MP Sci-Fi Fantasy [WB] Warhammer 40k: Battle for the Imperium ALPHA v3 RELEASED.

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Yeah pipes are everywhere in WH40K, so I'll definitely make some. They are easy enough to create, but I don't know when I'll get to them.
 
All I can tell you about voice acting is that Space Marines sound ****ing awesome. Eldars are great. Tau were very hard for me to do cause they have a very strange voice or accent. And there are even Tyranid sound there

Note: This doesn't mean all this factions will be on this mod. It's just somth I made for myself
 
Not at the moment. We've enough to process and create for Cadia and Krieg. We can't allow our time and effort to be divided too much. So maybe later.
 
Ok, here comes an Engineer. I've updated all the templates for all soldiers and incorporated a new detail across the board. It may be not visible on these fast renders, but it's there and improves the visuals quite a bit. (I am talking about cloth seams, folds, shadows... ) Armor plating sometimes hides the detail like in this case. I'll sort the rest of the soldiers up and create turntable anim and line up of all troops in near feature and post it for your consideration. As usual please feel free to comment it may only improve the work being done.

Also note that the image hosting somewhat messes up the images with compression so there's a strange shift of colors in the images as well as contrast enhacement compared to what I actually have on my PC.

AgB1k.jpg
Qn4AF.jpg
EyiaK.jpg
 
Nunajs said:
Ok, here comes an Engineer. I've updated all the templates for all soldiers and incorporated a new detail across the board. It may be not visible on these fast renders, but it's there and improves the visuals quite a bit. (I am talking about cloth seams, folds, shadows... ) Armor plating sometimes hides the detail like in this case. I'll sort the rest of the soldiers up and create turntable anim and line up of all troops in near feature and post it for your consideration. As usual please feel free to comment it may only improve the work being done.

Also note that the image hosting somewhat messes up the images with compression so there's a strange shift of colors in the images as well as contrast enhacement compared to what I actually have on my PC.

AgB1k.jpg
Qn4AF.jpg
EyiaK.jpg
Great work! :grin:
 
Nunajs said:
Ok, here comes an Engineer. I've updated all the templates for all soldiers and incorporated a new detail across the board. It may be not visible on these fast renders, but it's there and improves the visuals quite a bit. (I am talking about cloth seams, folds, shadows... ) Armor plating sometimes hides the detail like in this case. I'll sort the rest of the soldiers up and create turntable anim and line up of all troops in near feature and post it for your consideration. As usual please feel free to comment it may only improve the work being done.

Also note that the image hosting somewhat messes up the images with compression so there's a strange shift of colors in the images as well as contrast enhacement compared to what I actually have on my PC.

AgB1k.jpg
Qn4AF.jpg
EyiaK.jpg
Great work indeed? How far do you intend to go with tech priests? Full on more man that machine or just small things like metal arms and legs?
 
No singleplayer version in close future.

Kroot? We don't even have Tau, but if you ask about of possibility of making them in future on WB - dunno, honestly, I never notice how much their skeleton different from human one.
 
Thanks for your kind words :smile:

Tech priests: I have no idea how would they fit in in the moment. Maybe in an objective base game type where you have something broken and you have to escort/defend a priest during the repairs... Maybe. I'd personally like to do some cog-boys, but one can make only so much right :smile:

Single player version: Now that's an Idea! Maybe it would be possible to make a map smaller then it the standard MB map and make SP based on capturing and fortifying strategic resources/buildings on the map (like starport, generatorium.... ). According these resources you'd get victory/resource points and you'd be able to deploy certain amount of soldiers. Yeah I can see this as a SP game mod. But it would certainly need some more people willing to work on this regularly. Any volunteers? :smile:

N.
 
It's great to see a WH40k mod going ahead! Don't let this one die like the several ones that came before this, guys - have it be the mod everyone's been dying for.
 
You know, I just remembered, there used to be another WH40k mod in the making, based around Space Hulks. You might want to get in touch with the creator and maybe ask if you can use the stuff he made.

http://forums.taleworlds.com/index.php/topic,194124.msg4649316.html#msg4649316
 
AndreusAs said:
Kroot? We don't even have Tau, but if you ask about of possibility of making them in future on WB - dunno, honestly, I never notice how much their skeleton different from human one.

I have Kroot voices done as well I think
 
You're looking for composers? What kind of music do you have in mind?

Orchestral? Electronic? Choral-based with lots of "Church-y" voicings?
 
How do i dl it/ where do i find it on the RU forums? its Russian so i cant read it. if some one would PM me a step by step where to find the actual file i would pretty much love you for ever. and or is it even complete?
 
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