He is in vacation and will be coming back at October. Just don't post for sake of it.Going talk about alliances in October huh?
He is in vacation and will be coming back at October. Just don't post for sake of it.Going talk about alliances in October huh?
That is not nice... mexxico is the last person you should ask passive aggressive questions.snip
You have to go pretty deep for those but if you're looking for a usual conspiracy you can go to the peope who make ****posts activity feed and its pretty easy to find a fewIs there an conspiracy thread ?!! Sign me in please. I like to dwell in the unknown
Ill go pretty deep then with ctrl+f on the forums and connect the hidden dots...thnx for the adviceYou have to go pretty deep for those but if you're looking for a usual conspiracy you can go to the peope who make ****posts activity feed and its pretty easy to find a few
No worries but not only on bannerlord can you find them anywhere on the forums actually i have went pretty deep here and you can find funny ,weird, stupid, conspirative and helpful threadsIll go pretty deep then with ctrl+f on the forums and connect the hidden dots...thnx for the advice
? No.We dont need Alliances cause that is wrong for M&B just need better war and peace timing against big dangers and better War decisions for AI
Honestly i understand this and i have said before in many other posts that in general these features intertwine with each other and changing one part drastically can absolutely destroy development but its what you did EA for so we can test out these new features and help so if there is anything you can do is let us test and help it is what it is and what has happened already happened and right now what we want is a better game letting us as players test these features in a seperate beta branch or just in the regular one and find bugs could work and it would be muchasier then hiring actual play testers.About critisisms :
Yes it is late for deciding adding that big features. Sometimes I think how we can add alliances feature and I realize different problems. Thats why I cannot join discussions for now. I need to think all problems all together. For example : what will be side effects or costs of announcing a new alliance, what will happen if one alliance is ended - suddenly war peace calculation scores will change and this will trigger new wars to start, so there will be more war peace declerations (which is not good for stability of game). How will be diplomacy screen ui for allied factions? What will happen when alliance is declared if there are existing wars or tribute payments including factions which declared alliance. There are tons of different problems and we need to find answers to them before start coding.
I wish we had all game design 8 years ago (when we start this project) and we follow that design document. Probably we could finish game sooner if that kind of development is followed. If this was the case all these problems would be already solved. We are trying to add features one by one and this is not best way to create a detailed game like Bannerlord because all different features are connected each other and we should think all together not one by one.
Actually I am not diplomacy guy also, my responsible areas are generally campaign ai, army and party ai, economy / trade, recruit systems, food / money management of parties / clans. I did not worked at diplomacy features for Warband also. It was obvious diplomacy side of Bannerlord was very weak and players want developments at diplomacy so I wanted to help development at August started examining these parts. However I am not real owner of these parts.
About critisisms :
Yes it is late for deciding adding that big features. Sometimes I think how we can add alliances feature and I realize different problems. Thats why I cannot join discussions for now. I need to think all problems all together. For example : what will be side effects or costs of announcing a new alliance, what will happen if one alliance is ended - suddenly war peace calculation scores will change and this will trigger new wars to start, so there will be more war peace declerations (which is not good for stability of game / bad for gameplay). How will be diplomacy screen ui for allied factions? What will happen when alliance is declared if there are existing wars or tribute payments including factions which declared alliance. There are tons of different problems and we need to find answers to them before start coding. Also if we can not solve these problems in a good way we cannot add this feature thats why I cannot give 100% guarentee for adding alliances feature for now.
I wish we had all game design 8 years ago (when we start this project) and we follow that design document. Probably we could finish game sooner if that kind of development is followed. If this was the case all these problems would be already solved. We are trying to add features one by one and this is not best way to create a detailed game like Bannerlord because all different features are connected each other and we should think all together not one by one. Adding features one by one is dangerous (can broke existing mechanics).
Actually I am not diplomacy guy also, my responsible areas are generally campaign ai, army and party ai, economy / trade, recruit systems, food / money management of parties / clans. I did not worked at diplomacy features for Warband also. It was obvious diplomacy side of Bannerlord was very weak and players want developments at diplomacy so I wanted to help development at August started examining these parts. However I am not real owner of these parts. Critisisms are right but they are not helping our current situation.
If something like alliances is beyond what TW is able to do at this point I think they should just go into making shoes or something and stop producing games. This is 2020, this is not 1990.
Because its whatc happens in these forumsWhy you people has to spoiled a great discussion and thread?