MP Apocalypse [WB] ZOMBIEEE (Invasion) We Need Your Advice

Remove fog until its chooseable

  • Yes

    Votes: 267 63.1%
  • No

    Votes: 156 36.9%

  • Total voters
    423

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I'm uploading several gameplays of this mod and my susbscribers are liking it!

http://www.youtube.com/watch?v=OSdhqiQ3d_A

I really hope this mod continues work, adding effects for fire weapons (at least make shots yellow), a pair of new maps, and hopefully some more zombie mutants. It's really fun
 
people are quick to say a mod is dead but somedays it has nobody on it but most days it has a nice sized game, the server up needs more spaces though and its a really great mod and with work could be amazing.
 
Bloodbeag said:
people are quick to say a mod is dead but somedays it has nobody on it but most days it has a nice sized game, the server up needs more spaces though and its a really great mod and with work could be amazing.
Some people are also VERY quick to respond in threads.
 
I discovered this mod today, simply because it was on top of the bord. I checked out the thread, decided to download, tried it, and...
...it rocks. Played a few games as my avatar Bathory (Noble family of bohemia) and spilled some zombie blood.  :mrgreen: :mrgreen: :mrgreen:
 
Othurin said:
Bloodbeag said:
people are quick to say a mod is dead but somedays it has nobody on it but most days it has a nice sized game, the server up needs more spaces though and its a really great mod and with work could be amazing.
Some people are also VERY quick to respond in threads.
what you saying?
 
Othurin said:
Bloodbeag said:
people are quick to say a mod is dead but somedays it has nobody on it but most days it has a nice sized game, the server up needs more spaces though and its a really great mod and with work could be amazing.
Some people are also VERY quick to respond in threads.
:lol:

Bloodbeag said:
what you saying?
You did some major necro on this thread dude. The thread hadn't been commented on for over a month before you showed up.
 
Saw some activity yesterday so the necro had some use. Was fun playing again, too bad that it isn't being worked on anymore it really has some potential.
 
Specialist said:
Othurin said:
Bloodbeag said:
people are quick to say a mod is dead but somedays it has nobody on it but most days it has a nice sized game, the server up needs more spaces though and its a really great mod and with work could be amazing.
Some people are also VERY quick to respond in threads.
:lol:

Bloodbeag said:
i didnt know that plus i really like this mod and i think i got a lot of support to it.
what you saying?
You did some major necro on this thread dude. The thread hadn't been commented on for over a month before you showed up.
 
Since this thread was necro'd, I downloaded the mod and played it! Man, it was realllly good. Yes, it was necro'd, but it deserved to be necro'd (and on the first page), so leave the guy alone, just thank him.
 
sorry i was away so didnt see that my "necroing" was thanked and i have helped to bring more people to this great mod. The first time i didnt know it hadnt been posted on for ages but this  time im coming up with an excuse to let people see this. It deserves to be necroed and the only thing stopping this mod from being great is the mod team working on it. If they went on the caravnserai they could work on it and get a child board and then they could do whatever they liked and the mod wouldnt be so close to death.
 
Ah, this is one of those mod that inspired me to start working on mods, but never really got to it. Like me and others have said before, it has alot of potential, despite being quite rough in the edges, for instance in regards to equipment balance and features.

A few things that would be in my to-do list:

• Specific weapon corresponds with realistic ammo capacity,
• "Burst fire" soundbits are taken out (it does not correpond to actual functionality)
• Having right mouse aim, and left mouse fire (it's been done before).
• Adding tier one weapons with automatic capability (limited of course).

• Sensibility in regards to weapon damage and respective caliber and weapon
- equipment cost often seems rather unjustified, especially with melee weapons.

◘ Some maps are strangely shaded / lighted, and produce a weird sense of blindness. Warband is highly capable of some very atmospheric and mellow dark environments if you add the right lighting props. See "Hunt Mod". It seems the developers have instead colored the ground into some dark shade of deep blue, while adding a kind of dimmed sky. What's being missed out are sparse sources of light, as such produced from gunfire, street lamps, torches and flashlights.

These are just a few things of those that have come to mind over the course of playing this with friends on and off about half a year ago.
 
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