Great work!Nunajs said:Ok, here comes an Engineer. I've updated all the templates for all soldiers and incorporated a new detail across the board. It may be not visible on these fast renders, but it's there and improves the visuals quite a bit. (I am talking about cloth seams, folds, shadows... ) Armor plating sometimes hides the detail like in this case. I'll sort the rest of the soldiers up and create turntable anim and line up of all troops in near feature and post it for your consideration. As usual please feel free to comment it may only improve the work being done.
Also note that the image hosting somewhat messes up the images with compression so there's a strange shift of colors in the images as well as contrast enhacement compared to what I actually have on my PC.
Great work indeed? How far do you intend to go with tech priests? Full on more man that machine or just small things like metal arms and legs?Nunajs said:Ok, here comes an Engineer. I've updated all the templates for all soldiers and incorporated a new detail across the board. It may be not visible on these fast renders, but it's there and improves the visuals quite a bit. (I am talking about cloth seams, folds, shadows... ) Armor plating sometimes hides the detail like in this case. I'll sort the rest of the soldiers up and create turntable anim and line up of all troops in near feature and post it for your consideration. As usual please feel free to comment it may only improve the work being done.
Also note that the image hosting somewhat messes up the images with compression so there's a strange shift of colors in the images as well as contrast enhacement compared to what I actually have on my PC.
Will it be as succesful as your previous mods, "Roman mod", "Star Wars mod", and "Harry Potter mod"?kufan1999 said:If you want, I can make a Singleplayer Version of this mod
AndreusAs said:Kroot? We don't even have Tau, but if you ask about of possibility of making them in future on WB - dunno, honestly, I never notice how much their skeleton different from human one.