Ha! I can't shoot "normally" with bows worth my life. The mechanics don't make sense to me. The system presently appears to be broken. Why? While on horseback, arrows don't shoot where you're aiming - They travel in the direction your horse is facing. I've not used a bow on foot. According to... reality, arrows normally shoot where you're pointing. If not, that'd be a neat trick. As things move fast in battle, especially while on a horse and swiveling to target enemies, bows become useless (and I regret having put several points into the skill - especially since leveling is so slow). EDIT: Surely I'm not the only person experiencing this. I know. Don't call you Shirley.
When you have that large an army, aren't you supposed to be conquering the world? Also, I'd think that at that point, with certain exceptions (those enemies who've been konked on the head), enemies would smile and lay down their arms instead of fighting - either because of the size of your army and/or your renown. Since there's a dialog option there, it's my hope that this is a feature that just hasn't been addressed yet.
I think since my last suggestion of comparing how awkward to shoot on horse in Bannerlord comparing to Fire & sword they had smooth out the arrow tracking miscalculation and release system physics a bit. Now I can actually hit someone on my horse instead of random miscalculation regarding my horse running speed and direction with their running speed and direction.
Aside the miscalculation they also smooth out the freaking "unable to release when I wanted to issues", now there is still some minor gaps that you can only release your arrow after a short while you pull it, but the gaps had significantly shorter.
I seem to remember in Fire and sword you can release whenever you want, just that it might suffer in term of power, range and sometime accuracy depending how quick you release. As I mentioned, the split seconds delay in releasing will 100% make you miss your opponent because how quick the flow in horse archery battle.
The things you suffer probably is because of your riding skill and bow skill is too low. Also they implement a new mechanism that if you try to move while shooting your crosshair indicator will grow bigger due to imbalance (and that mean accuracy suffer cause you can shoot generally anywhere within your crosshair, just like the gun in fire and sword. It's kind of random but if you get close enough you can still shoot people using a big crosshair. That's how I train my riding and bow in early game, get close to those 20+ looters but don't get hit by stone).
Now I got 189 soft capped bow and 165+ riding skill, plus after the patch only I can reliably shooting someone on horse back. Even though i can't seem to achieve sniping people head when they shielded up on horse like I was in Fire & Sword, I believe horse archery is now a viable build in Bannerlord.
PS: After I experimental on the skill leveling system a bit I think I found some flaws in it. The attributes point should not affect skill's level cap cause i don't think the grouping is fair and peoples generally don't like to wasting time on one hand sword if their favorites is Polearm.
To remedy the unfair & unnecessary grouping system I think attributes best just serve as attack power & shield breaking damage % in "Vigor"; accuracy, pulling speed, armor penetration/damage for "Control"; Stamina, turn rates, damage received reduction in "Endurance"; ability to avoid detection, maintain high morale, % to sneak through armies of guard in "Cunning"; Quest reward, relationship % boost, Army party sizes % boost, and passive income/renown/influences boost in "social"; Extra skills learning speed %, Army party sizes % boost, % to reduce death in troops, attack power and building speed for engineering project in "Intelligence" or something similar with those.
Also can change the focus point earn from 1 to 2 points per level but every skill now had 10 focus point limit to remedy about players complaining progression is too slow.