Hypno Toad
Sergeant at Arms
Will need to be gauntlets, M&B doesn't really support bracers, unless somebody knows how.
Totally agreed, plus I often personally prefer written dialouge. I can read it at my own pace, skip it without it being akward, and play music while I play easily.Epicrules said:It's better to have no voice acting than bad voice acting, in my opinion (not that it matters). I'm not saying you'd be a bad voice-actor, of course, just generally speaking.
Byamarro said:Daedric armor from last 3 TES games:
Skyrim: http://lmc.gatech.edu/~cpearce3/lcc4725/blog/wp-content/uploads/2013/03/SR-item-Daedric_Armor_Male.jpg
Oblivion: http://images.wikia.com/elderscrolls/images/9/90/DaedricArmor.jpg
Morrowind: http://members.shaw.ca/rado907/armor/heavy/mor-daedarmor.jpg
Byamarro said:BTW there was 3 versions of daedric helmet in Morrowind:
http://images.uesp.net/thumb/1/1b/MW-item-Daedric_Armor.jpg/395px-MW-item-Daedric_Armor.jpg
Ebony is the principle component, but at the opportune moment a daedra heart must be thrown into the fire.[4] Daedric Armor glows red at night, just like Glass armor which glows green at night.
True to its predecessors, Daedric Armor design is demonic in appearance with a several spikes protruding from various parts of the body. Sections of the armor glow red in dark areas; this does not, however, affect sneaking.
MightyELO said:PHEW! Finally read through the thread!
I have got to say that I am really looking forward to this mod. While I have only played Oblivion, the Elder Scrolls lore and world has always fascinated me. There are just a few things that I would like to ask/comment.
I am a little confused on how this is going to play. I remember some discussion about it being more quest related rather than making your own kingdom like in a standard Mount and Blade campaign. What do you mean by that?
I like the idea of treating spells like Javelins. Using the "X" button to go through a different kinds of spells depending on what staff/wand/magic glove you are wearing. Do you have ideas on how to handle ice and fire spells?
I am really looking forward to seeing the beast characters (argonians and Khajits). I understand it is going to be very difficult to create them, I wish there was a way I could help.
As for features, the only thing I hope you will include is some of the stuff that the Floris mod does with campanions. You can have companions hold equipment, learn from books, talk to them in the camp, etc. I also like that the can follow you in cities, towns, castles, taverns, etc. They actually feel like companions.
Lastly, what are you planning to do about voices? Are you going to use clips from Elder Scroll games, or going to ask for voice actors?
Keep up the great work!!
Lucky.Hypno Toad said:My school is over (period) in April
Hypno Toad said:Yeah its only a one year modelling/animation program and it's 2/3 done, so once it's over that'll give me the time and experience to push my end of the mod out. This project is my exercise/trial run for independent game development, and I intend to at least see it through the point of being a good and playable mod before I move on to other stuff. Don't worry about it
Hypno Toad said:Yes indeedy. Lots of schoolwork though so nowhere near as much as I'd like to. I should be work-free by the 21-23rd however, and my school won't start up for a few weeks.
My project for the end of December/early jan is to get the race head models done, and maybe take a chunk out of the body models. (orcs, argonians, khajiits, etc) and get that imperial city model onto the world map.. then maybe porting in some more WoTE weapons, and getting some more of poison courtesans stuff in. My school is over (period) in April so until then work will be off and on whenever I get time... and I might make some environment stuff for school that can be re-purposed for the mod
Though in the mean time here's a dual project I did.
Will break that up and bake it down/reposition it onto a new warband-grade mesh sometime soon
The Dark Robin said:2 Questions:
1) Where can I find this?
2) Does it cost money?
6.3: "Work product and other data created with Licensed Materials made available under certain License Types, may contain certain notices and limitations that make the work product and other data usable only in certain circumstances."
6.3: "In addition, if Licensee combines or links work product or other data created with such Licensed Materials with work product or other data otherwise created, then such other work product or data may also be affected by these notices and limitations.