bannerlord just have war and nothing else.
combining Crusader Kings III with it will be fantastic
combining Crusader Kings III with it will be fantastic
yeah but also be expensive and time demanding af to produce...But it would be cool if they both merged it and i would def have bought it since its the best of two worldsbannerlord just have war and nothing else.
combining Crusader Kings III with it will be fantastic
Maybe marriages between rival Families to ensure peace. Or taking hostages from each other so neither side will risk a war.what's the medieval precedence of a non-aggresion pact? this isn't hearts of iron. i would like this not to be turned into one of those anti-historical p'dox games...
Warband literally had non aggression packs, i dunno how you think that one feature makes this worse?what's the medieval precedence of a non-aggresion pact? this isn't hearts of iron. i would like this not to be turned into one of those anti-historical p'dox games...
Actually wasn't in the vanilla, the mod Diplomacy added that in for Warband. I've got no problem with them thoWarband literally had non aggression packs, i dunno how you think that one feature makes this worse?
was an good mod to warbandActually wasn't in the vanilla, the mod Diplomacy added that in for Warband. I've got no problem with them tho
Gotta give credit where it's due, I never played without that mod after trying it for the first time. It made the kingdoms in Warband feel much more alive and politicalwas an good mod to warband
Native had the basic 20-day truce after peace treaties though. Even just that little bit helped keep struggling factions going.Actually wasn't in the vanilla, the mod Diplomacy added that in for Warband. I've got no problem with them tho
New tribute system does essentially the same thing. The main issue is not so much kingdoms surviving, as it is that once a faction begins to rise in power there is nothing to stop them from snowballing. Like this entire thread has been about, there needs to be some kind of reaction from the game to stop snowballing whether that be alliances, civil wars, or like I said earlier in this thread increasing the defensive nature of weaker kingdoms.Native had the basic 20-day truce after peace treaties though. Even just that little bit helped keep struggling factions going.
New tribute system does essentially the same thing. The main issue is not so much kingdoms surviving, as it is that once a faction begins to rise in power there is nothing to stop them from snowballing. Like this entire thread has been about, there needs to be some kind of reaction from the game to stop snowballing whether that be alliances, civil wars, or like I said earlier in this thread increasing the defensive nature of weaker kingdoms.
I like the idea of civil war, but then I start to think about the game with a bunch of tiny kingdoms. So what should be the limit on civil wars? Does it require a certain massive power level to split? Is it just going to be based on bad intra-faction conflict? What happens if a kingdom gets giant and all the lords are happy? There are a ton potential issues with it just like alliances.Pretty sure civil wars/separation/intra-faction conflict between clans will achieve that goal.
I like the idea of civil war, but then I start to think about the game with a bunch of tiny kingdoms. So what should be the limit on civil wars? Does it require a certain massive power level to split? Is it just going to be based on bad intra-faction conflict? What happens if a kingdom gets giant and all the lords are happy? There are a ton potential issues with it just like alliances.