terms of effort vs. reward for all the different skills.
And yes, xp derived solely from combat would suck.
I would just prefer they pool up all the xp from all the skills you're learning and have that go towards your xp bar. With the soft caps still in place, of course, so people couldn't just keep grinding the same lvl. 5 focus skill over and over for levels.
Hell, I'd prefer they rip out levels, attributes and focus points completely and just have us concentrate on our skills, over the system we've currently got.